summaryrefslogtreecommitdiff
path: root/npf.c
diff options
context:
space:
mode:
Diffstat (limited to 'npf.c')
-rw-r--r--npf.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/npf.c b/npf.c
index a1d8e3b0f..67eb2b830 100644
--- a/npf.c
+++ b/npf.c
@@ -34,7 +34,7 @@ bool IsEndOfLine(TileIndex tile, Trackdir trackdir, RailType enginetype)
uint32 ts;
// tunnel entrance?
- if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0)==0 && (_map5[tile] & 3) == exitdir)
+ if (IsTileType(tile, MP_TUNNELBRIDGE) && (_m[tile].m5 & 0xF0)==0 && (_m[tile].m5 & 3) == exitdir)
return false;
// depot
@@ -271,7 +271,7 @@ static uint NPFTunnelCost(AyStarNode* current)
{
DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction);
TileIndex tile = current->tile;
- if ( (DiagDirection)(_map5[tile] & 3) == ReverseDiagdir(exitdir)) {
+ if ( (DiagDirection)(_m[tile].m5 & 3) == ReverseDiagdir(exitdir)) {
/* We just popped out if this tunnel, since were
* facing the tunnel exit */
FindLengthOfTunnelResult flotr;
@@ -323,13 +323,13 @@ static void NPFMarkTile(TileIndex tile)
/* DEBUG: mark visited tiles by mowing the grass under them
* ;-) */
if (!IsTileDepotType(tile, TRANSPORT_RAIL)) {
- _map2[tile] &= ~15; /* Clear bits 0-3 */
+ _m[tile].m2 &= ~15; /* Clear bits 0-3 */
MarkTileDirtyByTile(tile);
}
break;
case MP_STREET:
if (!IsTileDepotType(tile, TRANSPORT_ROAD)) {
- _map3_hi[tile] &= ~0x70; /* Clear bits 4-6 */
+ _m[tile].m4 &= ~0x70; /* Clear bits 4-6 */
MarkTileDirtyByTile(tile);
}
break;
@@ -367,7 +367,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if ((_map5[tile] & 0xF0)==0) {
+ if ((_m[tile].m5 & 0xF0)==0) {
cost = NPFTunnelCost(current);
break;
}
@@ -376,7 +376,7 @@ static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
case MP_STREET:
cost = NPF_TILE_LENGTH;
/* Increase the cost for level crossings */
- if ((_map5[tile] & 0xF0) == 0x10)
+ if ((_m[tile].m5 & 0xF0) == 0x10)
cost += _patches.npf_crossing_penalty;
break;
default:
@@ -411,7 +411,7 @@ static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* pare
/* Determine base length */
switch (GetTileType(tile)) {
case MP_TUNNELBRIDGE:
- if ((_map5[tile] & 0xF0)==0) {
+ if ((_m[tile].m5 & 0xF0)==0) {
cost = NPFTunnelCost(current);
break;
}
@@ -559,7 +559,7 @@ static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current)
* is correct */
if (
(fstd->station_index == -1 && tile == fstd->dest_coords) || /* We've found the tile, or */
- (IsTileType(tile, MP_STATION) && _map2[tile] == fstd->station_index) || /* the station */
+ (IsTileType(tile, MP_STATION) && _m[tile].m2 == fstd->station_index) || /* the station */
(NPFGetFlag(node, NPF_FLAG_PBS_TARGET_SEEN)) /* or, we've passed it already (for pbs) */
) {
NPFSetFlag(&current->path.node, NPF_FLAG_PBS_TARGET_SEEN, true);
@@ -618,18 +618,18 @@ static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enter
* intensive owner check, instead we will just assume that if the vehicle
* managed to get on the bridge, it is probably allowed to :-)
*/
- if ((_map5[tile] & 0xC6) == 0xC0 && (unsigned)(_map5[tile] & 0x1) == (enterdir & 0x1)) {
+ if ((_m[tile].m5 & 0xC6) == 0xC0 && (unsigned)(_m[tile].m5 & 0x1) == (enterdir & 0x1)) {
/* on the middle part of a railway bridge: find bridge ending */
- while (IsTileType(tile, MP_TUNNELBRIDGE) && !((_map5[tile] & 0xC6) == 0x80)) {
- tile += TileOffsByDir(_map5[tile] & 0x1);
+ while (IsTileType(tile, MP_TUNNELBRIDGE) && !((_m[tile].m5 & 0xC6) == 0x80)) {
+ tile += TileOffsByDir(_m[tile].m5 & 0x1);
}
}
/* if we were on a railway middle part, we are now at a railway bridge ending */
#endif
if (
- (_map5[tile] & 0xFC) == 0 /* railway tunnel */
- || (_map5[tile] & 0xC6) == 0x80 /* railway bridge ending */
- || ((_map5[tile] & 0xF8) == 0xE0 && ((unsigned)_map5[tile] & 0x1) != (enterdir & 0x1)) /* railway under bridge */
+ (_m[tile].m5 & 0xFC) == 0 /* railway tunnel */
+ || (_m[tile].m5 & 0xC6) == 0x80 /* railway bridge ending */
+ || ((_m[tile].m5 & 0xF8) == 0xE0 && ((unsigned)_m[tile].m5 & 0x1) != (enterdir & 0x1)) /* railway under bridge */
)
return IsTileOwner(tile, owner);
break;
@@ -663,7 +663,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
aystar->EndNodeCheck(aystar, current);
/* Find dest tile */
- if (IsTileType(src_tile, MP_TUNNELBRIDGE) && (_map5[src_tile] & 0xF0)==0 && (DiagDirection)(_map5[src_tile] & 3) == src_exitdir) {
+ if (IsTileType(src_tile, MP_TUNNELBRIDGE) && (_m[src_tile].m5 & 0xF0)==0 && (DiagDirection)(_m[src_tile].m5 & 3) == src_exitdir) {
/* This is a tunnel. We know this tunnel is our type,
* otherwise we wouldn't have got here. It is also facing us,
* so we should skip it's body */
@@ -708,7 +708,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
* that I can enter the tunnel from a tile below the tunnel entrance. This
* solves the problem of vehicles wanting to drive off a tunnel entrance */
- if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && (_map5[dst_tile] & 0xF0) == 0 && GetTileZ(dst_tile) < GetTileZ(src_tile))
+ if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && (_m[dst_tile].m5 & 0xF0) == 0 && GetTileZ(dst_tile) < GetTileZ(src_tile))
return;
/* check correct rail type (mono, maglev, etc) */