diff options
Diffstat (limited to 'docs/Readme_OS2.txt')
-rw-r--r-- | docs/Readme_OS2.txt | 139 |
1 files changed, 0 insertions, 139 deletions
diff --git a/docs/Readme_OS2.txt b/docs/Readme_OS2.txt deleted file mode 100644 index 84fa6ec7e..000000000 --- a/docs/Readme_OS2.txt +++ /dev/null @@ -1,139 +0,0 @@ -OpenTTD: OS/2 version -===================== - -OpenTTD has been ported to work on OS/2 4.x or later (including -eComStation). The game should work as well as it does on Windows -or other platforms: the main issues you may encounter are graphics -card problems, but that is really the fault of SDL. - -========================= -USING OPENTTD FOR OS/2 -========================= - -LIBRARIES REQUIRED FOR END USERS --------------------------------- - -SDL.DLL (SDL 1.2.7) and FSLib.dll are required to use this program: -these can be downloaded from the Files section at -http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip". -Version 20051222 of SDL or later is required. This can be found at -http://sdl.netlabs.org/. - -Please note that earlier SDL releases will probably NOT work with -OpenTTD. If you experience problems with OpenTTD, please check -your SDL and FSLib.dll versions (both must match). - -Note that to actually play the game, I have found in my own -experience that a version of the Scitech Display Drivers or its later -incarnation (see www.scitech.com) are necessary for it to work. If -you have trouble with your native drivers, try the Scitech drivers -and see if they help the problem. - -KNOWN ISSUES ------------- - -- If an error occurs during loading, the OS/2 error message window - is not always displayed. - -A NOTE ABOUT MUSIC ------------------- - -OpenTTD includes a music driver which uses the MCI MIDI system. Unfortunately, -due to the lack of proper MIDI hardware myself, I have been unable to test it, -but during testing, I found that when MIDI was enabled, I got no sound -effects. I therefore decided to DISABLE music by default. - -To enable music, start OpenTTD with the command line: - - openttd -m os2 - -If I hear enough responses that both music and sound work together (it might -just be my system), I'll have the defaults changed. - -Please note also that the GCC version does not currently support the MCI MIDI -system. - - -A NOTE ABOUT DEDICATED MULTIPLAYER SERVERS ------------------------------------------- - -To start a dedicated multiplayer server, you should run the dedicated.cmd -file. This enables OpenTTD to open up a VIO console window to display -its output and gather any necessary input. Running "openttd -D" -directly will result in the console not being displayed. You may -still pass any other parameters ('-D' is already passed) to -dedicated.cmd. - -You can find the dedicated.cmd file in the os/os2 directory. - -========================= -BUILDING THE OS/2 VERSION -========================= - -Compiler --------- - -Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD. -See www.innotek.de for more information. You WILL need a reasonably UNIX-like -build environment in order to build OpenTTD successfully - the following link -may help to set one up (although some of the links from that page are broken): - - http://www.mozilla.org/ports/os2/gccsetup.html - -Alternatively, Paul Smedley's ready-to-go GCC build environment has been known to -successfully build the game: - - http://www.smedley.info/os2ports/index.php?page=build-environment - -To build, you should, if your environment is set up well enough, be able to just -type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'. - -You may have to manually specify `--os OS2' on the configure command line, as -configure cannot always detect OS/2 correctly. - -A note on Open Watcom ---------------------- - -Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier). -However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5 -in particular, the compiler is no longer able to build the game at the moment. -Hopefully one day Open Watcom will be able to catch up and we will be able to build -the game once again (it's easier than getting an OS/2 UNIX-like environment set up -in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC. - -Libraries Required ------------------- - -The following libraries are required. To build zlib and libpng, I -simply added the required files (watch out for sample programs, etc) -to an IDE project file and built a library. Do not use the makefiles -provided, they are not designed for Watcom (apart from SDL): - -- zlib - http://www.zlib.org/ - -- libpng - http://www.libpng.org/ - -- SDL for OS/2 - ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for - 0.4.7 - -- Freetype - http://freetype.sourceforge.net/ - -Currently, there are no pre-built libraries available for GCC. If you manage to get -OpenTTD working on Watcom though (do let us know if this is the case!), pre-built -versions can be downloaded from the Files section at -http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip". - -Contact Information -------------------- - -If you have any questions regarding OS/2 issues, please contact me -(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD -issues, see the Contacting section of readme.txt. - -Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2. - -- Owen Rudge, 24th June 2007 |