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-rw-r--r--landscape.c19
1 files changed, 0 insertions, 19 deletions
diff --git a/landscape.c b/landscape.c
index 32726a577..0f7ca507b 100644
--- a/landscape.c
+++ b/landscape.c
@@ -721,25 +721,6 @@ TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng)
));
}
-// This function checks if we add addx/addy to tile, if we
-// do wrap around the edges. For example, tile = (10,2) and
-// addx = +3 and addy = -4. This function will now return
-// TILE_WRAPPED, because the y is wrapped. This is needed in
-// for example, farmland. When the tile is not wrapped,
-// the result will be tile + TILE_XY(addx, addy)
-uint TileAddWrap(TileIndex tile, int addx, int addy)
-{
- uint x, y;
- x = TileX(tile) + addx;
- y = TileY(tile) + addy;
-
- // Are we about to wrap?
- if (x < MapMaxX() && y < MapMaxY())
- return tile + TILE_XY(addx, addy);
-
- return TILE_WRAPPED;
-}
-
bool IsValidTile(uint tile)
{
return (tile < MapSizeX() * MapMaxY() && TileX(tile) != MapMaxX());