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-rw-r--r--ai_new.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ai_new.c b/ai_new.c
index 8a6dc0dd1..91219642e 100644
--- a/ai_new.c
+++ b/ai_new.c
@@ -606,8 +606,8 @@ static void AiNew_State_FindStation(Player *p) {
// where we get the most cargo and where it is buildable.
// TODO: also check for station of myself and make sure we are not
// taking eachothers passangers away (bad result when it does not)
- for (x = GET_TILE_X(tile) - AI_FINDSTATION_TILE_RANGE; x <= GET_TILE_X(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
- for (y = GET_TILE_Y(tile) - AI_FINDSTATION_TILE_RANGE; y <= GET_TILE_Y(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
+ for (x = TileX(tile) - AI_FINDSTATION_TILE_RANGE; x <= TileX(tile) + AI_FINDSTATION_TILE_RANGE; x++) {
+ for (y = TileY(tile) - AI_FINDSTATION_TILE_RANGE; y <= TileY(tile) + AI_FINDSTATION_TILE_RANGE; y++) {
new_tile = TILE_XY(x,y);
if (IS_TILETYPE(new_tile, MP_CLEAR) || IS_TILETYPE(new_tile, MP_TREES)) {
// This tile we can build on!