diff options
Diffstat (limited to 'engine.c')
-rw-r--r-- | engine.c | 95 |
1 files changed, 69 insertions, 26 deletions
@@ -20,34 +20,74 @@ enum { ENGINE_PREVIEWING = 4, }; -/* This maps per-landscape cargo ids to globally unique cargo ids usable ie. in - * the custom GRF files. It is basically just a transcribed table from - * TTDPatch's newgrf.txt. */ -byte _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = { - /* LT_NORMAL */ { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12 }, - /* LT_HILLY */ { 0, 1, 2, 3, 4, 5, 6, 7, 28, 11, 10, 12 }, - /* LT_DESERT */ { 0, 16, 2, 3, 13, 5, 6, 7, 14, 15, 10, 12 }, - /* LT_CANDY */ { 0, 17, 2, 18, 19, 20, 21, 22, 23, 24, 25, 26 }, - // 27 is paper in temperate climate in TTDPatch - // Following can be renumbered: - // 29 is the default cargo for the purpose of spritesets - // 30 is the purchase list image (the equivalent of 0xff) for the purpose of spritesets +/** TRANSLATE FROM LOCAL CARGO TO GLOBAL CARGO ID'S. + * This maps the per-landscape cargo ID's to globally unique cargo ID's usable ie. in + * the custom GRF files. It is basically just a transcribed table from TTDPatch's newgrf.txt. + */ +const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO] = { + /* LT_NORMAL */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_IRON_ORE, GC_STEEL, GC_VALUABLES, GC_PAPER_TEMP}, + /* LT_HILLY */ {GC_PASSENGERS, GC_COAL, GC_MAIL, GC_OIL, GC_LIVESTOCK, GC_GOODS, GC_GRAIN, GC_WOOD, GC_INVALID, GC_PAPER, GC_VALUABLES, GC_FOOD }, + /* LT_DESERT */ {GC_PASSENGERS, GC_RUBBER,GC_MAIL, GC_OIL, GC_FRUIT, GC_GOODS, GC_GRAIN, GC_WOOD, GC_COPPER_ORE, GC_WATER, GC_VALUABLES, GC_FOOD }, + /* LT_CANDY */ {GC_PASSENGERS, GC_SUGAR, GC_MAIL, GC_TOYS,GC_BATTERIES, GC_CANDY, GC_TOFFEE,GC_COLA, GC_COTTON_CANDY,GC_BUBBLES,GC_PLASTIC, GC_FIZZY_DRINKS }, + /** + * - GC_INVALID (255) means that cargo is not available for that climate + * - GC_PAPER_TEMP (27) is paper in temperate climate in TTDPatch + * Following can be renumbered: + * - GC_DEFAULT (29) is the defa ult cargo for the purpose of spritesets + * - GC_PURCHASE (30) is the purchase list image (the equivalent of 0xff) for the purpose of spritesets + */ }; -/* These two arrays provide a reverse mapping. */ -byte _local_cargo_id_ctype[NUM_CID] = { - CT_PASSENGERS, CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK, CT_GOODS, CT_GRAIN, CT_WOOD, // 0-7 - CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, // 8-15 - CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES, CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, // 16-23 - CT_BUBBLES, CT_PLASTIC, CT_FIZZY_DRINKS, CT_PAPER /* unsup. */, CT_HILLY_UNUSED // 24-28 +/** BEGIN --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/ +/** Map global cargo ID's to local-cargo ID's */ +const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID] = { + CT_PASSENGERS,CT_COAL, CT_MAIL, CT_OIL, CT_LIVESTOCK,CT_GOODS, CT_GRAIN, CT_WOOD, /* 0- 7 */ + CT_IRON_ORE, CT_STEEL, CT_VALUABLES, CT_PAPER, CT_FOOD, CT_FRUIT, CT_COPPER_ORE, CT_WATER, /* 8-15 */ + CT_RUBBER, CT_SUGAR, CT_TOYS, CT_BATTERIES,CT_CANDY, CT_TOFFEE, CT_COLA, CT_COTTON_CANDY, /* 16-23 */ + CT_BUBBLES, CT_PLASTIC,CT_FIZZY_DRINKS,CT_PAPER /* unsup. */,CT_HILLY_UNUSED, /* 24-28 */ + CT_INVALID, CT_INVALID /* 29-30 */ }; -/* LT'th bit is set of the particular landscape if cargo available there. - * 1: LT_NORMAL, 2: LT_HILLY, 4: LT_DESERT, 8: LT_CANDY */ -byte _local_cargo_id_landscape[NUM_CID] = { - 15, 3, 15, 7, 3, 7, 7, 7, 1, 1, 7, 2, 7, // 0-12 - 4, 4, 4, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 2, // 13-28 +#define MC(cargo) (1 << cargo) +/** Bitmasked value where the global cargo ID is available in landscape + * 0: LT_NORMAL, 1: LT_HILLY, 2: LT_DESERT, 3: LT_CANDY */ +const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE] = +{ /* LT_NORMAL: temperate */ + MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)| + MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_UNDEFINED), + /* LT_HILLY: arctic */ + MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)| + MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_UNDEFINED), + /* LT_DESERT: rainforest/desert */ + MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_OIL)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)| + MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER), + /* LT_CANDY: toyland */ + MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)|MC(GC_CANDY)| + MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS) +}; +/** END --- TRANSLATE FROM GLOBAL CARGO TO LOCAL CARGO ID'S **/ + +/** Bitmasked values of what type of cargo is refittable for the given vehicle-type. + * This coupled with the landscape information (_landscape_global_cargo_mask) gives + * us exactly what is refittable and what is not */ +const uint32 _default_refitmasks[NUM_VEHICLE_TYPES] = { + /* Trains */ + MC(GC_PASSENGERS)|MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)| + MC(GC_STEEL)|MC(GC_VALUABLES)|MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_SUGAR)| + MC(GC_TOYS)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), + /* Road vehicles (not refittable by default) */ + 0, + /* Ships */ + MC(GC_COAL)|MC(GC_MAIL)|MC(GC_LIVESTOCK)|MC(GC_GOODS)|MC(GC_GRAIN)|MC(GC_WOOD)|MC(GC_IRON_ORE)|MC(GC_STEEL)|MC(GC_VALUABLES)| + MC(GC_PAPER)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_COPPER_ORE)|MC(GC_WATER)|MC(GC_RUBBER)|MC(GC_SUGAR)|MC(GC_TOYS)|MC(GC_BATTERIES)| + MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), + /* Aircraft */ + MC(GC_PASSENGERS)|MC(GC_MAIL)|MC(GC_GOODS)|MC(GC_VALUABLES)|MC(GC_FOOD)|MC(GC_FRUIT)|MC(GC_SUGAR)|MC(GC_TOYS)| + MC(GC_BATTERIES)|MC(GC_CANDY)|MC(GC_TOFFEE)|MC(GC_COLA)|MC(GC_COTTON_CANDY)|MC(GC_BUBBLES)|MC(GC_PLASTIC)|MC(GC_FIZZY_DRINKS), + /* Special/Disaster */ + 0,0 }; +#undef MC void ShowEnginePreviewWindow(int engine); @@ -267,7 +307,7 @@ byte _engine_original_sprites[TOTAL_NUM_ENGINES]; // (It isn't and shouldn't be like this in the GRF files since new cargo types // may appear in future - however it's more convenient to store it like this in // memory. --pasky) -static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_CID]; +static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID]; void SetCustomEngineSprites(byte engine, byte cargo, SpriteGroup *group) { @@ -462,10 +502,11 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup, static SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v) { SpriteGroup *group; - byte cargo = CID_PURCHASE; + byte cargo = GC_PURCHASE; if (v != NULL) { cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; + assert(cargo != GC_INVALID); } group = &_engine_custom_sprites[engine][cargo]; @@ -483,7 +524,7 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction) { SpriteGroup *group; RealSpriteGroup *rsg; - byte cargo = CID_PURCHASE; + byte cargo = GC_PURCHASE; byte loaded = 0; bool in_motion = 0; int totalsets, spriteset; @@ -493,6 +534,8 @@ int GetCustomEngineSprite(byte engine, const Vehicle *v, byte direction) int capacity = v->cargo_cap; cargo = _global_cargo_id[_opt.landscape][v->cargo_type]; + assert(cargo != GC_INVALID); + if (capacity == 0) capacity = 1; loaded = (v->cargo_count * 100) / capacity; in_motion = (v->cur_speed != 0); |