summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/ai/ai_instance.cpp45
-rw-r--r--src/ai/ai_instance.hpp1
-rw-r--r--src/script/squirrel.cpp5
-rw-r--r--src/script/squirrel.hpp5
4 files changed, 32 insertions, 24 deletions
diff --git a/src/ai/ai_instance.cpp b/src/ai/ai_instance.cpp
index 8dff24f78..4566e925d 100644
--- a/src/ai/ai_instance.cpp
+++ b/src/ai/ai_instance.cpp
@@ -101,6 +101,7 @@ AIInstance::AIInstance(AIInfo *info) :
instance(NULL),
is_started(false),
is_dead(false),
+ is_save_data_on_stack(false),
suspend(0),
callback(NULL)
{
@@ -138,10 +139,6 @@ AIInstance::AIInstance(AIInfo *info) :
/* Register the API functions and classes */
this->RegisterAPI();
-
- /* The topmost stack item is true if there is data from a savegame
- * and false otherwise. */
- sq_pushbool(this->engine->vm, false);
}
AIInstance::~AIInstance()
@@ -288,6 +285,10 @@ void AIInstance::GameLoop()
/* If there is a callback to call, call that first */
if (this->callback != NULL) {
+ if (this->is_save_data_on_stack) {
+ sq_poptop(this->engine->GetVM());
+ this->is_save_data_on_stack = false;
+ }
try {
this->callback(this);
} catch (AI_VMSuspend e) {
@@ -328,6 +329,10 @@ void AIInstance::GameLoop()
this->is_started = true;
return;
}
+ if (this->is_save_data_on_stack) {
+ sq_poptop(this->engine->GetVM());
+ this->is_save_data_on_stack = false;
+ }
/* Continue the VM */
try {
@@ -546,20 +551,14 @@ void AIInstance::Save()
}
HSQUIRRELVM vm = this->engine->GetVM();
- if (!this->is_started) {
- SQBool res;
- sq_getbool(vm, -1, &res);
- if (!res) {
- SaveEmpty();
- return;
- }
- /* Push the loaded savegame data to the top of the stack. */
- sq_push(vm, -2);
+ if (this->is_save_data_on_stack) {
_ai_sl_byte = 1;
SlObject(NULL, _ai_byte);
/* Save the data that was just loaded. */
SaveObject(vm, -1, AISAVE_MAX_DEPTH, false);
- sq_poptop(vm);
+ } else if (!this->is_started) {
+ SaveEmpty();
+ return;
} else if (this->engine->MethodExists(*this->instance, "Save")) {
HSQOBJECT savedata;
/* We don't want to be interrupted during the save function. */
@@ -576,6 +575,7 @@ void AIInstance::Save()
if (!sq_istable(savedata)) {
AILog::Error("Save function should return a table.");
SaveEmpty();
+ this->engine->CrashOccurred();
return;
}
sq_pushobject(vm, savedata);
@@ -583,11 +583,11 @@ void AIInstance::Save()
_ai_sl_byte = 1;
SlObject(NULL, _ai_byte);
SaveObject(vm, -1, AISAVE_MAX_DEPTH, false);
+ this->is_save_data_on_stack = true;
} else {
- _ai_sl_byte = 0;
- SlObject(NULL, _ai_byte);
+ SaveEmpty();
+ this->engine->CrashOccurred();
}
- sq_pop(vm, 1);
} else {
AILog::Warning("Save function is not implemented");
_ai_sl_byte = 0;
@@ -674,21 +674,18 @@ void AIInstance::Load(int version)
/* Check if there was anything saved at all. */
if (_ai_sl_byte == 0) return;
- /* First remove the value "false" since we have data to load. */
- sq_poptop(vm);
sq_pushinteger(vm, version);
LoadObjects(vm);
- sq_pushbool(vm, true);
+ this->is_save_data_on_stack = true;
}
bool AIInstance::CallLoad()
{
HSQUIRRELVM vm = this->engine->GetVM();
/* Is there save data that we should load? */
- SQBool res;
- sq_getbool(vm, -1, &res);
- sq_poptop(vm);
- if (!res) return true;
+ if (!this->is_save_data_on_stack) return true;
+ /* Whatever happens, after CallLoad the savegame data is removed from the stack. */
+ this->is_save_data_on_stack = false;
if (!this->engine->MethodExists(*this->instance, "Load")) {
AILog::Warning("Loading failed: there was data for the AI to load, but the AI does not have a Load() function.");
diff --git a/src/ai/ai_instance.hpp b/src/ai/ai_instance.hpp
index 2730e9bd9..4c9cb69a5 100644
--- a/src/ai/ai_instance.hpp
+++ b/src/ai/ai_instance.hpp
@@ -123,6 +123,7 @@ private:
bool is_started;
bool is_dead;
+ bool is_save_data_on_stack;
int suspend;
AISuspendCallbackProc *callback;
diff --git a/src/script/squirrel.cpp b/src/script/squirrel.cpp
index 6955d2d24..3fb778043 100644
--- a/src/script/squirrel.cpp
+++ b/src/script/squirrel.cpp
@@ -509,6 +509,11 @@ void Squirrel::ResetCrashed()
this->crashed = false;
}
+void Squirrel::CrashOccurred()
+{
+ this->crashed = true;
+}
+
bool Squirrel::CanSuspend()
{
return sq_can_suspend(this->vm);
diff --git a/src/script/squirrel.hpp b/src/script/squirrel.hpp
index b878c2b95..32f24cb11 100644
--- a/src/script/squirrel.hpp
+++ b/src/script/squirrel.hpp
@@ -215,6 +215,11 @@ public:
void ResetCrashed();
/**
+ * Set the AI status to crashed.
+ */
+ void CrashOccurred();
+
+ /**
* Are we allowed to suspend the squirrel script at this moment?
*/
bool CanSuspend();