diff options
Diffstat (limited to 'changelog.txt')
-rw-r--r-- | changelog.txt | 60 |
1 files changed, 59 insertions, 1 deletions
diff --git a/changelog.txt b/changelog.txt index cb08c9d1b..957e25af8 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,61 @@ +1.1.4 (2011-12-05) +------------------------------------------------------------------------ +- Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception [FS#4866] (r23418) +- Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337) +- Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312) +- Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284) +- Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283) + + +1.1.4-RC1 (2011-11-20) +------------------------------------------------------------------------ +- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251) +- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237) +- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231) +- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211) +- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201) +- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202) +- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199) +- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186) +- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163) +- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133) +- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132) +- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131) +- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117) +- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115) +- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083) +- Fix: Account for snow line table when determining the snow line for building houses (r23082) +- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059) +- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057) +- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050) +- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049) +- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038) +- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970) +- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033) +- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032) +- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031) +- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030) +- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018) +- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012) +- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011) +- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996) +- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994) +- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988) +- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962) +- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957) +- Fix: Guard from reading outside the silly name list (r22955) +- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952) +- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947) +- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946) +- Fix: Calculate the size of the start/stop vehicle button correctly (r22941) +- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889) +- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918) +- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914) +- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910) +- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902) +- Fix: Locks would be incorrectly assembled (r22108) + + 1.1.3 (2011-09-15) ------------------------------------------------------------------------ - Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934) @@ -20,7 +78,7 @@ - Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843) - Fix: Compilation with GCC 4.7 (r22832, r22728, r22719) - Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821) -- Fix: Towns expanding from the "wrong" side of a tunnel or bridge [FS#4731] (r22810, r22809) +- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809) - Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774) - Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763) - Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760) |