diff options
-rw-r--r-- | src/network/network_server.cpp | 11 | ||||
-rw-r--r-- | src/saveload/saveload.cpp | 15 |
2 files changed, 19 insertions, 7 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index be27d75a6..ffd295008 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -69,7 +69,6 @@ struct PacketWriter : SaveFilter { /** Make sure everything is cleaned up. */ ~PacketWriter() { - /* Prevent double frees. */ if (this->cs != NULL) { if (this->cs->savegame_mutex != NULL) this->cs->savegame_mutex->BeginCritical(); @@ -99,7 +98,8 @@ struct PacketWriter : SaveFilter { /* virtual */ void Write(byte *buf, size_t size) { - if (this->cs == NULL) return; + /* We want to abort the saving when the socket is closed. */ + if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION); if (this->current == NULL) this->current = new Packet(PACKET_SERVER_MAP_DATA); @@ -125,7 +125,8 @@ struct PacketWriter : SaveFilter { /* virtual */ void Finish() { - if (this->cs == NULL) return; + /* We want to abort the saving when the socket is closed. */ + if (this->cs == NULL) SlError(STR_NETWORK_ERROR_LOSTCONNECTION); if (this->cs->savegame_mutex != NULL) this->cs->savegame_mutex->BeginCritical(); @@ -181,6 +182,10 @@ ServerNetworkGameSocketHandler::~ServerNetworkGameSocketHandler() if (this->savegame != NULL) this->savegame->cs = NULL; if (this->savegame_mutex != NULL) this->savegame_mutex->EndCritical(); + + /* Make sure the saving is completely cancelled. */ + if (this->savegame != NULL) WaitTillSaved(); + delete this->savegame_mutex; } diff --git a/src/saveload/saveload.cpp b/src/saveload/saveload.cpp index 62c0ff9f5..bff6b05d7 100644 --- a/src/saveload/saveload.cpp +++ b/src/saveload/saveload.cpp @@ -2382,13 +2382,20 @@ static SaveOrLoadResult SaveFileToDisk(bool threaded) } catch (...) { ClearSaveLoadState(); - /* Skip the "colour" character */ - DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3); + AsyncSaveFinishProc asfp = SaveFileDone; + + /* We don't want to shout when saving is just + * cancelled due to a client disconnecting. */ + if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) { + /* Skip the "colour" character */ + DEBUG(sl, 0, "%s", GetSaveLoadErrorString() + 3); + asfp = SaveFileError; + } if (threaded) { - SetAsyncSaveFinish(SaveFileError); + SetAsyncSaveFinish(asfp); } else { - SaveFileError(); + asfp(); } return SL_ERROR; } |