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Diffstat (limited to 'os/emscripten/README.md')
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diff --git a/os/emscripten/README.md b/os/emscripten/README.md new file mode 100644 index 000000000..4c5d7508c --- /dev/null +++ b/os/emscripten/README.md @@ -0,0 +1,40 @@ +## How to build with Emscripten + +Building with Emscripten works with emsdk 2.0.10 and above. + +Currently there is no LibLZMA support upstream; for this we suggest to apply +the provided patch in this folder to your emsdk installation. + +For convenience, a Dockerfile is supplied that does this patches for you +against upstream emsdk docker. Best way to use it: + +Build the docker image: +``` + docker build -t emsdk-lzma . +``` + +Build the host tools first: +``` + mkdir build-host + docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma cmake .. -DOPTION_TOOLS_ONLY=ON + docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build-host emsdk-lzma make -j5 tools +``` + +Next, build the game with emscripten: + +``` + mkdir build + docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emcmake cmake .. -DHOST_BINARY_DIR=$(pwd)/build-host -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF + docker run -it --rm -v $(pwd):$(pwd) -u $(id -u):$(id -g) --workdir $(pwd)/build emsdk-lzma emmake make -j5 +``` + +And now you have in your build folder files like "openttd.html". + +To run it locally, you would have to start a local webserver, like: + +``` + cd build + python3 -m http.server +```` + +Now you can play the game via http://127.0.0.1:8000/openttd.html . |