diff options
Diffstat (limited to 'openttd.c')
-rw-r--r-- | openttd.c | 13 |
1 files changed, 1 insertions, 12 deletions
@@ -281,9 +281,6 @@ static void LoadIntroGame(void) CLRBITS(_display_opt, DO_TRANS_BUILDINGS); // don't make buildings transparent in intro _opt_ptr = &_opt_newgame; - GfxLoadSprites(); - LoadStringWidthTable(); - // Setup main window ResetWindowSystem(); SetupColorsAndInitialWindow(); @@ -439,11 +436,6 @@ int ttd_main(int argc, char *argv[]) // This must be done early, since functions use the InvalidateWindow* calls InitWindowSystem(); - GfxLoadSprites(); - /* Initialize the unicode to sprite mapping table */ - InitializeUnicodeGlyphMap(); - LoadStringWidthTable(); - DEBUG(driver, 1) ("Loading drivers..."); LoadDriver(SOUND_DRIVER, _ini_sounddriver); LoadDriver(MUSIC_DRIVER, _ini_musicdriver); @@ -463,7 +455,6 @@ int ttd_main(int argc, char *argv[]) /* Make sure _patches is filled with _patches_newgame if we switch to a game directly */ if (_switch_mode != SM_NONE) { _opt = _opt_newgame; - GfxLoadSprites(); UpdatePatches(); } @@ -655,11 +646,8 @@ static void StartScenario(void) return; } - GfxLoadSprites(); - // Reinitialize windows ResetWindowSystem(); - LoadStringWidthTable(); SetupColorsAndInitialWindow(); @@ -1157,6 +1145,7 @@ bool AfterLoadGame(void) // Load the sprites GfxLoadSprites(); + LoadStringWidthTable(); /* Connect front and rear engines of multiheaded trains and converts * subtype to the new format */ |