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-rw-r--r--ai/ai.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/ai/ai.c b/ai/ai.c
index 6be0c14e4..5029d360d 100644
--- a/ai/ai.c
+++ b/ai/ai.c
@@ -125,9 +125,9 @@ static void AI_RunTick(PlayerID player)
Player *p = GetPlayer(player);
_current_player = player;
- if (_patches.ainew_active)
+ if (_patches.ainew_active) {
AiNewDoGameLoop(p);
- else {
+ } else {
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
_is_old_ai_player = true;
AiDoGameLoop(p);
@@ -143,8 +143,7 @@ static void AI_RunTick(PlayerID player)
void AI_RunGameLoop(void)
{
/* Don't do anything if ai is disabled */
- if (!_ai.enabled)
- return;
+ if (!_ai.enabled) return;
/* New tick */
_ai.tick++;
@@ -212,11 +211,9 @@ void AI_Initialize(void)
*/
void AI_Uninitialize(void)
{
- Player *p;
+ Player* p;
FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) {
- AI_PlayerDied(p->index);
- }
+ if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
}
}