diff options
Diffstat (limited to 'network.h')
-rw-r--r-- | network.h | 20 |
1 files changed, 14 insertions, 6 deletions
@@ -42,12 +42,15 @@ #define NETWORK_VEHICLE_TYPES 5 #define NETWORK_STATION_TYPES 5 -#define NETWORK_NAME_LENGTH 80 -#define NETWORK_HOSTNAME_LENGTH 80 -#define NETWORK_REVISION_LENGTH 10 -#define NETWORK_PASSWORD_LENGTH 20 -#define NETWORK_PLAYERS_LENGTH 200 -#define NETWORK_CLIENT_NAME_LENGTH 25 +enum { + NETWORK_NAME_LENGTH = 80, + NETWORK_HOSTNAME_LENGTH = 80, + NETWORK_REVISION_LENGTH = 10, + NETWORK_PASSWORD_LENGTH = 20, + NETWORK_PLAYERS_LENGTH = 200, + NETWORK_CLIENT_NAME_LENGTH = 25, + NETWORK_RCONCOMMAND_LENGTH = 500, +}; // This is the struct used by both client and server // some fields will be empty on the client (like game_password) by default @@ -71,6 +74,7 @@ typedef struct NetworkGameInfo { uint16 map_height; // Map height byte map_set; // Graphical set bool dedicated; // Is this a dedicated server? + char rcon_password[NETWORK_PASSWORD_LENGTH]; // RCon password for the server. "" if rcon is disabled } NetworkGameInfo; typedef struct NetworkPlayerInfo { @@ -155,6 +159,10 @@ VARDEF uint32 _network_server_bind_ip; VARDEF char _network_server_bind_ip_host[NETWORK_HOSTNAME_LENGTH]; VARDEF bool _is_network_server; // Does this client wants to be a network-server? VARDEF char _network_server_name[NETWORK_NAME_LENGTH]; +VARDEF char _network_server_password[NETWORK_PASSWORD_LENGTH]; +VARDEF char _network_rcon_password[NETWORK_PASSWORD_LENGTH]; + +VARDEF uint16 _redirect_console_to_client; VARDEF uint16 _network_sync_freq; VARDEF uint8 _network_frame_freq; |