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-rw-r--r--ai/trolly/trolly.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/ai/trolly/trolly.c b/ai/trolly/trolly.c
index 29ae7b9f2..257990164 100644
--- a/ai/trolly/trolly.c
+++ b/ai/trolly/trolly.c
@@ -838,8 +838,8 @@ static void AiNew_State_FindDepot(Player *p)
if (IsTileType(tile, MP_TUNNELBRIDGE)) continue;
// Is the terrain clear?
if (IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)) {
- // If the current tile is on a slope (tileh != 0) then we do not allow this
- if (GetTileSlope(tile, NULL) != 0) continue;
+ // If the current tile is on a slope then we do not allow this
+ if (GetTileSlope(tile, NULL) != SLOPE_FLAT) continue;
// Check if everything went okay..
r = AiNew_Build_Depot(p, t, ReverseDiagDir(j), 0);
if (CmdFailed(r)) continue;