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Diffstat (limited to 'disaster_cmd.c')
-rw-r--r--disaster_cmd.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/disaster_cmd.c b/disaster_cmd.c
index d44214e17..086f6cea1 100644
--- a/disaster_cmd.c
+++ b/disaster_cmd.c
@@ -101,7 +101,7 @@ static void InitializeDisasterVehicle(Vehicle* v, int x, int y, byte z, Directio
v->u.disaster.image_override = 0;
v->current_order.type = OT_NOTHING;
v->current_order.flags = 0;
- v->current_order.station = 0;
+ v->current_order.dest.station = 0;
DisasterVehicleUpdateImage(v);
VehiclePositionChanged(v);
@@ -165,7 +165,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
++v->tick_counter;
- if (v->current_order.station < 2) {
+ if (v->current_order.dest.disaster < 2) {
if (v->tick_counter&1)
return;
@@ -173,23 +173,23 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
- if (v->current_order.station == 1) {
+ if (v->current_order.dest.disaster == 1) {
if (++v->age == 38) {
- v->current_order.station = 2;
+ v->current_order.dest.disaster = 2;
v->age = 0;
}
if ((v->tick_counter&7)==0) {
CreateEffectVehicleRel(v, 0, -17, 2, EV_SMOKE);
}
- } else if (v->current_order.station == 0) {
+ } else if (v->current_order.dest.disaster == 0) {
tile = v->tile; /**/
if (IsValidTile(tile) &&
IsTileType(tile, MP_STATION) &&
IsAirport(tile) &&
IS_HUMAN_PLAYER(GetTileOwner(tile))) {
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
v->age = 0;
SetDParam(0, GetStationIndex(tile));
@@ -204,7 +204,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
return;
}
- if (v->current_order.station > 2) {
+ if (v->current_order.dest.disaster > 2) {
if (++v->age <= 13320)
return;
@@ -247,7 +247,7 @@ static void DisasterTick_Zeppeliner(Vehicle *v)
EV_EXPLOSION_SMALL);
}
} else if (v->age == 350) {
- v->current_order.station = 3;
+ v->current_order.dest.disaster = 3;
v->age = 0;
}
@@ -272,7 +272,7 @@ static void DisasterTick_UFO(Vehicle *v)
v->u.disaster.image_override = (++v->tick_counter & 8) ? SPR_UFO_SMALL_SCOUT_DARKER : SPR_UFO_SMALL_SCOUT;
- if (v->current_order.station == 0) {
+ if (v->current_order.dest.disaster == 0) {
// fly around randomly
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
@@ -286,7 +286,7 @@ static void DisasterTick_UFO(Vehicle *v)
v->dest_tile = RandomTile();
return;
}
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_Road && IS_HUMAN_PLAYER(u->owner)) {
@@ -360,7 +360,7 @@ static void DisasterTick_2(Vehicle *v)
v->tick_counter++;
v->u.disaster.image_override =
- (v->current_order.station == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
+ (v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_F_15_FIRING : 0;
GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -370,7 +370,7 @@ static void DisasterTick_2(Vehicle *v)
return;
}
- if (v->current_order.station == 2) {
+ if (v->current_order.dest.disaster == 2) {
if (!(v->tick_counter&3)) {
Industry *i = GetIndustry(v->dest_tile);
int x = TileX(i->xy) * TILE_SIZE;
@@ -384,13 +384,13 @@ static void DisasterTick_2(Vehicle *v)
EV_EXPLOSION_SMALL);
if (++v->age >= 55)
- v->current_order.station = 3;
+ v->current_order.dest.disaster = 3;
}
- } else if (v->current_order.station == 1) {
+ } else if (v->current_order.dest.disaster == 1) {
if (++v->age == 112) {
Industry *i;
- v->current_order.station = 2;
+ v->current_order.dest.disaster = 2;
v->age = 0;
i = GetIndustry(v->dest_tile);
@@ -400,7 +400,7 @@ static void DisasterTick_2(Vehicle *v)
AddNewsItem(STR_B002_OIL_REFINERY_EXPLOSION, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
- } else if (v->current_order.station == 0) {
+ } else if (v->current_order.dest.disaster == 0) {
int x,y;
TileIndex tile;
uint ind;
@@ -419,7 +419,7 @@ static void DisasterTick_2(Vehicle *v)
v->dest_tile = ind;
if (GetIndustry(ind)->type == IT_OIL_REFINERY) {
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
v->age = 0;
}
}
@@ -432,7 +432,7 @@ static void DisasterTick_3(Vehicle *v)
v->tick_counter++;
v->u.disaster.image_override =
- (v->current_order.station == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
+ (v->current_order.dest.disaster == 1 && v->tick_counter & 4) ? SPR_AH_64A_FIRING : 0;
GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);
@@ -442,7 +442,7 @@ static void DisasterTick_3(Vehicle *v)
return;
}
- if (v->current_order.station == 2) {
+ if (v->current_order.dest.disaster == 2) {
if (!(v->tick_counter&3)) {
Industry *i = GetIndustry(v->dest_tile);
int x = TileX(i->xy) * TILE_SIZE;
@@ -456,13 +456,13 @@ static void DisasterTick_3(Vehicle *v)
EV_EXPLOSION_SMALL);
if (++v->age >= 55)
- v->current_order.station = 3;
+ v->current_order.dest.disaster = 3;
}
- } else if (v->current_order.station == 1) {
+ } else if (v->current_order.dest.disaster == 1) {
if (++v->age == 112) {
Industry *i;
- v->current_order.station = 2;
+ v->current_order.dest.disaster = 2;
v->age = 0;
i = GetIndustry(v->dest_tile);
@@ -472,7 +472,7 @@ static void DisasterTick_3(Vehicle *v)
AddNewsItem(STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS, NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy, 0);
SndPlayTileFx(SND_12_EXPLOSION, i->xy);
}
- } else if (v->current_order.station == 0) {
+ } else if (v->current_order.dest.disaster == 0) {
int x,y;
TileIndex tile;
uint ind;
@@ -491,7 +491,7 @@ static void DisasterTick_3(Vehicle *v)
v->dest_tile = ind;
if (GetIndustry(ind)->type == IT_FACTORY) {
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
v->age = 0;
}
}
@@ -523,7 +523,7 @@ static void DisasterTick_4(Vehicle *v)
v->tick_counter++;
- if (v->current_order.station == 1) {
+ if (v->current_order.dest.disaster == 1) {
int x = TileX(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
int y = TileY(v->dest_tile) * TILE_SIZE + TILE_SIZE / 2;
if (abs(v->x_pos - x) + abs(v->y_pos - y) >= 8) {
@@ -540,7 +540,7 @@ static void DisasterTick_4(Vehicle *v)
return;
}
- v->current_order.station = 2;
+ v->current_order.dest.disaster = 2;
FOR_ALL_VEHICLES(u) {
if (u->type == VEH_Train || u->type == VEH_Road) {
@@ -574,7 +574,7 @@ static void DisasterTick_4(Vehicle *v)
u->next = w;
InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, 12);
w->vehstatus |= VS_SHADOW;
- } else if (v->current_order.station < 1) {
+ } else if (v->current_order.dest.disaster < 1) {
int x = TileX(v->dest_tile) * TILE_SIZE;
int y = TileY(v->dest_tile) * TILE_SIZE;
@@ -589,7 +589,7 @@ static void DisasterTick_4(Vehicle *v)
v->dest_tile = RandomTile();
return;
}
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
tile_org = tile = RandomTile();
do {
@@ -624,11 +624,11 @@ static void DisasterTick_4b(Vehicle *v)
return;
}
- if (v->current_order.station == 0) {
+ if (v->current_order.dest.disaster == 0) {
u = GetVehicle(v->u.disaster.unk2);
if (abs(v->x_pos - u->x_pos) > TILE_SIZE)
return;
- v->current_order.station = 1;
+ v->current_order.dest.disaster = 1;
CreateEffectVehicleRel(u, 0, 7, 8, EV_EXPLOSION_LARGE);
SndPlayVehicleFx(SND_12_EXPLOSION, u);