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diff --git a/os/emscripten/cmake/FindLibLZMA.cmake b/os/emscripten/cmake/FindLibLZMA.cmake
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+# LibLZMA is a recent addition to the emscripten SDK, so it is possible
+# someone hasn't updated his SDK yet. Test out if the SDK supports LibLZMA.
+include(CheckCXXSourceCompiles)
+set(CMAKE_REQUIRED_FLAGS "-sUSE_LIBLZMA=1")
+
+check_cxx_source_compiles("
+ #include <lzma.h>
+ int main() { return 0; }"
+ LIBLZMA_FOUND
+)
+
+if (LIBLZMA_FOUND)
+ add_library(LibLZMA::LibLZMA INTERFACE IMPORTED)
+ set_target_properties(LibLZMA::LibLZMA PROPERTIES
+ INTERFACE_COMPILE_OPTIONS "-sUSE_LIBLZMA=1"
+ INTERFACE_LINK_LIBRARIES "-sUSE_LIBLZMA=1"
+ )
+else()
+ message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please apply 'emsdk-liblzma.patch' to your local emsdk installation.")
+endif()