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-rw-r--r--players.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/players.c b/players.c
index 127d81a2f..c3212972c 100644
--- a/players.c
+++ b/players.c
@@ -14,7 +14,7 @@
#include "sound.h"
#include "network.h"
-extern void StartupEconomy();
+extern void StartupEconomy(void);
static const SpriteID cheeks_table[4] = {
0x325, 0x326,
@@ -352,7 +352,7 @@ static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1
static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
-static byte GeneratePlayerColor()
+static byte GeneratePlayerColor(void)
{
byte colors[16], pcolor, t2;
int i,j,n;
@@ -446,7 +446,7 @@ restart:;
extern int GetPlayerMaxRailtype(int p);
-static Player *AllocatePlayer()
+static Player *AllocatePlayer(void)
{
Player *p;
// Find a free slot
@@ -496,13 +496,13 @@ Player *DoStartupNewPlayer(bool is_ai)
return p;
}
-void StartupPlayers()
+void StartupPlayers(void)
{
// The AI starts like in the setting with +2 month max
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
-static void MaybeStartNewPlayer()
+static void MaybeStartNewPlayer(void)
{
uint n;
Player *p;
@@ -521,7 +521,7 @@ static void MaybeStartNewPlayer()
_next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
}
-void InitializePlayers()
+void InitializePlayers(void)
{
int i;
memset(_players, 0, sizeof(_players));
@@ -530,7 +530,7 @@ void InitializePlayers()
_cur_player_tick_index = 0;
}
-void OnTick_Players()
+void OnTick_Players(void)
{
Player *p;
@@ -546,7 +546,7 @@ void OnTick_Players()
}
}
-void RunOtherPlayersLoop()
+void RunOtherPlayersLoop(void)
{
Player *p;
@@ -578,7 +578,7 @@ StringID GetPlayerNameString(byte player, byte index)
extern void ShowPlayerFinances(int player);
-void PlayersYearlyLoop()
+void PlayersYearlyLoop(void)
{
Player *p;
@@ -1040,7 +1040,7 @@ static void SaveLoad_PLYR(Player *p) {
}
}
-static void Save_PLYR()
+static void Save_PLYR(void)
{
Player *p;
FOR_ALL_PLAYERS(p) {
@@ -1051,7 +1051,7 @@ static void Save_PLYR()
}
}
-static void Load_PLYR()
+static void Load_PLYR(void)
{
int index;
while ((index = SlIterateArray()) != -1) {