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-rw-r--r--openttd.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/openttd.c b/openttd.c
index d80f90984..ffdced635 100644
--- a/openttd.c
+++ b/openttd.c
@@ -62,7 +62,6 @@ extern void HalGameLoop(void);
uint32 _pixels_redrawn;
bool _dbg_screen_rect;
-bool disable_computer; // We should get ride of this thing.. is only used for a debug-cheat
static byte _os_version = 0;
/* TODO: usrerror() for errors which are not of an internal nature but
@@ -1032,7 +1031,7 @@ void StateGameLoop(void)
// To bad the AI does not work in multiplayer, because states are not saved
// perfectly
- if (!disable_computer && !_networking)
+ if (!_networking)
RunOtherPlayersLoop();
CallWindowTickEvent();