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-rw-r--r--src/smallmap_gui.cpp2
-rw-r--r--src/viewport.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/smallmap_gui.cpp b/src/smallmap_gui.cpp
index 3f9d0582a..ef0f4dd0f 100644
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -847,7 +847,7 @@ void SmallMapWindow::DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) co
if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
/* Remap into flat coordinates. */
- Point pt = this->RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
+ Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
int y = pt.y - dpi->top;
if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 3fc14fcc7..228a67672 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -2569,7 +2569,7 @@ bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
&& y >= 0 && y <= (int)MapSizeY() * (int)TILE_SIZE - 1) {
z = GetSlopePixelZ(x, y);
} else {
- z = TileHeightOutsideMap(x / TILE_SIZE, y / TILE_SIZE);
+ z = TileHeightOutsideMap(x / (int)TILE_SIZE, y / (int)TILE_SIZE);
}
}