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-rw-r--r--misc_gui.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/misc_gui.c b/misc_gui.c
index 9f0499f32..e9a9e02cb 100644
--- a/misc_gui.c
+++ b/misc_gui.c
@@ -153,7 +153,7 @@ static void Place_LandInfo(uint tile)
#endif
}
-void PlaceLandBlockInfo()
+void PlaceLandBlockInfo(void)
{
if (_cursor.sprite == 0x2CF) {
ResetObjectToPlace();
@@ -268,7 +268,7 @@ static const WindowDesc _about_desc = {
};
-void ShowAboutWindow()
+void ShowAboutWindow(void)
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_about_desc);
@@ -426,12 +426,12 @@ static const WindowDesc _build_trees_scen_desc = {
};
-void ShowBuildTreesToolbar()
+void ShowBuildTreesToolbar(void)
{
AllocateWindowDesc(&_build_trees_desc);
}
-void ShowBuildTreesScenToolbar()
+void ShowBuildTreesScenToolbar(void)
{
AllocateWindowDescFront(&_build_trees_scen_desc, 0);
}
@@ -1075,7 +1075,7 @@ static const Widget _save_dialog_scen_widgets[] = {
};
-void BuildFileList()
+void BuildFileList(void)
{
FiosFreeSavegameList();
if(_saveload_mode==SLD_NEW_GAME || _saveload_mode==SLD_LOAD_SCENARIO || _saveload_mode==SLD_SAVE_SCENARIO)
@@ -1084,7 +1084,7 @@ void BuildFileList()
_fios_list = FiosGetSavegameList(&_fios_num, _saveload_mode);
}
-static void DrawFiosTexts()
+static void DrawFiosTexts(void)
{
const char *path;
StringID str;
@@ -1102,7 +1102,7 @@ static void DrawFiosTexts()
#endif
-static void MakeSortedSaveGameList()
+static void MakeSortedSaveGameList(void)
{
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
@@ -1352,7 +1352,7 @@ void ShowSaveLoadDialog(int mode)
ResetObjectToPlace();
}
-void RedrawAutosave()
+void RedrawAutosave(void)
{
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
}
@@ -1475,7 +1475,7 @@ static const WindowDesc _select_scenario_desc = {
SelectScenarioWndProc
};
-void AskForNewGameToStart()
+void AskForNewGameToStart(void)
{
Window *w;
@@ -1524,7 +1524,7 @@ int32 ClickChangeClimateCheat(int32 p1, int32 p2)
return _opt.landscape;
}
-extern void EnginesMonthlyLoop();
+extern void EnginesMonthlyLoop(void);
// p2 1 (increase) or -1 (decrease)
int32 ClickChangeDateCheat(int32 p1, int32 p2)
@@ -1759,7 +1759,7 @@ static const WindowDesc _cheats_desc = {
};
-void ShowCheatWindow()
+void ShowCheatWindow(void)
{
Window *w;