diff options
Diffstat (limited to 'genworld.c')
-rw-r--r-- | genworld.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/genworld.c b/genworld.c index 55f7bb590..2e1f003d5 100644 --- a/genworld.c +++ b/genworld.c @@ -165,6 +165,15 @@ void GenerateWorldSetCallback(gw_done_proc *proc) } /** + * Set here the function, if any, that you want to be called when landscape + * generation is aborted. + */ +void GenerateWorldSetAbortCallback(gw_abort_proc *proc) +{ + _gw.abortp = proc; +} + +/** * This will wait for the thread to finish up his work. It will not continue * till the work is done. */ @@ -201,12 +210,15 @@ void HandleGeneratingWorldAbortion(void) /* Clean up - in SE create an empty map, otherwise, go to intro menu */ _switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU; + if (_gw.abortp != NULL) _gw.abortp(); + if (_cursor.sprite == SPR_CURSOR_ZZZ) SetMouseCursor(SPR_CURSOR_MOUSE); /* Show all vital windows again, because we have hidden them */ if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows(); _gw.active = false; _gw.thread = NULL; _gw.proc = NULL; + _gw.abortp = NULL; _gw.threaded = false; DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0); @@ -229,6 +241,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y) _gw.size_y = size_y; _gw.active = true; _gw.abort = false; + _gw.abortp = NULL; _gw.lp = _local_player; _gw.wait_for_draw = false; _gw.quit_thread = false; |