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-rw-r--r--src/players.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/players.cpp b/src/players.cpp
index c568b603d..72759398c 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -28,6 +28,7 @@
#include "vehicle_func.h"
#include "sound_func.h"
#include "core/alloc_func.hpp"
+#include "core/sort_func.hpp"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "string_func.h"
@@ -1021,12 +1022,9 @@ int8 SaveHighScoreValue(const Player *p)
}
/** Sort all players given their performance */
-static int CDECL HighScoreSorter(const void *a, const void *b)
+static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b)
{
- const Player *pa = *(const Player* const*)a;
- const Player *pb = *(const Player* const*)b;
-
- return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
+ return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history;
}
/* Save the highscores in a network game when it has ended */
@@ -1040,7 +1038,8 @@ int8 SaveHighScoreValueNetwork()
/* Sort all active players with the highest score first */
FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
- qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
+
+ GSortT(pl, count, &HighScoreSorter);
{
uint i;