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-rw-r--r--ai_new.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ai_new.c b/ai_new.c
index c3de5fedb..3d28f7f9b 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -1213,7 +1213,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v) {
// We are already sending him back
if (AiNew_GetSpecialVehicleFlag(p, v) & AI_VEHICLEFLAG_SELL) {
- if (v->type == VEH_Road && IsRoadDepotTile(v->tile) &&
+ if (v->type == VEH_Road && IsTileDepotType(v->tile, TRANSPORT_ROAD) &&
(v->vehstatus&VS_STOPPED)) {
// We are at the depot, sell the vehicle
DoCommandByTile(0, v->index, 0, DC_EXEC, CMD_SELL_ROAD_VEH);