diff options
-rw-r--r-- | openttd.h | 6 | ||||
-rw-r--r-- | rail.h | 10 | ||||
-rw-r--r-- | rail_cmd.c | 56 | ||||
-rw-r--r-- | railtypes.h | 3 | ||||
-rw-r--r-- | station_cmd.c | 29 | ||||
-rw-r--r-- | tunnelbridge_cmd.c | 8 | ||||
-rw-r--r-- | waypoint.c | 7 | ||||
-rw-r--r-- | waypoint.h | 2 |
8 files changed, 63 insertions, 58 deletions
@@ -465,12 +465,6 @@ enum { EXPENSES_OTHER = 12, }; -// Tile type misc constants, don't know where to put these -enum { - TRACKTYPE_SPRITE_PITCH = 0x52, -}; - - // special string constants enum SpecialStrings { @@ -159,6 +159,16 @@ typedef struct RailtypeInfo { /** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */ byte compatible_railtypes; + + /** + * Offset between the current railtype and normal rail. This means that:<p> + * 1) All the sprites in a railset MUST be in the same order. This order + * is determined by normal rail. Check sprites 1005 and following for this order<p> + * 2) The position where the railtype is loaded must always be the same, otherwise + * the offset will fail.<p> + * @note: Something more flexible might be desirable in the future. + */ + SpriteID total_offset; } RailtypeInfo; extern const RailtypeInfo _railtypes[RAILTYPE_END]; diff --git a/rail_cmd.c b/rail_cmd.c index 05367a8b2..8de198392 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -1347,14 +1347,14 @@ DetailedTrackProc * const _detailed_track_proc[16] = { DetTrackDrawProc_Null, }; -static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs, +static void DrawSpecialBuilding(uint32 image, uint32 offset, TileInfo *ti, byte x, byte y, byte z, byte xsize, byte ysize, byte zsize) { if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette; - image += tracktype_offs; + image += offset; if (_display_opt & DO_TRANS_BUILDINGS) // show transparent depots MAKE_TRANSPARENT(image); AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z); @@ -1362,15 +1362,12 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs, static void DrawTile_Track(TileInfo *ti) { - uint32 tracktype_offs; byte m5; const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile)); uint32 image; //XXX ok why the hell is SpriteID 16 bit when all the drawing routines need 32? _drawtile_track_palette = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile))); - tracktype_offs = (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH; - m5 = (byte)ti->map5; if (!(m5 & RAIL_TYPE_SPECIAL)) { bool special; @@ -1407,9 +1404,9 @@ static void DrawTile_Track(TileInfo *ti) if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + rti->base_sprites.track_y; } - if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_BROWN) { + if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_BROWN) { image = (image & SPRITE_MASK) | PALETTE_TO_BARE_LAND; // use a brown palette - } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT) { + } else if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT) { image += rti->snow_offset; } @@ -1491,7 +1488,7 @@ static void DrawTile_Track(TileInfo *ti) if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); } - if (IsRailWaypoint(m5) && _m[ti->tile].m3 & 16) { + if (IsRailWaypoint(m5) && HASBIT(_m[ti->tile].m3, 4)) { // look for customization StationSpec *stat = GetCustomStation(STAT_CLASS_WAYP, _m[ti->tile].m4); @@ -1500,7 +1497,6 @@ static void DrawTile_Track(TileInfo *ti) // emulate station tile - open with building DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)]; uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0); - int railtype=(_m[ti->tile].m3 & 0xF); /* We don't touch the 0x8000 bit. In all this * waypoint code, it is used to indicate that @@ -1512,7 +1508,7 @@ static void DrawTile_Track(TileInfo *ti) * up to the GRF file to decide that. */ image = cust->ground_sprite; - image += railtype*((image<_custom_sprites_base)?TRACKTYPE_SPRITE_PITCH:1); + image += (image < _custom_sprites_base) ? rti->total_offset : GetRailType(ti->tile); DrawGroundSprite(image); @@ -1529,32 +1525,34 @@ static void DrawTile_Track(TileInfo *ti) drss = _track_depot_layout_table[type]; image = drss++->image; - if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + tracktype_offs; + /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates + * whether the sprite is railtype dependent. Rewrite this asap */ + if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset; // adjust ground tile for desert // (don't adjust for arctic depots, because snow in depots looks weird) - if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK)==RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type>=4)) - { - if(image!=3981) - image += 26; // tile with tracks + // type >= 4 means waypoints + if ((_m[ti->tile].m2 & RAIL_MAP2LO_GROUND_MASK) == RAIL_GROUND_ICE_DESERT && (_opt.landscape == LT_DESERT || type >= 4)) { + if (image != SPR_FLAT_GRASS_TILE) + image += rti->snow_offset; // tile with tracks else - image = 4550; // flat ground + image = SPR_FLAT_SNOWY_TILE; // flat ground } DrawGroundSprite(image); if (_debug_pbs_level >= 1) { byte pbs = PBSTileReserved(ti->tile); - if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + tracktype_offs) | PALETTE_CRASH); - if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + tracktype_offs) | PALETTE_CRASH); - if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + tracktype_offs) | PALETTE_CRASH); - if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + tracktype_offs) | PALETTE_CRASH); - if (pbs & TRACK_BIT_LEFT) DrawGroundSprite((0x3F2 + tracktype_offs) | PALETTE_CRASH); - if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + tracktype_offs) | PALETTE_CRASH); + if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH); + if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH); + if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH); + if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH); + if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH); + if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH); } - while ((image=drss->image) != 0) { - DrawSpecialBuilding(image, type < 4 ? tracktype_offs : 0, ti, + while ((image = drss->image) != 0) { + DrawSpecialBuilding(image, type < 4 ? rti->total_offset : 0, ti, drss->subcoord_x, drss->subcoord_y, 0, drss->width, drss->height, 0x17); drss++; @@ -1565,11 +1563,9 @@ static void DrawTile_Track(TileInfo *ti) void DrawTrainDepotSprite(int x, int y, int image, int railtype) { uint32 ormod, img; + const RailtypeInfo *rti = GetRailTypeInfo(railtype); const DrawTrackSeqStruct *dtss; - /* baseimage */ - railtype *= TRACKTYPE_SPRITE_PITCH; - ormod = PLAYER_SPRITE_COLOR(_local_player); dtss = _track_depot_layout_table[image]; @@ -1578,14 +1574,16 @@ void DrawTrainDepotSprite(int x, int y, int image, int railtype) y+=17; img = dtss++->image; - if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype; + /* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates + * whether the sprite is railtype dependent. Rewrite this asap */ + if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset; DrawSprite(img, x, y); for (; dtss->image != 0; dtss++) { Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0); image = dtss->image; if (image & PALETTE_MODIFIER_COLOR) image |= ormod; - DrawSprite(image + railtype, x + pt.x, y + pt.y); + DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y); } } diff --git a/railtypes.h b/railtypes.h index d89832bc5..d86d1a450 100644 --- a/railtypes.h +++ b/railtypes.h @@ -21,6 +21,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { }, SPR_RAIL_SNOW_OFFSET, (1 << RAILTYPE_RAIL), + 0, }, { { @@ -36,6 +37,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { }, SPR_MONO_SNOW_OFFSET, (1 << RAILTYPE_MONO), + 82, }, { { @@ -51,6 +53,7 @@ const RailtypeInfo _railtypes[RAILTYPE_END] = { }, SPR_MGLV_SNOW_OFFSET, (1 << RAILTYPE_MAGLEV), + 164, }, }; diff --git a/station_cmd.c b/station_cmd.c index 7e88c284b..d35626b1a 100644 --- a/station_cmd.c +++ b/station_cmd.c @@ -2137,7 +2137,8 @@ static void DrawTile_Station(TileInfo *ti) const DrawTileSeqStruct *dtss; const DrawTileSprites *t = NULL; byte railtype = _m[ti->tile].m3 & 0xF; - int type_offset; + const RailtypeInfo *rti = GetRailTypeInfo(railtype); + SpriteID offset; uint32 relocation = 0; { @@ -2173,26 +2174,26 @@ static void DrawTile_Station(TileInfo *ti) image |= image_or_modificator; // For custom sprites, there's no railtype-based pitching. - type_offset = railtype * ((image & SPRITE_MASK) < _custom_sprites_base ? TRACKTYPE_SPRITE_PITCH : 1); + offset = (image & SPRITE_MASK) < _custom_sprites_base ? rti->total_offset : railtype; + image += offset; // station_land array has been increased from 82 elements to 114 // but this is something else. If AI builds station with 114 it looks all weird - image += type_offset; DrawGroundSprite(image); if (_debug_pbs_level >= 1) { byte pbs = PBSTileReserved(ti->tile); - if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite((0x3ED + type_offset) | PALETTE_CRASH); - if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite((0x3EE + type_offset) | PALETTE_CRASH); - if (pbs & TRACK_BIT_UPPER) DrawGroundSprite((0x3EF + type_offset) | PALETTE_CRASH); - if (pbs & TRACK_BIT_LOWER) DrawGroundSprite((0x3F0 + type_offset) | PALETTE_CRASH); - if (pbs & TRACK_BIT_LEFT) DrawGroundSprite((0x3F2 + type_offset) | PALETTE_CRASH); - if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite((0x3F1 + type_offset) | PALETTE_CRASH); + if (pbs & TRACK_BIT_DIAG1) DrawGroundSprite(rti->base_sprites.single_y | PALETTE_CRASH); + if (pbs & TRACK_BIT_DIAG2) DrawGroundSprite(rti->base_sprites.single_x | PALETTE_CRASH); + if (pbs & TRACK_BIT_UPPER) DrawGroundSprite(rti->base_sprites.single_n | PALETTE_CRASH); + if (pbs & TRACK_BIT_LOWER) DrawGroundSprite(rti->base_sprites.single_s | PALETTE_CRASH); + if (pbs & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w | PALETTE_CRASH); + if (pbs & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e | PALETTE_CRASH); } foreach_draw_tile_seq(dtss, t->seq) { image = dtss->image + relocation; - image += type_offset; + image += offset; if (_display_opt & DO_TRANS_BUILDINGS) { MAKE_TRANSPARENT(image); } else { @@ -2212,9 +2213,7 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image) uint32 ormod, img; const DrawTileSeqStruct *dtss; const DrawTileSprites *t; - - /* baseimage */ - railtype *= TRACKTYPE_SPRITE_PITCH; + const RailtypeInfo *rti = GetRailTypeInfo(railtype); ormod = PLAYER_SPRITE_COLOR(_local_player); @@ -2223,11 +2222,11 @@ void StationPickerDrawSprite(int x, int y, int railtype, int image) img = t->ground_sprite; if (img & PALETTE_MODIFIER_COLOR) img |= ormod; - DrawSprite(img + railtype, x, y); + DrawSprite(img + rti->total_offset, x, y); foreach_draw_tile_seq(dtss, t->seq) { Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z); - DrawSprite((dtss->image | ormod) + railtype, x + pt.x, y + pt.y); + DrawSprite((dtss->image | ormod) + rti->total_offset, x + pt.x, y + pt.y); } } diff --git a/tunnelbridge_cmd.c b/tunnelbridge_cmd.c index 317a91132..5fc6b2d7c 100644 --- a/tunnelbridge_cmd.c +++ b/tunnelbridge_cmd.c @@ -1022,7 +1022,6 @@ static void DrawTile_TunnelBridge(TileInfo *ti) /* railway type */ image = GB(_m[ti->tile].m3, 0, 4) * 8; - /* ice? */ if (ice) image += 32; @@ -1085,7 +1084,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti) if (!(ti->map5 & 0x20)) { // draw land under bridge - if (ice) image += 2; // ice too? + if (ice) image += 2; if (image != 1 || ti->tileh == 0) DrawGroundSprite(_bridge_land_below[image] + _tileh_to_sprite[ti->tileh]); @@ -1104,11 +1103,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti) } if (!(image&1)) { + const RailtypeInfo *rti = GetRailTypeInfo(_m[ti->tile].m3 & 0xF); // railway image = 0x3F3 + (ti->map5 & 1); if (ti->tileh != 0) image = _track_sloped_sprites[ti->tileh - 1] + 0x3F3; - image += (_m[ti->tile].m3 & 0xF) * TRACKTYPE_SPRITE_PITCH; - if (ice) image += 26; // ice? + image += rti->total_offset; + if (ice) image += rti->snow_offset; } else { // road image = 1332 + (ti->map5 & 1); diff --git a/waypoint.c b/waypoint.c index 1e27cc26e..8fd330e43 100644 --- a/waypoint.c +++ b/waypoint.c @@ -360,12 +360,13 @@ Station *ComposeWaypointStation(TileIndex tile) extern uint16 _custom_sprites_base; /* Draw a waypoint */ -void DrawWaypointSprite(int x, int y, int stat_id, int railtype) +void DrawWaypointSprite(int x, int y, int stat_id, uint railtype) { StationSpec *stat; uint32 relocation; DrawTileSprites *cust; DrawTileSeqStruct const *seq; + const RailtypeInfo *rti = GetRailTypeInfo(railtype); uint32 ormod, img; ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player)); @@ -378,7 +379,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, int railtype) const DrawTrackSeqStruct *dtss = _track_depot_layout_table[4]; img = dtss++->image; - if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + railtype*TRACKTYPE_SPRITE_PITCH; + if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset; DrawSprite(img, x, y); for (; dtss->image != 0; dtss++) { @@ -398,7 +399,7 @@ void DrawWaypointSprite(int x, int y, int stat_id, int railtype) cust = &stat->renderdata[2]; img = cust->ground_sprite; - img += railtype * ((img < _custom_sprites_base) ? TRACKTYPE_SPRITE_PITCH : 1); + img += (img < _custom_sprites_base) ? rti->total_offset : railtype; if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK); DrawSprite(img, x, y); diff --git a/waypoint.h b/waypoint.h index a7f7cc6ad..57b280b7e 100644 --- a/waypoint.h +++ b/waypoint.h @@ -59,7 +59,7 @@ int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove); Station *ComposeWaypointStation(TileIndex tile); Waypoint *GetWaypointByTile(TileIndex tile); void ShowRenameWaypointWindow(const Waypoint *cp); -void DrawWaypointSprite(int x, int y, int image, int railtype); +void DrawWaypointSprite(int x, int y, int image, uint railtype); void UpdateWaypointSign(Waypoint *cp); void FixOldWaypoints(void); void UpdateAllWaypointSigns(void); |