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-rw-r--r--docs/Readme_Windows_MSVC6.0.txt61
1 files changed, 30 insertions, 31 deletions
diff --git a/docs/Readme_Windows_MSVC6.0.txt b/docs/Readme_Windows_MSVC6.0.txt
index 76ce81e31..91514f38a 100644
--- a/docs/Readme_Windows_MSVC6.0.txt
+++ b/docs/Readme_Windows_MSVC6.0.txt
@@ -1,54 +1,50 @@
Compiling OpenTTD using Microsoft Visual C++ 6.0
----Step 1
+Step 1: Ingredients
Download the following files:
- * Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
- * SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
- * DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
- * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
+ * Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
+ * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
+ * The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
+ * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
-...and of course the newest source from svn://svn.openttd.com/trunk
+...and of course the newest source from svn://svn.openttd.org/trunk
-(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
+You have to have a SVN-client to download the source:
-You have to have and SVN-client to download the source:
+ * Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
+ * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
- * Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
- * TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
+Step 2: Includes and Libraries
-
----Step 2
-
-Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
+Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
* zconf.h [useful.zip]
* zlib.h [useful.zip]
* png.h [useful.zip]
* pngconf.h [useful.zip]
- * afxres.h
+ * afxres.h
in
- C:\Program Files\Microsoft Visual Studio\VC98\Include
+ C:\Program Files\Microsoft Visual Studio\VC98\Include
and
* zlibstat.lib [useful.zip]
- * SDL.lib [SDL.zip]
- * libpng.lib [useful.zip]
+ * libpng.lib [useful.zip]
in
- C:\Program Files\Microsoft Visual Studio\VC98\Lib
+ C:\Program Files\Microsoft Visual Studio\VC98\Lib
----Step 3: DirectX SDK
+Step 3: DirectX SDK
-(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
+(This should work with the latest DirectX SDK as well.)
There are 2 folder in the compressed file: Include and Lib
@@ -62,16 +58,17 @@ C:\Program Files\Microsoft Visual Studio\VC98\Lib
-You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
+You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
-a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
+a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
-b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
+b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
+NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
----Step 4
+Step 4: TTD Graphics files
Copy the following files from Transport Tycoon Deluxe to the data folder
@@ -80,14 +77,14 @@ Copy the following files from Transport Tycoon Deluxe to the data folder
* trgcr.grf
* trghr.grf
* trgir.grf
- * trgtr.grf
+ * trgtr.grf
----Step 5
+Step 5: Compiling
-Open trunk/ttd.dsw
+Open trunk/openttd.dsw
-Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
+Build menu > Set active configuration > Select: "openttd - Win32 Release"
Compile...
@@ -96,10 +93,12 @@ Now it should work, it worked for me :)
From r1319 you can compile branch/map in Debug mode (by Bociusz)
-If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
+For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
+
+If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
Go ahead and make that patch! Happy Hacking! :)
Originally written by Dribbel
-Project file updating by Bociusz \ No newline at end of file
+Project file updating by Bociusz