diff options
Diffstat (limited to 'queue.c')
-rw-r--r-- | queue.c | 659 |
1 files changed, 659 insertions, 0 deletions
diff --git a/queue.c b/queue.c new file mode 100644 index 000000000..9256736ab --- /dev/null +++ b/queue.c @@ -0,0 +1,659 @@ +#include "stdafx.h" +#include "ttd.h" +#include "queue.h" + +void Stack_Clear(Queue* q, bool free_values) +{ + uint i; + if (free_values) + for (i=0;i<q->stack.size;i++) + free(q->stack.elements[i]); + q->stack.size = 0; +} + +void Stack_Free(Queue* q, bool free_values) +{ + q->clear(q, free_values); + free(q->stack.elements); + if (q->freeq) + free(q); +} + +bool Stack_Push(Queue* q, void* item, int priority) { + if (q->stack.size == q->stack.max_size) + return false; + q->stack.elements[q->stack.size++] = item; + return true; +} + +void* Stack_Pop(Queue* q) { + void* result; + if (q->stack.size == 0) + return NULL; + result = q->stack.elements[--q->stack.size]; + + return result; +} + +bool Stack_Delete(Queue* q, void* item, int priority) +{ + return false; +} + +Queue* init_stack(Queue* q, uint max_size) { + q->push = Stack_Push; + q->pop = Stack_Pop; + q->del = Stack_Delete; + q->clear = Stack_Clear; + q->free = Stack_Free; + q->stack.max_size = max_size; + q->stack.size = 0; + q->stack.elements = malloc(max_size * sizeof(void*)); + q->freeq = false; + return q; +} + +Queue* new_Stack(uint max_size) +{ + Queue* q = malloc(sizeof(Queue)); + init_stack(q, max_size); + q->freeq = true; + return q; +} + +/* + * Fifo + */ + +void Fifo_Clear(Queue* q, bool free_values) +{ + uint head, tail; + if (free_values) { + head = q->fifo.head; + tail = q->fifo.tail; /* cache for speed */ + while (head != tail) { + free(q->fifo.elements[tail]); + tail = (tail + 1) % q->fifo.max_size; + } + } + q->fifo.head = q->fifo.tail = 0; +} + +void Fifo_Free(Queue* q, bool free_values) +{ + q->clear(q, free_values); + free(q->fifo.elements); + if (q->freeq) + free(q); +} + +bool Fifo_Push(Queue* q, void* item, int priority) { + uint next = (q->fifo.head + 1) % q->fifo.max_size; + if (next == q->fifo.tail) + return false; + q->fifo.elements[q->fifo.head] = item; + + + q->fifo.head = next; + return true; +} + +void* Fifo_Pop(Queue* q) { + void* result; + if (q->fifo.head == q->fifo.tail) + return NULL; + result = q->fifo.elements[q->fifo.tail]; + + + q->fifo.tail = (q->fifo.tail + 1) % q->fifo.max_size; + return result; +} + +bool Fifo_Delete(Queue* q, void* item, int priority) +{ + return false; +} + +Queue* init_fifo(Queue* q, uint max_size) { + q->push = Fifo_Push; + q->pop = Fifo_Pop; + q->del = Fifo_Delete; + q->clear = Fifo_Clear; + q->free = Fifo_Free; + q->fifo.max_size = max_size; + q->fifo.head = 0; + q->fifo.tail = 0; + q->fifo.elements = malloc(max_size * sizeof(void*)); + q->freeq = false; + return q; +} + +Queue* new_Fifo(uint max_size) +{ + Queue* q = malloc(sizeof(Queue)); + init_fifo(q, max_size); + q->freeq = true; + return q; +} + + +/* + * Insertion Sorter + */ + +void InsSort_Clear(Queue* q, bool free_values) { + InsSortNode* node = q->inssort.first; + InsSortNode* prev; + while (node != NULL) { + if (free_values) + free(node->item); + prev = node; + node = node->next; + free(prev); + + } + q->inssort.first = NULL; +} + +void InsSort_Free(Queue* q, bool free_values) +{ + q->clear(q, free_values); + if (q->freeq) + free(q); +} + +bool InsSort_Push(Queue* q, void* item, int priority) { + InsSortNode* newnode = malloc(sizeof(InsSortNode)); + if (newnode == NULL) return false; + newnode->item = item; + newnode->priority = priority; + if (q->inssort.first == NULL || q->inssort.first->priority >= priority) { + newnode->next = q->inssort.first; + q->inssort.first = newnode; + } else { + InsSortNode* node = q->inssort.first; + while( node != NULL ) { + if (node->next == NULL || node->next->priority >= priority) { + newnode->next = node->next; + node->next = newnode; + break; + } + node = node->next; + } + } + return true; +} + +void* InsSort_Pop(Queue* q) { + InsSortNode* node = q->inssort.first; + void* result; + if (node == NULL) + return NULL; + result = node->item; + q->inssort.first = q->inssort.first->next; + if (q->inssort.first) + assert(q->inssort.first->priority >= node->priority); + free(node); + return result; +} + +bool InsSort_Delete(Queue* q, void* item, int priority) +{ + return false; +} + +void init_InsSort(Queue* q) { + q->push = InsSort_Push; + q->pop = InsSort_Pop; + q->del = InsSort_Delete; + q->clear = InsSort_Clear; + q->free = InsSort_Free; + q->inssort.first = NULL; + q->freeq = false; +} + +Queue* new_InsSort() { + Queue* q = malloc(sizeof(Queue)); + init_InsSort(q); + q->freeq = true; + return q; +} + + +/* + * Binary Heap + * For information, see: http://www.policyalmanac.org/games/binaryHeaps.htm + */ + +#define BINARY_HEAP_BLOCKSIZE (1 << BINARY_HEAP_BLOCKSIZE_BITS) +#define BINARY_HEAP_BLOCKSIZE_MASK (BINARY_HEAP_BLOCKSIZE-1) + +// To make our life easy, we make the next define +// Because Binary Heaps works with array from 1 to n, +// and C with array from 0 to n-1, and we don't like typing +// q->binaryheap.elements[i-1] every time, we use this define. +#define BIN_HEAP_ARR(i) q->binaryheap.elements[((i)-1) >> BINARY_HEAP_BLOCKSIZE_BITS][((i)-1) & BINARY_HEAP_BLOCKSIZE_MASK] + +void BinaryHeap_Clear(Queue* q, bool free_values) +{ + /* Free all items if needed and free all but the first blocks of + * memory */ + uint i,j; + for (i=0;i<q->binaryheap.blocks;i++) { + if (q->binaryheap.elements[i] == NULL) { + /* No more allocated blocks */ + break; + } + /* For every allocated block */ + if (free_values) + for (j=0;j<(1<<BINARY_HEAP_BLOCKSIZE_BITS);j++) { + /* For every element in the block */ + if ((q->binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS) == i + && (q->binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == j) + break; /* We're past the last element */ + free(q->binaryheap.elements[i][j].item); + } + if (i != 0) { + /* Leave the first block of memory alone */ + free(q->binaryheap.elements[i]); + q->binaryheap.elements[i] = NULL; + } + } + q->binaryheap.size = 0; + q->binaryheap.blocks = 1; +} + +void BinaryHeap_Free(Queue* q, bool free_values) +{ + uint i; + q->clear(q, free_values); + for (i=0;i<q->binaryheap.blocks;i++) { + if (q->binaryheap.elements[i] == NULL) + break; + free(q->binaryheap.elements[i]); + } + if (q->freeq) + free(q); +} + +bool BinaryHeap_Push(Queue* q, void* item, int priority) { + #ifdef QUEUE_DEBUG + printf("[BinaryHeap] Pushing an element. There are %d elements left\n", q->binaryheap.size); + #endif + if (q->binaryheap.size == q->binaryheap.max_size) + return false; + assert(q->binaryheap.size < q->binaryheap.max_size); + + if (q->binaryheap.elements[q->binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] == NULL) { + /* The currently allocated blocks are full, allocate a new one */ + assert((q->binaryheap.size & BINARY_HEAP_BLOCKSIZE_MASK) == 0); + q->binaryheap.elements[q->binaryheap.size >> BINARY_HEAP_BLOCKSIZE_BITS] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode)); + q->binaryheap.blocks++; +#ifdef QUEUE_DEBUG + printf("[BinaryHeap] Increasing size of elements to %d nodes\n",q->binaryheap.blocks * BINARY_HEAP_BLOCKSIZE); +#endif + } + + // Add the item at the end of the array + BIN_HEAP_ARR(q->binaryheap.size+1).priority = priority; + BIN_HEAP_ARR(q->binaryheap.size+1).item = item; + q->binaryheap.size++; + + // Now we are going to check where it belongs. As long as the parent is + // bigger, we switch with the parent + { + int i, j; + BinaryHeapNode temp; + i = q->binaryheap.size; + while (i > 1) { + // Get the parent of this object (divide by 2) + j = i / 2; + // Is the parent bigger then the current, switch them + if (BIN_HEAP_ARR(i).priority <= BIN_HEAP_ARR(j).priority) { + temp = BIN_HEAP_ARR(j); + BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); + BIN_HEAP_ARR(i) = temp; + i = j; + } else { + // It is not, we're done! + break; + } + } + } + + return true; +} + +bool BinaryHeap_Delete(Queue* q, void* item, int priority) +{ + #ifdef QUEUE_DEBUG + printf("[BinaryHeap] Deleting an element. There are %d elements left\n", q->binaryheap.size); + #endif + uint i = 0; + // First, we try to find the item.. + do { + if (BIN_HEAP_ARR(i+1).item == item) break; + i++; + } while (i < q->binaryheap.size); + // We did not find the item, so we return false + if (i == q->binaryheap.size) return false; + + // Now we put the last item over the current item while decreasing the size of the elements + q->binaryheap.size--; + BIN_HEAP_ARR(i+1) = BIN_HEAP_ARR(q->binaryheap.size+1); + + // Now the only thing we have to do, is resort it.. + // On place i there is the item to be sorted.. let's start there + { + uint j; + BinaryHeapNode temp; + // Because of the fast that Binary Heap uses array from 1 to n, we need to increase + // i with 1 + i++; + + for (;;) { + j = i; + // Check if we have 2 childs + if (2*j+1 <= q->binaryheap.size) { + // Is this child smaller then the parent? + if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) {i = 2*j; } + // Yes, we _need_ to use i here, not j, because we want to have the smallest child + // This way we get that straight away! + if (BIN_HEAP_ARR(i).priority >= BIN_HEAP_ARR(2*j+1).priority) { i = 2*j+1; } + // Do we have one child? + } else if (2*j <= q->binaryheap.size) { + if (BIN_HEAP_ARR(j).priority >= BIN_HEAP_ARR(2*j).priority) { i = 2*j; } + } + + // One of our childs is smaller then we are, switch + if (i != j) { + temp = BIN_HEAP_ARR(j); + BIN_HEAP_ARR(j) = BIN_HEAP_ARR(i); + BIN_HEAP_ARR(i) = temp; + } else { + // None of our childs is smaller, so we stay here.. stop :) + break; + } + } + } + + return true; +} + +void* BinaryHeap_Pop(Queue* q) { + #ifdef QUEUE_DEBUG + printf("[BinaryHeap] Popping an element. There are %d elements left\n", q->binaryheap.size); + #endif + void* result; + if (q->binaryheap.size == 0) + return NULL; + + // The best item is always on top, so give that as result + result = BIN_HEAP_ARR(1).item; + // And now we should get ride of this item... + BinaryHeap_Delete(q,BIN_HEAP_ARR(1).item, BIN_HEAP_ARR(1).priority); + + return result; +} + +void init_BinaryHeap(Queue* q, uint max_size) +{ + assert(q); + q->push = BinaryHeap_Push; + q->pop = BinaryHeap_Pop; + q->del = BinaryHeap_Delete; + q->clear = BinaryHeap_Clear; + q->free = BinaryHeap_Free; + q->binaryheap.max_size = max_size; + q->binaryheap.size = 0; + // We malloc memory in block of BINARY_HEAP_BLOCKSIZE + // It autosizes when it runs out of memory + q->binaryheap.elements = calloc(1, ((max_size - 1) / BINARY_HEAP_BLOCKSIZE) + 1); + q->binaryheap.elements[0] = malloc(BINARY_HEAP_BLOCKSIZE * sizeof(BinaryHeapNode)); + q->binaryheap.blocks = 1; + q->freeq = false; +#ifdef QUEUE_DEBUG + printf("[BinaryHeap] Initial size of elements is %d nodes\n",(1024)); +#endif +} + +Queue* new_BinaryHeap(uint max_size) { + Queue* q = malloc(sizeof(Queue)); + init_BinaryHeap(q, max_size); + q->freeq = true; + return q; +} + +// Because we don't want anyone else to bother with our defines +#undef BIN_HEAP_ARR + +/* + * Hash + */ + +void init_Hash(Hash* h, Hash_HashProc* hash, int num_buckets) { + /* Allocate space for the Hash, the buckets and the bucket flags */ + int i; + assert(h); + #ifdef HASH_DEBUG + debug("Allocated hash: %p", h); + #endif + h->hash = hash; + h->size = 0; + h->num_buckets = num_buckets; + h->buckets = malloc(num_buckets * (sizeof(HashNode) + sizeof(bool))); + #ifdef HASH_DEBUG + debug("Buckets = %p", h->buckets); + #endif + h->buckets_in_use = (bool*)(h->buckets + num_buckets); + h->freeh = false; + for (i=0;i<num_buckets;i++) + h->buckets_in_use[i] = false; +} + +Hash* new_Hash(Hash_HashProc* hash, int num_buckets) { + Hash* h = malloc(sizeof(Hash)); + init_Hash(h, hash, num_buckets); + h->freeh = true; + return h; +} + +void delete_Hash(Hash* h, bool free_values) { + uint i; + /* Iterate all buckets */ + for (i=0;i<h->num_buckets;i++) + { + if (h->buckets_in_use[i]) { + HashNode* node; + /* Free the first value */ + if (free_values) + free(h->buckets[i].value); + node = h->buckets[i].next; + while (node != NULL) { + HashNode* prev = node; + node = node->next; + /* Free the value */ + if (free_values) + free(prev->value); + /* Free the node */ + free(prev); + } + } + } + free(h->buckets); + /* No need to free buckets_in_use, it is always allocated in one + * malloc with buckets */ + #ifdef HASH_DEBUG + debug("Freeing Hash: %p", h); + #endif + if (h->freeh) + free(h); +} + +void clear_Hash(Hash* h, bool free_values) +{ + uint i; + HashNode* node; + /* Iterate all buckets */ + for (i=0;i<h->num_buckets;i++) + { + if (h->buckets_in_use[i]) { + h->buckets_in_use[i] = false; + /* Free the first value */ + if (free_values) + free(h->buckets[i].value); + node = h->buckets[i].next; + while (node != NULL) { + HashNode* prev = node; + node = node->next; + if (free_values) + free(prev->value); + free(prev); + } + } + } + h->size = 0; +} + +/* Finds the node that that saves this key pair. If it is not + * found, returns NULL. If it is found, *prev is set to the + * node before the one found, or if the node found was the first in the bucket + * to NULL. If it is not found, *prev is set to the last HashNode in the + * bucket, or NULL if it is empty. prev can also be NULL, in which case it is + * not used for output. + */ +HashNode* Hash_FindNode(Hash* h, uint key1, uint key2, HashNode** prev_out) { + uint hash = h->hash(key1, key2); + HashNode* result = NULL; + #ifdef HASH_DEBUG + debug("Looking for %u, %u", key1, key2); + #endif + /* Check if the bucket is empty */ + if (!h->buckets_in_use[hash]) { + if (prev_out) + *prev_out = NULL; + result = NULL; + /* Check the first node specially */ + } else if (h->buckets[hash].key1 == key1 && h->buckets[hash].key2 == key2) { + /* Save the value */ + result = h->buckets + hash; + if (prev_out) + *prev_out = NULL; + #ifdef HASH_DEBUG + debug("Found in first node: %p", result); + #endif + /* Check all other nodes */ + } else { + HashNode* prev = h->buckets + hash; + HashNode* node = prev->next; + while (node != NULL) { + if (node->key1 == key1 && node->key2 == key2) { + /* Found it */ + result = node; + #ifdef HASH_DEBUG + debug("Found in other node: %p", result); + #endif + break; + } + prev = node; + node = node->next; + } + if (prev_out) + *prev_out = prev; + } + #ifdef HASH_DEBUG + if (result == NULL) + debug("Not found"); + #endif + return result; +} + +void* Hash_Delete(Hash* h, uint key1, uint key2) { + void* result; + HashNode* prev; /* Used as output var for below function call */ + HashNode* node = Hash_FindNode(h, key1, key2, &prev); + + if (node == NULL) { + /* not found */ + result = NULL; + } else if (prev == NULL) { + /* It is in the first node, we can't free that one, so we free + * the next one instead (if there is any)*/ + /* Save the value */ + result = node->value; + if (node->next != NULL) { + HashNode* next = node->next; + /* Copy the second to the first */ + *node = *next; + /* Free the second */ + #ifndef NOFREE + free(next); + #endif + } else { + /* This was the last in this bucket */ + /* Mark it as empty */ + uint hash = h->hash(key1, key2); + h->buckets_in_use[hash] = false; + } + } else { + /* It is in another node */ + /* Save the value */ + result = node->value; + /* Link previous and next nodes */ + prev->next = node->next; + /* Free the node */ + #ifndef NOFREE + free(node); + #endif + } + if (result != NULL) + h->size--; + return result; +} + + +void* Hash_Set(Hash* h, uint key1, uint key2, void* value) { + HashNode* prev; + HashNode* node = Hash_FindNode(h, key1, key2, &prev); + void* result = NULL; + if (node != NULL) { + /* Found it */ + result = node->value; + node->value = value; + return result; + } + /* It is not yet present, let's add it */ + if (prev == NULL) { + /* The bucket is still empty */ + uint hash = h->hash(key1, key2); + h->buckets_in_use[hash] = true; + node = h->buckets + hash; + } else { + /* Add it after prev */ + node = malloc(sizeof(HashNode)); + prev->next = node; + } + node->next = NULL; + node->key1 = key1; + node->key2 = key2; + node->value = value; + h->size++; + return NULL; +} + +void* Hash_Get(Hash* h, uint key1, uint key2) { + HashNode* node = Hash_FindNode(h, key1, key2, NULL); + #ifdef HASH_DEBUG + debug("Found node: %p", node); + #endif + if (node == NULL) { + /* Node not found */ + return NULL; + } else { + return node->value; + } +} + +uint Hash_Size(Hash* h) { + return h->size; +} |