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-rw-r--r--network.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/network.c b/network.c
index c5157842d..59535a1ef 100644
--- a/network.c
+++ b/network.c
@@ -41,9 +41,9 @@ static byte _network_clients_connected = 0;
static uint16 _network_client_index = NETWORK_SERVER_INDEX + 1;
/* Some externs / forwards */
-extern void ShowJoinStatusWindow();
-extern void StateGameLoop();
-extern uint GetCurrentCurrencyRate();
+extern void ShowJoinStatusWindow(void);
+extern void StateGameLoop(void);
+extern uint GetCurrentCurrencyRate(void);
// Function that looks up the CI for a given client-index
NetworkClientInfo *NetworkFindClientInfoFromIndex(uint16 client_index)
@@ -878,7 +878,7 @@ void NetworkAddServer(const byte *b)
/* Generates the list of manually added hosts from NetworkGameList and
* dumps them into the array _network_host_list. This array is needed
* by the function that generates the config file. */
-void NetworkRebuildHostList()
+void NetworkRebuildHostList(void)
{
uint i = 0;
NetworkGameList *item = _network_game_list;