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-rw-r--r--openttd.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/openttd.c b/openttd.c
index b8ec45517..f1352ae19 100644
--- a/openttd.c
+++ b/openttd.c
@@ -68,7 +68,7 @@ extern void ShowOSErrorBox(const char *buf);
* caused by the user, i.e. missing files or fatal configuration errors.
* Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */
-void CDECL error(const char* s, ...)
+void CDECL error(const char *s, ...)
{
va_list va;
char buf[512];
@@ -230,7 +230,7 @@ md_continue_here:;
}
-static void ParseResolution(int res[2], const char* s)
+static void ParseResolution(int res[2], const char *s)
{
char *t = strchr(s, 'x');
if (t == NULL) {
@@ -310,7 +310,7 @@ static void LoadIntroGame(void)
extern void DedicatedFork(void);
#endif
-int ttd_main(int argc, char* argv[])
+int ttd_main(int argc, char *argv[])
{
MyGetOptData mgo;
int i;
@@ -1001,7 +1001,7 @@ void GameLoop(void)
void BeforeSaveGame(void)
{
- const Window* w = FindWindowById(WC_MAIN_WINDOW, 0);
+ const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
_saved_scrollpos_x = WP(w, const vp_d).scrollpos_x;
@@ -1034,7 +1034,7 @@ static void ConvertTownOwner(void)
// before savegame version 4, the name of the company determined if it existed
static void CheckIsPlayerActive(void)
{
- Player* p;
+ Player *p;
FOR_ALL_PLAYERS(p) {
if (p->name_1 != 0) p->is_active = true;
@@ -1044,7 +1044,7 @@ static void CheckIsPlayerActive(void)
// since savegame version 4.1, exclusive transport rights are stored at towns
static void UpdateExclusiveRights(void)
{
- Town* t;
+ Town *t;
FOR_ALL_TOWNS(t) {
if (t->xy != 0) t->exclusivity = (byte)-1;
@@ -1264,13 +1264,13 @@ bool AfterLoadGame(void)
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
- Vehicle* v;
+ Vehicle *v;
uint i;
TileIndex t;
RailType min_rail = RAILTYPE_ELECTRIC;
for (i = 0; i < lengthof(_engines); i++) {
- Engine* e = GetEngine(i);
+ Engine *e = GetEngine(i);
if (e->type == VEH_Train &&
(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
e->railtype++;