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-rw-r--r--os/macosx/macos.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/os/macosx/macos.h b/os/macosx/macos.h
index ac1780112..bec5149be 100644
--- a/os/macosx/macos.h
+++ b/os/macosx/macos.h
@@ -3,8 +3,17 @@
#ifndef MACOS_H
#define MACOS_H
+/*
+ * Functions to show the popup window
+ * use ShowMacDialog when you want to control title, message and text on the button
+ * ShowMacAssertDialog is used by assert
+ * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
+ * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
+ * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
+ */
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
+void ShowMacErrorDialog(const char *error);
// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.