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-rw-r--r--src/ai/default/default.cpp4
-rw-r--r--src/bridge_map.h14
-rw-r--r--src/openttd.cpp103
-rw-r--r--src/rail_cmd.cpp23
-rw-r--r--src/road.h65
-rw-r--r--src/road_cmd.cpp136
-rw-r--r--src/road_gui.cpp10
-rw-r--r--src/road_map.cpp11
-rw-r--r--src/road_map.h147
-rw-r--r--src/saveload.cpp2
-rw-r--r--src/station_cmd.cpp28
-rw-r--r--src/station_map.h7
-rw-r--r--src/town_cmd.cpp8
-rw-r--r--src/tunnel_map.h6
-rw-r--r--src/tunnelbridge_cmd.cpp22
15 files changed, 416 insertions, 170 deletions
diff --git a/src/ai/default/default.cpp b/src/ai/default/default.cpp
index 8533e6eba..80956386b 100644
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -2579,11 +2579,11 @@ static int32 AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData
if (p->mode == 2) {
if (IsTileType(c, MP_STREET) &&
GetRoadTileType(c) == ROAD_TILE_NORMAL &&
- (GetRoadBits(c) & p->attr) != 0) {
+ (GetRoadBits(c, ROADTYPE_ROAD) & p->attr) != 0) {
roadflag |= 2;
// all bits are already built?
- if ((GetRoadBits(c) & p->attr) == p->attr) continue;
+ if ((GetRoadBits(c, ROADTYPE_ROAD) & p->attr) == p->attr) continue;
}
ret = DoCommand(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
diff --git a/src/bridge_map.h b/src/bridge_map.h
index 5f270dc1a..062bfc0c8 100644
--- a/src/bridge_map.h
+++ b/src/bridge_map.h
@@ -211,7 +211,6 @@ static inline void SetBridgeMiddle(TileIndex t, Axis a)
SETBIT(_m[t].m6, 6 + a);
}
-
/**
* Generic part to make a bridge ramp for both roads and rails.
* @param t the tile to make a bridge ramp
@@ -219,13 +218,15 @@ static inline void SetBridgeMiddle(TileIndex t, Axis a)
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param tt the transport type of the bridge
+ * @param rt the road or rail type
* @note this function should not be called directly.
*/
-static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
+static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt, uint rt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = bridgetype << 4;
+ _m[t].m3 = rt;
_m[t].m4 = 0;
_m[t].m5 = 1 << 7 | tt << 2 | d;
}
@@ -236,11 +237,11 @@ static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDir
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
+ * @param r the road type of the bridge
*/
-static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
+static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RoadTypes r)
{
- MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
- _m[t].m3 = 0;
+ MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD, r);
}
/**
@@ -253,8 +254,7 @@ static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, Dia
*/
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
{
- MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
- _m[t].m3 = r;
+ MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL, r);
}
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 26119e9e3..69cb5c0de 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1108,8 +1108,8 @@ static void ConvertTownOwner()
for (tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) {
case MP_STREET:
- if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) & 0x80) {
- SetCrossingRoadOwner(tile, OWNER_TOWN);
+ if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HASBIT(_m[tile].m4, 7)) {
+ _m[tile].m4 = OWNER_TOWN;
}
/* FALLTHROUGH */
@@ -1414,6 +1414,70 @@ bool AfterLoadGame()
}
}
+ if (CheckSavegameVersion(48)) {
+ for (TileIndex t = 0; t < map_size; t++) {
+ switch (GetTileType(t)) {
+ case MP_RAILWAY:
+ if (IsPlainRailTile(t)) {
+ /* Swap ground type and signal type for plain rail tiles, so the
+ * ground type uses the same bits as for depots and waypoints. */
+ uint tmp = GB(_m[t].m4, 0, 4);
+ SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
+ SB(_m[t].m2, 0, 4, tmp);
+ } else if (HASBIT(_m[t].m5, 2)) {
+ /* Split waypoint and depot rail type and remove the subtype. */
+ CLRBIT(_m[t].m5, 2);
+ CLRBIT(_m[t].m5, 6);
+ }
+ break;
+
+ case MP_STREET:
+ /* Swap m3 and m4, so the track type for rail crossings is the
+ * same as for normal rail. */
+ Swap(_m[t].m3, _m[t].m4);
+ break;
+
+ default: break;
+ }
+ }
+ }
+
+ if (CheckSavegameVersion(61)) {
+ /* Added the RoadType */
+ for (TileIndex t = 0; t < map_size; t++) {
+ switch(GetTileType(t)) {
+ case MP_STREET:
+ SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
+ switch (GetRoadTileType(t)) {
+ default: NOT_REACHED();
+ case ROAD_TILE_NORMAL:
+ SB(_m[t].m4, 0, 4, GB(_m[t].m5, 0, 4));
+ SB(_m[t].m4, 4, 4, 0);
+ SB(_m[t].m6, 2, 4, 0);
+ break;
+ case ROAD_TILE_CROSSING:
+ SB(_m[t].m4, 5, 2, GB(_m[t].m5, 2, 2));
+ break;
+ case ROAD_TILE_DEPOT: break;
+ }
+ SetRoadTypes(t, ROADTYPES_ROAD);
+ break;
+
+ case MP_STATION:
+ if (IsRoadStop(t)) SetRoadTypes(t, ROADTYPES_ROAD);
+ break;
+
+ case MP_TUNNELBRIDGE:
+ if ((IsTunnel(t) ? GetTunnelTransportType(t) : GetBridgeTransportType(t)) == TRANSPORT_ROAD) {
+ SetRoadTypes(t, ROADTYPES_ROAD);
+ }
+ break;
+
+ default: break;
+ }
+ }
+ }
+
if (CheckSavegameVersion(42)) {
Vehicle* v;
@@ -1436,9 +1500,10 @@ bool AfterLoadGame()
MakeRoadNormal(
t,
- GetTileOwner(t),
axis == AXIS_X ? ROAD_Y : ROAD_X,
- town
+ ROADTYPES_ROAD,
+ town,
+ GetTileOwner(t), OWNER_NONE, OWNER_NONE
);
}
} else {
@@ -1486,34 +1551,6 @@ bool AfterLoadGame()
}
}
- if (CheckSavegameVersion(48)) {
- for (TileIndex t = 0; t < map_size; t++) {
- switch (GetTileType(t)) {
- case MP_RAILWAY:
- if (IsPlainRailTile(t)) {
- /* Swap ground type and signal type for plain rail tiles, so the
- * ground type uses the same bits as for depots and waypoints. */
- uint tmp = GB(_m[t].m4, 0, 4);
- SB(_m[t].m4, 0, 4, GB(_m[t].m2, 0, 4));
- SB(_m[t].m2, 0, 4, tmp);
- } else if (HASBIT(_m[t].m5, 2)) {
- /* Split waypoint and depot rail type and remove the subtype. */
- CLRBIT(_m[t].m5, 2);
- CLRBIT(_m[t].m5, 6);
- }
- break;
-
- case MP_STREET:
- /* Swap m3 and m4, so the track type for rail crossings is the
- * same as for normal rail. */
- Swap(_m[t].m3, _m[t].m4);
- break;
-
- default: break;
- }
- }
- }
-
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle *v;
@@ -1772,8 +1809,6 @@ bool AfterLoadGame()
* space for newhouses grf features. A new byte, m7, was also added. */
if (CheckSavegameVersion(53)) {
for (TileIndex t = 0; t < map_size; t++) {
- _me[t].m7 = 0;
-
if (IsTileType(t, MP_HOUSE)) {
if (GB(_m[t].m3, 6, 2) != TOWN_HOUSE_COMPLETED) {
/* Move the construction stage from m3[7..6] to m5[5..4].
diff --git a/src/rail_cmd.cpp b/src/rail_cmd.cpp
index be0bbd93a..3280b13cd 100644
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -295,10 +295,25 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
- if ((track == TRACK_X && GetRoadBits(tile) == ROAD_Y) ||
- (track == TRACK_Y && GetRoadBits(tile) == ROAD_X)) {
+ RoadTypes roadtypes = GetRoadTypes(tile);
+ RoadBits road = GetRoadBits(tile, ROADTYPE_ROAD);
+ RoadBits tram = GetRoadBits(tile, ROADTYPE_TRAM);
+ switch (roadtypes) {
+ default: break;
+ case ROADTYPES_ROADTRAM: if (road == tram) break;
+ /* FALL THROUGH */
+ case ROADTYPES_ROADHWAY: // Road and highway are incompatible in this case
+ case ROADTYPES_TRAMHWAY: // Tram and highway are incompatible in this case
+ case ROADTYPES_ALL: // Also incompatible
+ return CMD_ERROR;
+ }
+
+ road |= tram | GetRoadBits(tile, ROADTYPE_HWAY);
+
+ if ((track == TRACK_X && road == ROAD_Y) ||
+ (track == TRACK_Y && road == ROAD_X)) {
if (flags & DC_EXEC) {
- MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, GetTownIndex(tile));
+ MakeRoadCrossing(tile, GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), railtype, roadtypes, GetTownIndex(tile));
}
break;
}
@@ -359,7 +374,7 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
- MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
+ MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
}
break;
}
diff --git a/src/road.h b/src/road.h
index 035ec8089..4c875dce0 100644
--- a/src/road.h
+++ b/src/road.h
@@ -7,6 +7,68 @@
#include "helpers.hpp"
+/**
+ * The different roadtypes we support
+ * @note currently only ROADTYPE_ROAD is supported.
+ */
+enum RoadType {
+ ROADTYPE_ROAD = 0,
+ ROADTYPE_TRAM = 1,
+ ROADTYPE_HWAY = 2, ///< Only a placeholder. Not sure what we are going to do with this road type.
+ ROADTYPE_END,
+ INVALID_ROADTYPE = 0xFF
+};
+DECLARE_POSTFIX_INCREMENT(RoadType);
+
+/**
+ * The different roadtypes we support, but then a bitmask of them
+ * @note currently only ROADTYPES_ROAD is supported.
+ */
+enum RoadTypes {
+ ROADTYPES_NONE = 0,
+ ROADTYPES_ROAD = 1 << ROADTYPE_ROAD,
+ ROADTYPES_TRAM = 1 << ROADTYPE_TRAM,
+ ROADTYPES_HWAY = 1 << ROADTYPE_HWAY,
+ ROADTYPES_ROADTRAM = ROADTYPES_ROAD | ROADTYPES_TRAM,
+ ROADTYPES_ROADHWAY = ROADTYPES_ROAD | ROADTYPES_HWAY,
+ ROADTYPES_TRAMHWAY = ROADTYPES_TRAM | ROADTYPES_HWAY,
+ ROADTYPES_ALL = ROADTYPES_ROAD | ROADTYPES_TRAM | ROADTYPES_HWAY,
+};
+DECLARE_ENUM_AS_BIT_SET(RoadTypes);
+
+/**
+ * Whether the given roadtype is valid.
+ * @param rt the roadtype to check for validness
+ * @return true if and only if valid
+ */
+static inline bool IsValidRoadType(RoadType rt)
+{
+ return rt == ROADTYPE_ROAD;
+}
+
+/**
+ * Are the given bits pointing to valid roadtypes?
+ * @param rts the roadtypes to check for validness
+ * @return true if and only if valid
+ */
+static inline bool AreValidRoadTypes(RoadTypes rts)
+{
+ return rts == ROADTYPES_ROAD;
+}
+
+/**
+ * Maps a RoadType to the corresponding RoadTypes value
+ */
+static inline RoadTypes RoadTypeToRoadTypes(RoadType rt)
+{
+ return (RoadTypes)(1 << rt);
+}
+
+static inline RoadTypes ComplementRoadTypes(RoadTypes r)
+{
+ return (RoadTypes)(ROADTYPES_ALL ^ r);
+}
+
enum RoadBits {
ROAD_NONE = 0U,
ROAD_NW = 1U,
@@ -48,8 +110,9 @@ static inline bool IsStraightRoadTrackdir(Trackdir dir)
* @param remove the roadbits that are going to be removed
* @param owner the actual owner of the roadbits of the tile
* @param edge_road are the removed bits from a town?
+ * @param rt the road type to remove the bits from
* @return true when it is allowed to remove the road bits
*/
-bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road);
+bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt);
#endif /* ROAD_H */
diff --git a/src/road_cmd.cpp b/src/road_cmd.cpp
index 1ad5ce9e7..636fed9a7 100644
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -41,13 +41,13 @@ static uint CountRoadBits(RoadBits r)
}
-bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road)
+bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
{
RoadBits present;
RoadBits n;
*edge_road = true;
- if (_game_mode == GM_EDITOR) return true;
+ if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
/* Only do the special processing for actual players. */
if (!IsValidPlayer(_current_player)) return true;
@@ -60,11 +60,11 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
/* Get a bitmask of which neighbouring roads has a tile */
n = ROAD_NONE;
- present = GetAnyRoadBits(tile);
- if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0)) & ROAD_SW) n |= ROAD_NE;
- if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1)) & ROAD_NW) n |= ROAD_SE;
- if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0)) & ROAD_NE) n |= ROAD_SW;
- if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1)) & ROAD_SE) n |= ROAD_NW;
+ present = GetAnyRoadBits(tile, rt);
+ if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
+ if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
+ if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
+ if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW;
/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
* then allow it */
@@ -84,15 +84,16 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
return true;
}
-static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road)
+static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
{
- return CheckAllowRemoveRoad(tile, remove, IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile), edge_road);
+ return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
}
/** Delete a piece of road.
* @param tile tile where to remove road from
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to remove (RoadBits)
+ * bit 4..5 road type
* @param p2 unused
*/
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -100,7 +101,6 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* cost for removing inner/edge -roads */
static const uint16 road_remove_cost[2] = {50, 18};
- Owner owner;
Town *t;
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
@@ -108,9 +108,10 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
- if (!IsTileType(tile, MP_STREET)) return CMD_ERROR;
+ RoadType rt = (RoadType)GB(p1, 4, 2);
+ if (!IsTileType(tile, MP_STREET) || !IsValidRoadType(rt)) return CMD_ERROR;
- owner = IsLevelCrossingTile(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile);
+ Owner owner = GetRoadOwner(tile, rt);
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
t = GetTownByTile(tile);
@@ -119,8 +120,11 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
RoadBits pieces = Extract<RoadBits, 0>(p1);
+ RoadTypes rts = GetRoadTypes(tile);
+ /* The tile doesn't have the given road type */
+ if (!HASBIT(rts, rt)) return CMD_ERROR;
- if (!CheckAllowRemoveRoad(tile, pieces, &edge_road)) return CMD_ERROR;
+ if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
@@ -130,7 +134,7 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
- RoadBits present = GetRoadBits(tile);
+ RoadBits present = GetRoadBits(tile, rt);
RoadBits c = pieces;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
@@ -150,9 +154,14 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
present ^= c;
if (present == 0) {
- DoClearSquare(tile);
+ RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
+ if (rts == ROADTYPES_NONE) {
+ DoClearSquare(tile);
+ } else {
+ SetRoadTypes(tile, rts);
+ }
} else {
- SetRoadBits(tile, present);
+ SetRoadBits(tile, present, rt);
MarkTileDirtyByTile(tile);
}
}
@@ -165,9 +174,16 @@ int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
if (flags & DC_EXEC) {
- ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ if (rt == ROADTYPE_ROAD) {
+ ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
+ }
- MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
+ RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
+ if (rts == ROADTYPES_NONE) {
+ MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
+ } else {
+ SetRoadTypes(tile, rts);
+ }
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
}
@@ -255,6 +271,7 @@ static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
* @param tile tile where to build road
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to build (RoadBits)
+ * bit 4..5 road type
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
@@ -272,6 +289,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadBits pieces = Extract<RoadBits, 0>(p1);
+ RoadType rt = (RoadType)GB(p1, 4, 2);
+ if (!IsValidRoadType(rt)) return CMD_ERROR;
+
tileh = GetTileSlope(tile, NULL);
switch (GetTileType(tile)) {
@@ -280,7 +300,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case ROAD_TILE_NORMAL:
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
- existing = GetRoadBits(tile);
+ existing = GetRoadBits(tile, rt);
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
@@ -288,10 +308,9 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case ROAD_TILE_CROSSING:
- if (pieces != GetCrossingRoadBits(tile)) { // XXX is this correct?
- return_cmd_error(STR_1007_ALREADY_BUILT);
- }
- goto do_clear;
+ if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
+ if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) goto do_clear;
+ break;
default:
case ROAD_TILE_DEPOT:
@@ -332,7 +351,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
- MakeRoadCrossing(tile, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), p2);
+ MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt), p2);
MarkTileDirtyByTile(tile);
}
return _price.build_road * 2;
@@ -362,9 +381,13 @@ do_clear:;
if (flags & DC_EXEC) {
if (IsTileType(tile, MP_STREET)) {
- SetRoadBits(tile, existing | pieces);
+ if (existing == 0) {
+ SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
+ SetRoadOwner(tile, rt, _current_player);
+ }
+ SetRoadBits(tile, existing | pieces, rt);
} else {
- MakeRoadNormal(tile, _current_player, pieces, p2);
+ MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
}
MarkTileDirtyByTile(tile);
@@ -411,6 +434,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ * - p2 = (bit 3) - road type
*/
int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -422,6 +446,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
+ RoadType rt = (RoadType)HASBIT(p2, 3);
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
@@ -444,7 +469,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
- ret = DoCommand(tile, bits, 0, flags, CMD_BUILD_ROAD);
+ ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
if (CmdFailed(ret)) {
if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
_error_message = INVALID_STRING_ID;
@@ -468,6 +493,7 @@ int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
+ * - p2 = (bit 3) - road type
*/
int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -479,6 +505,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
+ RoadType rt = (RoadType)HASBIT(p2, 3);
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
@@ -503,7 +530,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/* try to remove the halves. */
if (bits != 0) {
- ret = DoCommand(tile, bits, 0, flags, CMD_REMOVE_ROAD);
+ ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
if (!CmdFailed(ret)) cost += ret;
}
@@ -519,6 +546,7 @@ int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
* @param tile tile where to build the depot
* @param flags operation to perform
* @param p1 bit 0..1 entrance direction (DiagDirection)
+ * bit 2 road type
* @param p2 unused
*
* @todo When checking for the tile slope,
@@ -533,6 +561,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
DiagDirection dir = Extract<DiagDirection, 0>(p1);
+ RoadType rt = (RoadType)HASBIT(p1, 2);
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
@@ -555,7 +584,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
- MakeRoadDepot(tile, _current_player, dir);
+ MakeRoadDepot(tile, _current_player, dir, rt);
MarkTileDirtyByTile(tile);
}
return cost + _price.build_road_depot;
@@ -577,7 +606,7 @@ static int32 ClearTile_Road(TileIndex tile, byte flags)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
- RoadBits b = GetRoadBits(tile);
+ RoadBits b = GetAllRoadBits(tile);
#define M(x) (1 << (x))
/* Clear the road if only one piece is on the tile OR the AI tries
@@ -685,7 +714,7 @@ static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
*/
static void DrawRoadBits(TileInfo* ti)
{
- RoadBits road = GetRoadBits(ti->tile);
+ RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
const DrawRoadTileStruct *drts;
SpriteID image = 0;
SpriteID pal = PAL_NONE;
@@ -836,7 +865,7 @@ static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
if (tileh == SLOPE_FLAT) return z;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+ uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f != 0) {
if (IsSteepSlope(tileh)) {
@@ -856,7 +885,7 @@ static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
{
if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
- uint f = GetRoadFoundation(tileh, GetRoadBits(tile));
+ uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT; // leveled foundation
@@ -924,7 +953,7 @@ static void TileLoop_Road(TileIndex tile)
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
- GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
+ GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetAllRoadBits(tile) == ROAD_X || GetAllRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 20)) {
StartRoadWorks(tile);
@@ -978,15 +1007,18 @@ static const byte _road_trackbits[16] = {
static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
{
+ RoadType rt = ROADTYPE_ROAD;
+
switch (mode) {
case TRANSPORT_RAIL:
if (!IsLevelCrossing(tile)) return 0;
return GetCrossingRailBits(tile) * 0x101;
case TRANSPORT_ROAD:
+ if (!HASBIT(GetRoadTypes(tile), rt)) return 0;
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL:
- return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile)] * 0x101;
+ return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * 0x101;
case ROAD_TILE_CROSSING: {
uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
@@ -1060,30 +1092,26 @@ static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
- if (IsLevelCrossing(tile) && GetCrossingRoadOwner(tile) == old_player) {
- SetCrossingRoadOwner(tile, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+ if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
+ DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+ return;
}
- if (!IsTileOwner(tile, old_player)) return;
+ for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
+ if (!HASBIT(GetRoadTypes(tile), rt)) continue;
- if (new_player != PLAYER_SPECTATOR) {
- SetTileOwner(tile, new_player);
- } else {
- switch (GetRoadTileType(tile)) {
- case ROAD_TILE_NORMAL:
- SetTileOwner(tile, OWNER_NONE);
- break;
-
- case ROAD_TILE_CROSSING:
- MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile));
- break;
-
- default:
- case ROAD_TILE_DEPOT:
- DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
- break;
+ if (GetRoadOwner(tile, rt) == old_player) {
+ SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
+
+ if (rt == ROADTYPE_TRAM) {
+ DoCommand(tile, ROADTYPE_TRAM << 4 | GetRoadBits(tile, ROADTYPE_ROAD), 0, DC_EXEC, CMD_REMOVE_ROAD);
+ }
}
}
+
+ if (IsLevelCrossing(tile)) {
+ MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
+ }
}
diff --git a/src/road_gui.cpp b/src/road_gui.cpp
index 381d85c32..3b21fef41 100644
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -69,7 +69,7 @@ void CcBuildRoadTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
static void PlaceRoad_Tunnel(TileIndex tile)
{
- DoCommandP(tile, 0x200, 0, CcBuildRoadTunnel, CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
+ DoCommandP(tile, 0x200 | ROADTYPES_ROAD, 0, CcBuildRoadTunnel, CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
}
static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction)
@@ -113,7 +113,7 @@ static void PlaceRoad_BusStation(TileIndex tile)
if (_remove_button_clicked) {
DoCommandP(tile, 0, RoadStop::BUS, CcPlaySound1D, CMD_REMOVE_ROAD_STOP | CMD_MSG(STR_CAN_T_REMOVE_BUS_STATION));
} else {
- PlaceRoadStop(tile, RoadStop::BUS, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
+ PlaceRoadStop(tile, ROADTYPES_ROAD << 2 | RoadStop::BUS, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
}
}
@@ -122,7 +122,7 @@ static void PlaceRoad_TruckStation(TileIndex tile)
if (_remove_button_clicked) {
DoCommandP(tile, 0, RoadStop::TRUCK, CcPlaySound1D, CMD_REMOVE_ROAD_STOP | CMD_MSG(STR_CAN_T_REMOVE_TRUCK_STATION));
} else {
- PlaceRoadStop(tile, RoadStop::TRUCK, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
+ PlaceRoadStop(tile, ROADTYPES_ROAD << 2 | RoadStop::TRUCK, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
}
}
@@ -297,7 +297,7 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e)
if (e->we.place.userdata == 0) {
ResetObjectToPlace();
- ShowBuildBridgeWindow(start_tile, end_tile, 0x80);
+ ShowBuildBridgeWindow(start_tile, end_tile, 0x80 | ROADTYPES_ROAD);
} else if (e->we.place.userdata != 4) {
DoCommandP(end_tile, start_tile, _place_road_flag, CcPlaySound1D,
_remove_button_clicked ?
@@ -312,7 +312,7 @@ static void BuildRoadToolbWndProc(Window *w, WindowEvent *e)
case WE_PLACE_PRESIZE: {
TileIndex tile = e->we.place.tile;
- DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
+ DoCommand(tile, 0x200 | ROADTYPES_ROAD, 0, DC_AUTO, CMD_BUILD_TUNNEL);
VpSetPresizeRange(tile, _build_tunnel_endtile == 0 ? tile : _build_tunnel_endtile);
break;
}
diff --git a/src/road_map.cpp b/src/road_map.cpp
index 98a893490..0c40d5d4a 100644
--- a/src/road_map.cpp
+++ b/src/road_map.cpp
@@ -14,13 +14,15 @@
#include "depot.h"
-RoadBits GetAnyRoadBits(TileIndex tile)
+RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt)
{
+ if (!HASBIT(GetRoadTypes(tile), rt)) return ROAD_NONE;
+
switch (GetTileType(tile)) {
case MP_STREET:
switch (GetRoadTileType(tile)) {
default:
- case ROAD_TILE_NORMAL: return GetRoadBits(tile);
+ case ROAD_TILE_NORMAL: return GetRoadBits(tile, rt);
case ROAD_TILE_CROSSING: return GetCrossingRoadBits(tile);
case ROAD_TILE_DEPOT: return DiagDirToRoadBits(GetRoadDepotDirection(tile));
}
@@ -44,15 +46,16 @@ RoadBits GetAnyRoadBits(TileIndex tile)
}
-TrackBits GetAnyRoadTrackBits(TileIndex tile)
+TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt)
{
uint32 r;
/* Don't allow local authorities to build roads through road depots or road stops. */
- if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile))) {
+ if ((IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) || (IsTileType(tile, MP_STATION) && !IsDriveThroughStopTile(tile)) || !HASBIT(GetRoadTypes(tile), rt)) {
return TRACK_BIT_NONE;
}
r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
+
return (TrackBits)(byte)(r | (r >> 8));
}
diff --git a/src/road_map.h b/src/road_map.h
index 88e0a0295..15edb8e43 100644
--- a/src/road_map.h
+++ b/src/road_map.h
@@ -18,9 +18,9 @@ enum RoadTileType {
};
static inline RoadTileType GetRoadTileType(TileIndex t)
-{
+ {
assert(IsTileType(t, MP_STREET));
- return (RoadTileType)GB(_m[t].m5, 4, 4);
+ return (RoadTileType)GB(_m[t].m5, 6, 2);
}
static inline bool IsLevelCrossing(TileIndex t)
@@ -33,65 +33,133 @@ static inline bool IsLevelCrossingTile(TileIndex t)
return IsTileType(t, MP_STREET) && IsLevelCrossing(t);
}
-static inline RoadBits GetRoadBits(TileIndex t)
+static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
{
assert(GetRoadTileType(t) == ROAD_TILE_NORMAL);
- return (RoadBits)GB(_m[t].m5, 0, 4);
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: return (RoadBits)GB(_m[t].m4, 0, 4);
+ case ROADTYPE_TRAM: return (RoadBits)GB(_m[t].m4, 4, 4);
+ case ROADTYPE_HWAY: return (RoadBits)GB(_m[t].m6, 2, 4);
+ }
}
-static inline void SetRoadBits(TileIndex t, RoadBits r)
+static inline RoadBits GetAllRoadBits(TileIndex tile)
{
- assert(GetRoadTileType(t) == ROAD_TILE_NORMAL); // XXX incomplete
- SB(_m[t].m5, 0, 4, r);
+ return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM) | GetRoadBits(tile, ROADTYPE_HWAY);
}
+static inline void SetRoadBits(TileIndex t, RoadBits r, RoadType rt)
+{
+ assert(GetRoadTileType(t) == ROAD_TILE_NORMAL); // XXX incomplete
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: SB(_m[t].m4, 0, 4, r); break;
+ case ROADTYPE_TRAM: SB(_m[t].m4, 4, 4, r); break;
+ case ROADTYPE_HWAY: SB(_m[t].m6, 2, 4, r); break;
+ }
+}
-static inline Axis GetCrossingRoadAxis(TileIndex t)
+static inline RoadTypes GetRoadTypes(TileIndex t)
{
- assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- return (Axis)GB(_m[t].m5, 3, 1);
+ if (IsTileType(t, MP_STREET)) {
+ return (RoadTypes)GB(_me[t].m7, 5, 3);
+ } else {
+ return (RoadTypes)GB(_m[t].m3, 0, 3);
+ }
}
-static inline RoadBits GetCrossingRoadBits(TileIndex tile)
+static inline void SetRoadTypes(TileIndex t, RoadTypes rt)
{
- return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
+ if (IsTileType(t, MP_STREET)) {
+ SB(_me[t].m7, 5, 3, rt);
+ } else {
+ assert(IsTileType(t, MP_STATION) || IsTileType(t, MP_TUNNELBRIDGE));
+ SB(_m[t].m3, 0, 2, rt);
+ }
}
-static inline TrackBits GetCrossingRailBits(TileIndex tile)
+static inline Owner GetRoadOwner(TileIndex t, RoadType rt)
{
- return AxisToTrackBits(OtherAxis(GetCrossingRoadAxis(tile)));
+ if (!IsTileType(t, MP_STREET)) return GetTileOwner(t);
+
+ switch (GetRoadTileType(t)) {
+ default: NOT_REACHED();
+ case ROAD_TILE_NORMAL:
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: return (Owner)GB( _m[t].m1, 0, 5);
+ case ROADTYPE_TRAM: return (Owner)GB( _m[t].m5, 0, 5);
+ case ROADTYPE_HWAY: return (Owner)GB(_me[t].m7, 0, 5);
+ }
+ case ROAD_TILE_CROSSING:
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: return (Owner)GB( _m[t].m4, 0, 5);
+ case ROADTYPE_TRAM: return (Owner)GB( _m[t].m5, 0, 5);
+ case ROADTYPE_HWAY: return (Owner)GB(_me[t].m7, 0, 5);
+ }
+ case ROAD_TILE_DEPOT: return GetTileOwner(t);
+ }
}
+static inline void SetRoadOwner(TileIndex t, RoadType rt, Owner o)
+{
+ if (!IsTileType(t, MP_STREET)) return SetTileOwner(t, o);
+
+ switch (GetRoadTileType(t)) {
+ default: NOT_REACHED();
+ case ROAD_TILE_NORMAL:
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: SB( _m[t].m1, 0, 5, o); break;
+ case ROADTYPE_TRAM: SB( _m[t].m5, 0, 5, o); break;
+ case ROADTYPE_HWAY: SB(_me[t].m7, 0, 5, o); break;
+ }
+ case ROAD_TILE_CROSSING:
+ switch (rt) {
+ default: NOT_REACHED();
+ case ROADTYPE_ROAD: SB( _m[t].m4, 0, 5, o); break;
+ case ROADTYPE_TRAM: SB( _m[t].m5, 0, 5, o); break;
+ case ROADTYPE_HWAY: SB(_me[t].m7, 0, 5, o); break;
+ }
+ case ROAD_TILE_DEPOT: return SetTileOwner(t, o);
+ }
+}
-// TODO swap owner of road and rail
-static inline Owner GetCrossingRoadOwner(TileIndex t)
+static inline Axis GetCrossingRoadAxis(TileIndex t)
{
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- return (Owner)_m[t].m4;
+ return (Axis)GB(_m[t].m4, 6, 1);
}
-static inline void SetCrossingRoadOwner(TileIndex t, Owner o)
+static inline RoadBits GetCrossingRoadBits(TileIndex tile)
{
- assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- _m[t].m4 = o;
+ return GetCrossingRoadAxis(tile) == AXIS_X ? ROAD_X : ROAD_Y;
+}
+
+static inline TrackBits GetCrossingRailBits(TileIndex tile)
+{
+ return AxisToTrackBits(OtherAxis(GetCrossingRoadAxis(tile)));
}
+
static inline void UnbarCrossing(TileIndex t)
{
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- CLRBIT(_m[t].m5, 2);
+ CLRBIT(_m[t].m4, 5);
}
static inline void BarCrossing(TileIndex t)
{
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- SETBIT(_m[t].m5, 2);
+ SETBIT(_m[t].m4, 5);
}
static inline bool IsCrossingBarred(TileIndex t)
{
assert(GetRoadTileType(t) == ROAD_TILE_CROSSING);
- return HASBIT(_m[t].m5, 2);
+ return HASBIT(_m[t].m4, 5);
}
#define IsOnDesert IsOnSnow
@@ -174,9 +242,10 @@ static inline DiagDirection GetRoadDepotDirection(TileIndex t)
* - bridge ramps: start of the ramp is treated as road piece
* - bridge middle parts: bridge itself is ignored
* @param tile the tile to get the road bits for
+ * @param rt the road type to get the road bits form
* @return the road bits of the given tile
*/
-RoadBits GetAnyRoadBits(TileIndex tile);
+RoadBits GetAnyRoadBits(TileIndex tile, RoadType rt);
/**
* Get the accessible track bits for the given tile.
@@ -186,39 +255,45 @@ RoadBits GetAnyRoadBits(TileIndex tile);
* @param tile the tile to get the track bits for
* @return the track bits for the given tile
*/
-TrackBits GetAnyRoadTrackBits(TileIndex tile);
+TrackBits GetAnyRoadTrackBits(TileIndex tile, RoadType rt);
-static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, TownID town)
+static inline void MakeRoadNormal(TileIndex t, RoadBits bits, RoadTypes rot, TownID town, Owner road, Owner tram, Owner hway)
{
SetTileType(t, MP_STREET);
- SetTileOwner(t, owner);
+ SetTileOwner(t, road);
_m[t].m2 = town;
- _m[t].m3 = 0 << 7 | 0 << 4 | 0;
- _m[t].m4 = 0;
- _m[t].m5 = ROAD_TILE_NORMAL << 4 | bits;
+ _m[t].m3 = 0;
+ _m[t].m4 = (HASBIT(rot, ROADTYPE_ROAD) ? bits : 0) << 4 | HASBIT(rot, ROADTYPE_TRAM) ? bits : 0;
+ _m[t].m5 = ROAD_TILE_NORMAL << 6 | tram;
+ SB(_m[t].m6, 2, 4, HASBIT(rot, ROADTYPE_HWAY) ? bits : 0);
+ _me[t].m7 = rot << 5 | hway;
}
-static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
+static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner tram, Owner hway, Owner rail, Axis roaddir, RailType rat, RoadTypes rot, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, rail);
_m[t].m2 = town;
- _m[t].m3 = 0 << 7 | 0 << 4 | rt;
- _m[t].m4 = road;
- _m[t].m5 = ROAD_TILE_CROSSING << 4 | roaddir << 3 | 0 << 2;
+ _m[t].m3 = rat;
+ _m[t].m4 = roaddir << 6 | road;
+ _m[t].m5 = ROAD_TILE_CROSSING << 6 | tram;
+ SB(_m[t].m6, 2, 4, 0);
+ _me[t].m7 = rot << 5 | hway;
}
-static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
+static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir, RoadType rt)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
- _m[t].m5 = ROAD_TILE_DEPOT << 4 | dir;
+ _m[t].m5 = ROAD_TILE_DEPOT << 6 | dir;
+ SB(_m[t].m6, 2, 4, 0);
+ _me[t].m7 = RoadTypeToRoadTypes(rt) << 5;
}
#endif /* ROAD_MAP_H */
diff --git a/src/saveload.cpp b/src/saveload.cpp
index 6550fdfdd..971b0eb4f 100644
--- a/src/saveload.cpp
+++ b/src/saveload.cpp
@@ -29,7 +29,7 @@
#include <setjmp.h>
#include <list>
-extern const uint16 SAVEGAME_VERSION = 60;
+extern const uint16 SAVEGAME_VERSION = 61;
uint16 _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
diff --git a/src/station_cmd.cpp b/src/station_cmd.cpp
index 74547ef2b..d331dd870 100644
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -1214,6 +1214,7 @@ static RoadStop **FindRoadStopSpot(bool truck_station, Station* st)
* @param p1 entrance direction (DiagDirection)
* @param p2 bit 0: 0 for Bus stops, 1 for truck stops
* bit 1: 0 for normal, 1 for drive-through
+ * bit 2..4: the roadtypes
*/
int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -1222,17 +1223,23 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
bool build_over_road = is_drive_through && IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL;
bool town_owned_road = build_over_road && IsTileOwner(tile, OWNER_TOWN);
Owner cur_owner = _current_player;
+ RoadTypes rts = (RoadTypes)GB(p2, 2, 3);
+
+ if (rts == ROADTYPES_NONE || HASBIT(rts, ROADTYPE_HWAY)) return CMD_ERROR;
/* Saveguard the parameters */
if (!IsValidDiagDirection((DiagDirection)p1)) return CMD_ERROR;
/* If it is a drive-through stop check for valid axis */
if (is_drive_through && !IsValidAxis((Axis)p1)) return CMD_ERROR;
/* Road bits in the wrong direction */
- if (build_over_road && (GetRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_DRIVE_THROUGH_ERROR_DIRECTION);
+ if (build_over_road && (GetAllRoadBits(tile) & ((Axis)p1 == AXIS_X ? ROAD_Y : ROAD_X)) != 0) return_cmd_error(STR_DRIVE_THROUGH_ERROR_DIRECTION);
/* Not allowed to build over this road */
if (build_over_road) {
if (IsTileOwner(tile, OWNER_TOWN) && !_patches.road_stop_on_town_road) return_cmd_error(STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD);
- if (!IsTileOwner(tile, OWNER_TOWN) && !CheckOwnership(GetTileOwner(tile))) return CMD_ERROR;
+ if (GetRoadTileType(tile) != ROAD_TILE_NORMAL) return CMD_ERROR;
+ if (!IsTileOwner(tile, OWNER_TOWN) && !CheckOwnership(GetRoadOwner(tile, ROADTYPE_ROAD)) && !CheckOwnership(GetRoadOwner(tile, ROADTYPE_TRAM))) return CMD_ERROR;
+ /* Do not remove roadtypes! */
+ if (rts != GetRoadTypes(tile) && rts != ROADTYPES_ROADTRAM) return CMD_ERROR;
}
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
@@ -1311,9 +1318,9 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RoadStop::Type rs_type = type ? RoadStop::TRUCK : RoadStop::BUS;
if (is_drive_through) {
- MakeDriveThroughRoadStop(tile, st->owner, st->index, rs_type, (Axis)p1, town_owned_road);
+ MakeDriveThroughRoadStop(tile, st->owner, st->index, rs_type, rts, (Axis)p1, town_owned_road);
} else {
- MakeRoadStop(tile, st->owner, st->index, rs_type, (DiagDirection)p1);
+ MakeRoadStop(tile, st->owner, st->index, rs_type, rts, (DiagDirection)p1);
}
UpdateStationVirtCoordDirty(st);
@@ -1389,7 +1396,8 @@ int32 CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
Station *st = GetStationByTile(tile);
/* Save the stop info before it is removed */
bool is_drive_through = IsDriveThroughStopTile(tile);
- RoadBits road_bits = GetAnyRoadBits(tile);
+ RoadTypes rts = GetRoadTypes(tile);
+ RoadBits road_bits = GetAnyRoadBits(tile, HASBIT(rts, ROADTYPE_ROAD) ? ROADTYPE_ROAD : ROADTYPE_TRAM);
bool is_towns_road = is_drive_through && GetStopBuiltOnTownRoad(tile);
int32 ret = RemoveRoadStop(st, flags, tile);
@@ -1403,7 +1411,12 @@ int32 CmdRemoveRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
index = ClosestTownFromTile(tile, (uint)-1)->index;
_current_player = OWNER_TOWN;
}
- DoCommand(tile, road_bits, index, DC_EXEC, CMD_BUILD_ROAD);
+ if (HASBIT(rts, ROADTYPE_ROAD)) {
+ DoCommand(tile, ROADTYPE_ROAD << 4 | road_bits, index, DC_EXEC, CMD_BUILD_ROAD);
+ }
+ if (HASBIT(rts, ROADTYPE_TRAM)) {
+ DoCommand(tile, ROADTYPE_TRAM << 4 | road_bits, index, DC_EXEC, CMD_BUILD_ROAD);
+ }
_current_player = cur_owner;
}
@@ -2676,7 +2689,8 @@ static bool CanRemoveRoadWithStop(TileIndex tile)
if (!GetStopBuiltOnTownRoad(tile)) return true;
bool edge_road;
- return CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile), OWNER_TOWN, &edge_road);
+ return CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_ROAD), OWNER_TOWN, &edge_road, ROADTYPE_ROAD) &&
+ CheckAllowRemoveRoad(tile, GetAnyRoadBits(tile, ROADTYPE_TRAM), OWNER_TOWN, &edge_road, ROADTYPE_TRAM);
}
static int32 ClearTile_Station(TileIndex tile, byte flags)
diff --git a/src/station_map.h b/src/station_map.h
index 6a4cb6d6b..e35b5d8b5 100644
--- a/src/station_map.h
+++ b/src/station_map.h
@@ -6,6 +6,7 @@
#define STATION_MAP_H
#include "rail_map.h"
+#include "road_map.h"
#include "station.h"
typedef byte StationGfx;
@@ -309,15 +310,17 @@ static inline void MakeRailStation(TileIndex t, Owner o, StationID sid, Axis a,
SetRailType(t, rt);
}
-static inline void MakeRoadStop(TileIndex t, Owner o, StationID sid, RoadStop::Type rst, DiagDirection d)
+static inline void MakeRoadStop(TileIndex t, Owner o, StationID sid, RoadStop::Type rst, RoadTypes rt, DiagDirection d)
{
MakeStation(t, o, sid, (rst == RoadStop::BUS ? GFX_BUS_BASE : GFX_TRUCK_BASE) + d);
+ SetRoadTypes(t, rt);
}
-static inline void MakeDriveThroughRoadStop(TileIndex t, Owner o, StationID sid, RoadStop::Type rst, Axis a, bool on_town_road)
+static inline void MakeDriveThroughRoadStop(TileIndex t, Owner o, StationID sid, RoadStop::Type rst, RoadTypes rt, Axis a, bool on_town_road)
{
MakeStation(t, o, sid, (rst == RoadStop::BUS ? GFX_BUS_BASE_EXT : GFX_TRUCK_BASE_EXT) + a);
SB(_m[t].m6, 3, 1, on_town_road);
+ SetRoadTypes(t, rt);
}
static inline void MakeAirport(TileIndex t, Owner o, StationID sid, byte section)
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 03248a9bb..39765e25d 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -636,7 +636,7 @@ void OnTick_Town()
static RoadBits GetTownRoadMask(TileIndex tile)
{
- TrackBits b = GetAnyRoadTrackBits(tile);
+ TrackBits b = GetAnyRoadTrackBits(tile, ROADTYPE_ROAD);
RoadBits r = ROAD_NONE;
if (b & TRACK_BIT_X) r |= ROAD_X;
@@ -676,7 +676,7 @@ static bool IsRoadAllowedHere(TileIndex tile, int dir)
for (;;) {
/* Check if there already is a road at this point? */
- if (GetAnyRoadTrackBits(tile) == 0) {
+ if (GetAnyRoadTrackBits(tile, ROADTYPE_ROAD) == 0) {
/* No, try to build one in the direction.
* if that fails clear the land, and if that fails exit.
* This is to make sure that we can build a road here later. */
@@ -1221,7 +1221,7 @@ static bool GrowTown(Town *t)
/* Find a road that we can base the construction on. */
tile = t->xy;
for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
- if (GetAnyRoadTrackBits(tile) != 0) {
+ if (GetAnyRoadTrackBits(tile, ROADTYPE_ROAD) != 0) {
int r = GrowTownAtRoad(t, tile);
_current_player = old_player;
return r != 0;
@@ -2208,7 +2208,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold)
{
if (IsTileType(tile, MP_HOUSE) || (
IsTileType(tile, MP_STREET) &&
- (IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN
+ GetRoadOwner(tile, ROADTYPE_ROAD) == OWNER_TOWN
)) {
return GetTownByTile(tile);
} else {
diff --git a/src/tunnel_map.h b/src/tunnel_map.h
index dde7bac63..66d5bcd10 100644
--- a/src/tunnel_map.h
+++ b/src/tunnel_map.h
@@ -9,6 +9,7 @@
#include "macros.h"
#include "map.h"
#include "rail.h"
+#include "road.h"
/**
* Is this a tunnel (entrance)?
@@ -93,13 +94,14 @@ bool IsTunnelInWay(TileIndex, uint z);
* @param t the entrance of the tunnel
* @param o the owner of the entrance
* @param d the direction facing out of the tunnel
+ * @param r the road type used in the tunnel
*/
-static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d)
+static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
_m[t].m2 = 0;
- _m[t].m3 = 0;
+ _m[t].m3 = r;
_m[t].m4 = 0;
_m[t].m5 = TRANSPORT_ROAD << 2 | d;
}
diff --git a/src/tunnelbridge_cmd.cpp b/src/tunnelbridge_cmd.cpp
index 771cb3f52..26aafc65d 100644
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -172,12 +172,14 @@ bool CheckBridge_Stuff(byte bridge_type, uint bridge_len)
* @param p1 packed start tile coords (~ dx)
* @param p2 various bitstuffed elements
* - p2 = (bit 0- 7) - bridge type (hi bh)
- * - p2 = (bit 8-..) - rail type. bit15 ((x>>8)&0x80) means road bridge.
+ * - p2 = (bit 8-..) - rail type or road types.
+ * - p2 = (bit 15 ) - set means road bridge.
*/
int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
uint bridge_type;
RailType railtype;
+ RoadTypes roadtypes;
uint x;
uint y;
uint sx;
@@ -207,6 +209,8 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
/* type of bridge */
if (HASBIT(p2, 15)) {
railtype = INVALID_RAILTYPE; // road bridge
+ roadtypes = (RoadTypes)GB(p2, 8, 2);
+ if (roadtypes > ROADTYPES_ALL || roadtypes == ROADTYPES_NONE) return CMD_ERROR;
} else {
if (!ValParamRailtype(GB(p2, 8, 8))) return CMD_ERROR;
railtype = (RailType)GB(p2, 8, 8);
@@ -352,8 +356,8 @@ int32 CmdBuildBridge(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
MakeRailBridgeRamp(tile_start, owner, bridge_type, dir, railtype);
MakeRailBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), railtype);
} else {
- MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir);
- MakeRoadBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir));
+ MakeRoadBridgeRamp(tile_start, owner, bridge_type, dir, roadtypes);
+ MakeRoadBridgeRamp(tile_end, owner, bridge_type, ReverseDiagDir(dir), roadtypes);
}
MarkTileDirtyByTile(tile_start);
MarkTileDirtyByTile(tile_end);
@@ -442,7 +446,7 @@ not_valid_below:;
/** Build Tunnel.
* @param start_tile start tile of tunnel
* @param flags type of operation
- * @param p1 railtype, 0x200 for road tunnel
+ * @param p1 railtype or roadtypes. bit 9 set means road tunnel
* @param p2 unused
*/
int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
@@ -459,7 +463,11 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
_build_tunnel_endtile = 0;
- if (p1 != 0x200 && !ValParamRailtype(p1)) return CMD_ERROR;
+ if (HASBIT(p1, 9)) {
+ if (!ValParamRailtype(p1)) return CMD_ERROR;
+ } else if (GB(p1, 0, 4) > ROADTYPES_ALL || GB(p1, 0, 4) == ROADTYPES_NONE) {
+ return CMD_ERROR;
+ }
start_tileh = GetTileSlope(start_tile, &start_z);
@@ -519,8 +527,8 @@ int32 CmdBuildTunnel(TileIndex start_tile, uint32 flags, uint32 p1, uint32 p2)
UpdateSignalsOnSegment(start_tile, direction);
YapfNotifyTrackLayoutChange(start_tile, AxisToTrack(DiagDirToAxis(direction)));
} else {
- MakeRoadTunnel(start_tile, _current_player, direction);
- MakeRoadTunnel(end_tile, _current_player, ReverseDiagDir(direction));
+ MakeRoadTunnel(start_tile, _current_player, direction, (RoadTypes)GB(p1, 0, 4));
+ MakeRoadTunnel(end_tile, _current_player, ReverseDiagDir(direction), (RoadTypes)GB(p1, 0, 4));
}
}