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-rw-r--r--src/fontcache.cpp8
-rw-r--r--src/fontcache.h1
-rw-r--r--src/gfxinit.cpp1
3 files changed, 10 insertions, 0 deletions
diff --git a/src/fontcache.cpp b/src/fontcache.cpp
index bed9bc4b0..a8448be4b 100644
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -974,6 +974,14 @@ void UninitFreeType()
_library = NULL;
}
+/**
+ * Reset cached glyphs.
+ */
+void ClearFontCache()
+{
+ ResetGlyphCache(true);
+ ResetGlyphCache(false);
+}
static FT_Face GetFontFace(FontSize size)
{
diff --git a/src/fontcache.h b/src/fontcache.h
index bfb547332..32cfdb9b6 100644
--- a/src/fontcache.h
+++ b/src/fontcache.h
@@ -44,6 +44,7 @@ extern FreeTypeSettings _freetype;
void InitFreeType(bool monospace);
void UninitFreeType();
+void ClearFontCache();
const Sprite *GetGlyph(FontSize size, uint32 key);
uint GetGlyphWidth(FontSize size, uint32 key);
bool GetDrawGlyphShadow();
diff --git a/src/gfxinit.cpp b/src/gfxinit.cpp
index b2feb63a8..50efd9ad8 100644
--- a/src/gfxinit.cpp
+++ b/src/gfxinit.cpp
@@ -256,6 +256,7 @@ void GfxLoadSprites()
DEBUG(sprite, 2, "Loading sprite set %d", _settings_game.game_creation.landscape);
SwitchNewGRFBlitter();
+ ClearFontCache();
GfxInitSpriteMem();
LoadSpriteTables();
GfxInitPalettes();