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-rw-r--r--npf.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/npf.c b/npf.c
index f9e041c01..9fd33c190 100644
--- a/npf.c
+++ b/npf.c
@@ -596,7 +596,6 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
* for ships, since the heuristic will not be to far off then. I hope.
*/
Queue depots;
- TileType tiletype = 0;
int r;
NPFFoundTargetData best_result;
NPFFoundTargetData result;
@@ -605,17 +604,6 @@ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, byte trackdir, Tran
Depot* current;
Depot *depot;
-
- /* This is a little ugly, but it works :-S */
- if (type == TRANSPORT_ROAD)
- tiletype = MP_STREET;
- else if (type == TRANSPORT_RAIL)
- tiletype = MP_RAILWAY;
- else if (type == TRANSPORT_WATER)
- tiletype = MP_WATER;
- else
- assert(0);
-
init_InsSort(&depots);
/* Okay, let's find all depots that we can use first */
FOR_ALL_DEPOTS(depot) {