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-rw-r--r--pool.h53
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diff --git a/pool.h b/pool.h
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+#ifndef POOL_H
+#define POOL_H
+
+typedef struct MemoryPool MemoryPool;
+
+/* The function that is called after a new block is added
+ start_item is the first item of the new made block */
+typedef void MemoryPoolNewBlock(uint start_item);
+
+/**
+ * Stuff for dynamic vehicles. Use the wrappers to access the MemoryPool
+ * please try to avoid manual calls!
+ */
+struct MemoryPool {
+ const char name[10]; //! Name of the pool (just for debugging)
+
+ const uint max_blocks; //! The max amount of blocks this pool can have
+ const uint block_size_bits; //! The size of each block in bits
+ const uint item_size; //! How many bytes one block is
+
+ MemoryPoolNewBlock *new_block_proc;
+ //!< Pointer to a function that is called after a new block is added
+
+ uint current_blocks; //! How many blocks we have in our pool
+ uint total_items; //! How many items we now have in this pool
+
+ byte **blocks; //! An array of blocks (one block hold all the items)
+};
+
+/**
+ * Those are the wrappers:
+ * CleanPool cleans the pool up, but you can use AddBlockToPool directly again
+ * (no need to call CreatePool!)
+ * AddBlockToPool adds 1 more block to the pool. Returns false if there is no
+ * more room
+ */
+void CleanPool(MemoryPool *array);
+bool AddBlockToPool(MemoryPool *array);
+
+/**
+ * Adds blocks to the pool if needed (and possible) till index fits inside the pool
+ *
+ * @return Returns false if adding failed
+ */
+bool AddBlockIfNeeded(MemoryPool *array, uint index);
+
+static inline byte *GetItemFromPool(MemoryPool *pool, uint index)
+{
+ assert(index < pool->total_items);
+ return (pool->blocks[index >> pool->block_size_bits] + (index & ((1 << pool->block_size_bits) - 1)) * pool->item_size);
+}
+
+#endif /* POOL_H */