diff options
Diffstat (limited to 'engine.c')
-rw-r--r-- | engine.c | 11 |
1 files changed, 4 insertions, 7 deletions
@@ -883,8 +883,7 @@ void EnginesDailyLoop(void) } else { e->flags |= ENGINE_PREVIEWING; e->preview_wait = 20; - if (IS_INTERACTIVE_PLAYER(best_player)) - ShowEnginePreviewWindow(i); + if (IS_INTERACTIVE_PLAYER(best_player)) ShowEnginePreviewWindow(i); } } } @@ -925,12 +924,11 @@ static void NewVehicleAvailable(Engine *e) // In case the player didn't build the vehicle during the intro period, // prevent that player from getting future intro periods for a while. - if (e->flags&ENGINE_INTRODUCING) { + if (e->flags & ENGINE_INTRODUCING) { FOR_ALL_PLAYERS(p) { uint block_preview = p->block_preview; - if (!HASBIT(e->player_avail,p->index)) - continue; + if (!HASBIT(e->player_avail, p->index)) continue; /* We assume the user did NOT build it.. prove me wrong ;) */ p->block_preview = 20; @@ -956,8 +954,7 @@ static void NewVehicleAvailable(Engine *e) e->player_avail = (byte)-1; // Do not introduce new rail wagons - if (IsWagon(index)) - return; + if (IsWagon(index)) return; // make maglev / monorail available FOR_ALL_PLAYERS(p) { |