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-rw-r--r--town_cmd.c17
1 files changed, 4 insertions, 13 deletions
diff --git a/town_cmd.c b/town_cmd.c
index 825f17509..ab799f528 100644
--- a/town_cmd.c
+++ b/town_cmd.c
@@ -69,7 +69,6 @@ static TownDrawTileProc * const _town_draw_tile_procs[1] = {
static void DrawTile_Town(TileInfo *ti)
{
const DrawBuildingsTileStruct *dcts;
- byte z;
uint32 image;
/* Retrieve pointer to the draw town tile struct */
@@ -84,17 +83,8 @@ static void DrawTile_Town(TileInfo *ti)
dcts = &_town_draw_tile_data[GetHouseType(ti->tile) << 4 | variant << 2 | GetHouseBuildingStage(ti->tile)];
}
- z = ti->z;
-
- /* Add bricks below the house? */
- if (ti->tileh != SLOPE_FLAT) {
- AddSortableSpriteToDraw(SPR_FOUNDATION_BASE + ti->tileh, ti->x, ti->y, 16, 16, 7, z);
- AddChildSpriteScreen(dcts->ground, 31, 1);
- z += TILE_HEIGHT;
- } else {
- /* Else draw regular ground */
- DrawGroundSprite(dcts->ground);
- }
+ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
+ DrawGroundSprite(dcts->ground);
/* Add a house on top of the ground? */
image = dcts->building;
@@ -107,7 +97,8 @@ static void DrawTile_Town(TileInfo *ti)
dcts->width + 1,
dcts->height + 1,
dcts->dz,
- z);
+ ti->z
+ );
if (_display_opt & DO_TRANS_BUILDINGS) return;
}