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+#ifndef AI_H
+#define AI_H
+
+#include "../functions.h"
+
+/* How DoCommands look like for an AI */
+typedef struct AICommand {
+ uint32 tile;
+ uint32 p1;
+ uint32 p2;
+ uint32 procc;
+
+ uint32 dp[20];
+
+ struct AICommand *next;
+} AICommand;
+
+/* The struct for an AIScript Player */
+typedef struct AIPlayer {
+ bool active; //! Is this AI active?
+ AICommand *queue; //! The commands that he has in his queue
+ AICommand *queue_tail; //! The tail of this queue
+} AIPlayer;
+
+/* The struct to keep some data about the AI in general */
+typedef struct AIStruct {
+ /* General */
+ bool enabled; //! Is AI enabled?
+ uint tick; //! The current tick (something like _frame_counter, only for AIs)
+
+ /* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
+ bool network_client; //! Are we a network_client?
+ uint8 network_player; //! The current network player we are connected as
+} AIStruct;
+
+VARDEF AIStruct _ai;
+VARDEF AIPlayer _ai_player[MAX_PLAYERS];
+
+// ai.c
+void AI_StartNewAI(byte player);
+void AI_PlayerDied(byte player);
+void AI_RunGameLoop(void);
+void AI_Initialize(void);
+void AI_Uninitialize(void);
+int32 AI_DoCommand(uint tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
+
+#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b))
+#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b))
+
+/**
+ * The random-function that should be used by ALL AIs.
+ */
+static inline uint AI_RandomRange(uint max)
+{
+ /* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
+ * but we pick InteractiveRandomRange if we are a network_server or network-client.
+ */
+ if (_networking)
+ return InteractiveRandomRange(max);
+ else
+ return RandomRange(max);
+}
+
+/**
+ * The random-function that should be used by ALL AIs.
+ */
+static inline uint32 AI_Random(void)
+{
+/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
+ * but we pick InteractiveRandomRange if we are a network_server or network-client.
+ */
+ if (_networking)
+ return InteractiveRandom();
+ else
+ return Random();
+}
+
+#endif /* AI_H */