summaryrefslogtreecommitdiff
path: root/genworld.c
diff options
context:
space:
mode:
Diffstat (limited to 'genworld.c')
-rw-r--r--genworld.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/genworld.c b/genworld.c
index e6c646b0d..1d802d996 100644
--- a/genworld.c
+++ b/genworld.c
@@ -79,7 +79,7 @@ bool IsGenerateWorldThreaded(void)
static void *_GenerateWorld(void *arg)
{
_generating_world = true;
- if (_network_dedicated) DEBUG(net, 0)("Generating map, please wait...");
+ if (_network_dedicated) DEBUG(net, 0, "Generating map, please wait...");
/* Set the Random() seed to generation_seed so we produce the same map with the same seed */
if (_patches.generation_seed == GENERATE_NEW_SEED) _patches.generation_seed = _patches_newgame.generation_seed = InteractiveRandom();
_random_seeds[0][0] = _random_seeds[0][1] = _patches.generation_seed;
@@ -151,7 +151,7 @@ static void *_GenerateWorld(void *arg)
DeleteWindowById(WC_GENERATE_PROGRESS_WINDOW, 0);
MarkWholeScreenDirty();
- if (_network_dedicated) DEBUG(net, 0)("Map generated, starting game");
+ if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
return NULL;
}
@@ -271,7 +271,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
if (_network_dedicated ||
(_gw.thread = OTTDCreateThread(&_GenerateWorld, NULL)) == NULL) {
- DEBUG(misc, 1) ("[Sl] Cannot create savegame thread, reverting to single-threaded mode...");
+ DEBUG(misc, 1, "Cannot create genworld thread, reverting to single-threaded mode");
_gw.threaded = false;
_GenerateWorld(NULL);
return;