diff options
-rw-r--r-- | aircraft_gui.c | 8 | ||||
-rw-r--r-- | gui.h | 9 | ||||
-rw-r--r-- | main_gui.c | 17 | ||||
-rw-r--r-- | roadveh_gui.c | 8 | ||||
-rw-r--r-- | ship_gui.c | 8 | ||||
-rw-r--r-- | train_gui.c | 8 | ||||
-rw-r--r-- | vehicle_gui.c | 5 | ||||
-rw-r--r-- | vehicle_gui.h | 3 |
8 files changed, 35 insertions, 31 deletions
diff --git a/aircraft_gui.c b/aircraft_gui.c index 8d20e6dfd..234a94ff5 100644 --- a/aircraft_gui.c +++ b/aircraft_gui.c @@ -1011,8 +1011,8 @@ static const Widget _other_player_aircraft_widgets[] = { static void PlayerAircraftWndProc(Window *w, WindowEvent *e) { - int station = (int)w->window_number >> 16; - int owner = w->window_number & 0xff; + StationID station = GB(w->window_number, 16, 16); + PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); switch(e->event) { @@ -1034,7 +1034,7 @@ static void PlayerAircraftWndProc(Window *w, WindowEvent *e) /* draw the widgets */ { const Player *p = GetPlayer(owner); - if (station == -1) { + if (station == INVALID_STATION) { /* Company Name -- (###) Aircraft */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); @@ -1207,7 +1207,7 @@ static const WindowDesc _other_player_aircraft_desc = { PlayerAircraftWndProc }; -void ShowPlayerAircraft(int player, int station) +void ShowPlayerAircraft(PlayerID player, StationID station) { Window *w; @@ -3,6 +3,7 @@ #ifndef GUI_H #define GUI_H +#include "station.h" #include "window.h" /* main_gui.c */ @@ -38,7 +39,7 @@ void ShowBuildRailToolbar(int index, int button); void PlaceProc_BuyLand(TileIndex tile); /* train_gui.c */ -void ShowPlayerTrains(int player, int station); +void ShowPlayerTrains(PlayerID player, StationID station); void ShowTrainViewWindow(Vehicle *v); void ShowTrainDetailsWindow(Vehicle *v); void ShowOrdersWindow(Vehicle *v); @@ -48,17 +49,17 @@ void ShowRoadVehViewWindow(Vehicle *v); /* road_gui.c */ void ShowBuildRoadToolbar(void); void ShowBuildRoadScenToolbar(void); -void ShowPlayerRoadVehicles(int player, int station); +void ShowPlayerRoadVehicles(PlayerID player, StationID station); /* dock_gui.c */ void ShowBuildDocksToolbar(void); -void ShowPlayerShips(int player, int station); +void ShowPlayerShips(PlayerID player, StationID station); void ShowShipViewWindow(Vehicle *v); /* aircraft_gui.c */ void ShowBuildAirToolbar(void); -void ShowPlayerAircraft(int player, int station); +void ShowPlayerAircraft(PlayerID player, StationID station); /* terraform_gui.c */ void ShowTerraformToolbar(void); diff --git a/main_gui.c b/main_gui.c index 1f1dd1076..543b4c7e2 100644 --- a/main_gui.c +++ b/main_gui.c @@ -5,6 +5,7 @@ #include "currency.h" #include "functions.h" #include "spritecache.h" +#include "station.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" @@ -306,22 +307,22 @@ static void MenuClickIndustry(int index) static void MenuClickShowTrains(int index) { - ShowPlayerTrains(index, -1); + ShowPlayerTrains(index, INVALID_STATION); } static void MenuClickShowRoad(int index) { - ShowPlayerRoadVehicles(index, -1); + ShowPlayerRoadVehicles(index, INVALID_STATION); } static void MenuClickShowShips(int index) { - ShowPlayerShips(index, -1); + ShowPlayerShips(index, INVALID_STATION); } static void MenuClickShowAir(int index) { - ShowPlayerAircraft(index, -1); + ShowPlayerAircraft(index, INVALID_STATION); } static void MenuClickBuildRail(int index) @@ -1906,10 +1907,10 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e) case WKC_F10:ShowOperatingProfitGraph(); break; case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F12: ShowBuildIndustryWindow(); break; - case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local, -1); break; - case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local, -1); break; - case WKC_SHIFT | WKC_F3: ShowPlayerShips(local, -1); break; - case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local, -1); break; + case WKC_SHIFT | WKC_F1: ShowPlayerTrains(local, INVALID_STATION); break; + case WKC_SHIFT | WKC_F2: ShowPlayerRoadVehicles(local, INVALID_STATION); break; + case WKC_SHIFT | WKC_F3: ShowPlayerShips(local, INVALID_STATION); break; + case WKC_SHIFT | WKC_F4: ShowPlayerAircraft(local, INVALID_STATION); break; case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype,-1); break; diff --git a/roadveh_gui.c b/roadveh_gui.c index 167e17ef7..e107dc2d4 100644 --- a/roadveh_gui.c +++ b/roadveh_gui.c @@ -886,8 +886,8 @@ static const Widget _other_player_roadveh_widgets[] = { static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) { - int station = (int)w->window_number >> 16; - int owner = w->window_number & 0xff; + StationID station = GB(w->window_number, 16, 16); + PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); switch(e->event) { @@ -909,7 +909,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e) /* draw the widgets */ { const Player *p = GetPlayer(owner); - if (station == -1) { + if (station == INVALID_STATION) { /* Company Name -- (###) Road vehicles */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); @@ -1079,7 +1079,7 @@ static const WindowDesc _other_player_roadveh_desc = { }; -void ShowPlayerRoadVehicles(int player, int station) +void ShowPlayerRoadVehicles(PlayerID player, StationID station) { Window *w; diff --git a/ship_gui.c b/ship_gui.c index 8362d8409..aa522a574 100644 --- a/ship_gui.c +++ b/ship_gui.c @@ -990,8 +990,8 @@ static const Widget _other_player_ships_widgets[] = { static void PlayerShipsWndProc(Window *w, WindowEvent *e) { - int station = (int)w->window_number >> 16; - int owner = w->window_number & 0xff; + StationID station = GB(w->window_number, 16, 16); + PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); switch(e->event) { @@ -1013,7 +1013,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e) /* draw the widgets */ { const Player *p = GetPlayer(owner); - if (station == -1) { + if (station == INVALID_STATION) { /* Company Name -- (###) Trains */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); @@ -1186,7 +1186,7 @@ static const WindowDesc _other_player_ships_desc = { }; -void ShowPlayerShips(int player, int station) +void ShowPlayerShips(PlayerID player, StationID station) { Window *w; diff --git a/train_gui.c b/train_gui.c index 3c02fa561..08b4a15f6 100644 --- a/train_gui.c +++ b/train_gui.c @@ -1370,8 +1370,8 @@ static const Widget _other_player_trains_widgets[] = { static void PlayerTrainsWndProc(Window *w, WindowEvent *e) { - int station = (int)w->window_number >> 16; - int owner = w->window_number & 0xff; + StationID station = GB(w->window_number, 16, 16); + PlayerID owner = GB(w->window_number, 0, 8); vehiclelist_d *vl = &WP(w, vehiclelist_d); switch(e->event) { @@ -1393,7 +1393,7 @@ static void PlayerTrainsWndProc(Window *w, WindowEvent *e) /* draw the widgets */ { const Player *p = GetPlayer(owner); - if (station == -1) { + if (station == INVALID_STATION) { /* Company Name -- (###) Trains */ SetDParam(0, p->name_1); SetDParam(1, p->name_2); @@ -1567,7 +1567,7 @@ static const WindowDesc _other_player_trains_desc = { PlayerTrainsWndProc }; -void ShowPlayerTrains(int player, int station) +void ShowPlayerTrains(PlayerID player, StationID station) { Window *w; diff --git a/vehicle_gui.c b/vehicle_gui.c index eba37916c..93da38d3f 100644 --- a/vehicle_gui.c +++ b/vehicle_gui.c @@ -5,6 +5,7 @@ #include "debug.h" #include "functions.h" #include "player.h" +#include "station.h" #include "strings.h" #include "table/sprites.h" #include "table/strings.h" @@ -101,7 +102,7 @@ void ResortVehicleLists(void) } } -void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station) +void BuildVehicleList(vehiclelist_d* vl, int type, PlayerID owner, StationID station) { int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2; int n = 0; @@ -117,7 +118,7 @@ void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station) DEBUG(misc, 1) ("Building vehicle list for player %d station %d...", owner, station); - if (station != -1) { + if (station != INVALID_STATION) { const Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == type && v->subtype <= subtype) { diff --git a/vehicle_gui.h b/vehicle_gui.h index 0b93ceafd..f6929fe2f 100644 --- a/vehicle_gui.h +++ b/vehicle_gui.h @@ -3,6 +3,7 @@ #ifndef VEHICLE_GUI_H #define VEHICLE_GUI_H +#include "station.h" #include "vehicle.h" struct vehiclelist_d; @@ -15,7 +16,7 @@ void InitializeVehiclesGuiList(void); void RebuildVehicleLists(void); void ResortVehicleLists(void); -void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station); +void BuildVehicleList(struct vehiclelist_d* vl, int type, PlayerID, StationID); void SortVehicleList(struct vehiclelist_d *vl); int CDECL GeneralOwnerSorter(const void *a, const void *b); |