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-rw-r--r--ai.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/ai.c b/ai.c
index e9b913ddf..0c647cf37 100644
--- a/ai.c
+++ b/ai.c
@@ -1534,7 +1534,7 @@ static bool AiCheckTrackResources(TileIndex tile, const AiDefaultBlockData *p, b
int rad;
for(;p->mode != 4;p++) if (p->mode == 1) {
- tile2 = TILE_ADD(tile, p->tileoffs);
+ tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
w = ((p->attr>>1) & 7);
h = ((p->attr>>4) & 7);
@@ -1573,7 +1573,7 @@ static int32 AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData
for(;;) {
// This will seldomly overflow for valid reasons. Mask it to be on the safe side.
- uint c = TILE_MASK(tile + p->tileoffs);
+ uint c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
_cleared_town = NULL;
@@ -1822,7 +1822,7 @@ static TileIndex AiGetEdgeOfDefaultRailBlock(byte rule, TileIndex tile, byte cmd
while (p->mode != 3 || !((--cmd) & 0x80)) p++;
- return tile + p->tileoffs - TileOffsByDir(*dir = p->attr);
+ return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDir(*dir = p->attr);
}
typedef struct AiRailPathFindData {
@@ -2357,7 +2357,7 @@ static int AiGetStationIdByDef(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _default_rail_track_data[id]->data;
while (p->mode != 1) p++;
- return _map2[TILE_ADD(tile,p->tileoffs)];
+ return _map2[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))];
}
static void AiStateBuildRailVeh(Player *p)
@@ -2373,7 +2373,7 @@ static void AiStateBuildRailVeh(Player *p)
ptr = _default_rail_track_data[p->ai.src.cur_building_rule]->data;
while (ptr->mode != 0) { ptr++; }
- tile = TILE_ADD(p->ai.src.use_tile, ptr->tileoffs);
+ tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
cargo = p->ai.cargo_type;
for(i=0;;) {
@@ -2469,7 +2469,7 @@ static void AiStateDeleteRailBlocks(Player *p)
if (aib->cur_building_rule != 255) {
b = _default_rail_track_data[aib->cur_building_rule]->data;
while (b->mode != 4) {
- DoCommandByTile(TILE_ADD(aib->use_tile, b->tileoffs), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ DoCommandByTile(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
b++;
}
}
@@ -2493,7 +2493,7 @@ static bool AiCheckRoadResources(TileIndex tile, const AiDefaultBlockData *p, by
if (p->mode == 4) {
return true;
} else if (p->mode == 1) {
- uint tile2 = TILE_ADD(tile, p->tileoffs);
+ uint tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
if (cargo & 0x80) {
GetProductionAroundTiles(values, tile2, 1, 1, rad);
return values[cargo & 0x7F] != 0;
@@ -2536,7 +2536,7 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
int roadflag = 0;
for(;p->mode != 4;p++) {
- uint c = TILE_MASK(tile+ p->tileoffs);
+ uint c = TILE_MASK(tile + ToTileIndexDiff(p->tileoffs));
_cleared_town = NULL;
@@ -3085,7 +3085,7 @@ static TileIndex AiGetRoadBlockEdge(byte rule, TileIndex tile, int *dir)
const AiDefaultBlockData *p = _road_default_block_data[rule]->data;
while (p->mode != 1) p++;
*dir = p->attr;
- return TILE_ADD(tile, p->tileoffs);
+ return TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
}
@@ -3158,7 +3158,7 @@ static int AiGetStationIdFromRoadBlock(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _road_default_block_data[id]->data;
while (p->mode != 1) p++;
- return _map2[TILE_ADD(tile, p->tileoffs)];
+ return _map2[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))];
}
static void AiStateBuildRoadVehicles(Player *p)
@@ -3170,7 +3170,7 @@ static void AiStateBuildRoadVehicles(Player *p)
ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
for(;ptr->mode != 0;ptr++) {}
- tile = TILE_ADD(p->ai.src.use_tile, ptr->tileoffs);
+ tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseRoadVehToBuild(p->ai.cargo_type, p->player_money);
if (veh == -1) {
@@ -3227,7 +3227,7 @@ static void AiStateDeleteRoadBlocks(Player *p)
b = _road_default_block_data[aib->cur_building_rule]->data;
while (b->mode != 4) {
if (b->mode <= 1) {
- DoCommandByTile(TILE_ADD(aib->use_tile, b->tileoffs), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ DoCommandByTile(TILE_ADD(aib->use_tile, ToTileIndexDiff(b->tileoffs)), 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
b++;
}
@@ -3339,7 +3339,7 @@ static int32 AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockDa
for(;p->mode == 0;p++) {
if (!HASBIT(_avail_aircraft, p->attr))
return CMD_ERROR;
- r = DoCommandByTile(TILE_MASK(tile + p->tileoffs), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT);
+ r = DoCommandByTile(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr,0,flag | DC_AUTO | DC_NO_WATER,CMD_BUILD_AIRPORT);
if (r == CMD_ERROR)
return CMD_ERROR;
total_cost += r;
@@ -3362,7 +3362,7 @@ static bool AiCheckAirportResources(TileIndex tile, const AiDefaultBlockData *p,
}
for(;p->mode==0;p++) {
- tile2 = TILE_ADD(tile, p->tileoffs);
+ tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
w = _airport_size_x[p->attr];
h = _airport_size_y[p->attr];
if (cargo & 0x80) {
@@ -3479,7 +3479,7 @@ static int AiGetStationIdFromAircraftBlock(TileIndex tile, int id)
{
const AiDefaultBlockData *p = _airport_default_block_data[id];
while (p->mode != 1) p++;
- return _map2[TILE_ADD(tile, p->tileoffs)];
+ return _map2[TILE_ADD(tile, ToTileIndexDiff(p->tileoffs))];
}
static void AiStateBuildAircraftVehicles(Player *p)
@@ -3494,7 +3494,7 @@ static void AiStateBuildAircraftVehicles(Player *p)
ptr = _airport_default_block_data[p->ai.src.cur_building_rule];
for(;ptr->mode!=0;ptr++) {}
- tile = TILE_ADD(p->ai.src.use_tile, ptr->tileoffs);
+ tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
veh = AiChooseAircraftToBuild(p->player_money, p->ai.build_kind!=0 ? 1 : 0);
if (veh == -1) {