diff options
-rw-r--r-- | src/train_cmd.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 92a30bcbf..cbd3548f4 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -2530,14 +2530,14 @@ static void TrainEnterStation(Vehicle *v, StationID station) static byte AfterSetTrainPos(Vehicle *v, bool new_tile) { byte old_z = v->z_pos; - v->z_pos= GetSlopeZ(v->x_pos, v->y_pos); + v->z_pos = GetSlopeZ(v->x_pos, v->y_pos); if (new_tile) { CLRBIT(v->u.rail.flags, VRF_GOINGUP); CLRBIT(v->u.rail.flags, VRF_GOINGDOWN); - if ((v->u.rail.track == TRACK_X || v->u.rail.track == TRACK_Y)) { - /* Any track that isn't TRACK_X or TRACK_Y cannot be sloped. + if (v->u.rail.track == TRACK_BIT_X || v->u.rail.track == TRACK_BIT_Y) { + /* Any track that isn't TRACK_BIT_X or TRACK_BIT_Y cannot be sloped. * To check whether the current tile is sloped, and in which * direction it is sloped, we get the 'z' at the center of * the tile (middle_z) and the edge of the tile (old_z), @@ -2549,7 +2549,7 @@ static byte AfterSetTrainPos(Vehicle *v, bool new_tile) /* For some reason tunnel tiles are always given as sloped :( * But they are not sloped... */ - if (middle_z != old_z && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) { + if (middle_z != v->z_pos && !IsTunnelTile(TileVirtXY(v->x_pos, v->y_pos))) { SETBIT(v->u.rail.flags, (middle_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN); } } |