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-rw-r--r--src/viewport.cpp3
-rw-r--r--src/window.cpp59
-rw-r--r--src/window_gui.h11
3 files changed, 51 insertions, 22 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 64f4898a1..88278309b 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -219,8 +219,7 @@ static Point _vp_move_offs;
static void DoSetViewportPosition(const Window *w, int left, int top, int width, int height)
{
-
- for (; w != NULL; w = w->z_front) {
+ FOR_ALL_WINDOWS_FROM_BACK_FROM(w, w) {
if (left + width > w->left &&
w->left + w->width > left &&
top + height > w->top &&
diff --git a/src/window.cpp b/src/window.cpp
index 334533253..5f5bc91a8 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -296,7 +296,8 @@ static void DispatchMouseWheelEvent(Window *w, int widget, int wheel)
*/
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
{
- for (const Window *v = w->z_front; v != NULL; v = v->z_front) {
+ const Window *v;
+ FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
if (right > v->left &&
bottom > v->top &&
left < v->left + v->width &&
@@ -427,21 +428,6 @@ Window::~Window()
/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
if (_mouseover_last_w == this) _mouseover_last_w = NULL;
- /* Find the window in the z-array, and effectively remove it
- * by moving all windows after it one to the left. This must be
- * done before removing the child so we cannot cause recursion
- * between the deletion of the parent and the child. */
- if (this->z_front == NULL) {
- _z_front_window = this->z_back;
- } else {
- this->z_front->z_back = this->z_back;
- }
- if (this->z_back == NULL) {
- _z_back_window = this->z_front;
- } else {
- this->z_back->z_front = this->z_front;
- }
-
this->DeleteChildWindows();
if (this->viewport != NULL) DeleteWindowViewport(this);
@@ -454,6 +440,8 @@ Window::~Window()
}
free(this->widget);
}
+
+ this->window_class = WC_INVALID;
}
/**
@@ -1091,7 +1079,17 @@ void InitWindowSystem()
*/
void UnInitWindowSystem()
{
- while (_z_front_window != NULL) delete _z_front_window;
+ Window *w;
+ FOR_ALL_WINDOWS_FROM_FRONT(w) delete w;
+
+ for (w = _z_front_window; w != NULL; /* nothing */) {
+ Window *to_del = w;
+ w = w->z_back;
+ free(to_del);
+ }
+
+ _z_front_window = NULL;
+ _z_back_window = NULL;
}
/**
@@ -1583,7 +1581,8 @@ static bool MaybeBringWindowToFront(Window *w)
return true;
}
- for (Window *u = w->z_front; u != NULL; u = u->z_front) {
+ Window *u;
+ FOR_ALL_WINDOWS_FROM_BACK_FROM(u, w->z_front) {
/* A modal child will prevent the activation of the parent window */
if (u->parent == w && (u->desc_flags & WDF_MODAL)) {
u->flags4 |= WF_WHITE_BORDER_MASK;
@@ -1973,6 +1972,30 @@ void InputLoop()
CheckSoftLimit();
HandleKeyScrolling();
+ /* Do the actual free of the deleted windows. */
+ for (Window *v = _z_front_window; v != NULL; /* nothing */) {
+ Window *w = v;
+ v = v->z_back;
+
+ if (w->window_class != WC_INVALID) continue;
+
+ /* Find the window in the z-array, and effectively remove it
+ * by moving all windows after it one to the left. This must be
+ * done before removing the child so we cannot cause recursion
+ * between the deletion of the parent and the child. */
+ if (w->z_front == NULL) {
+ _z_front_window = w->z_back;
+ } else {
+ w->z_front->z_back = w->z_back;
+ }
+ if (w->z_back == NULL) {
+ _z_back_window = w->z_front;
+ } else {
+ w->z_back->z_front = w->z_front;
+ }
+ free(w);
+ }
+
if (_input_events_this_tick != 0) {
/* The input loop is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
diff --git a/src/window_gui.h b/src/window_gui.h
index ea2a5f076..266bf5a80 100644
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -203,6 +203,11 @@ public:
Window(const WindowDesc *desc, WindowNumber number = 0);
virtual ~Window();
+ /* Don't allow arrays; arrays of Windows are pointless as you need
+ * to destruct them all at the same time too, which is kinda hard. */
+ FORCEINLINE void *operator new[](size_t size) { NOT_REACHED(); }
+ /* Don't free the window directly; it corrupts the linked list when iterating */
+ FORCEINLINE void operator delete(void *ptr, size_t size) {}
uint16 flags4; ///< Window flags, @see WindowFlags
WindowClass window_class; ///< Window class
@@ -543,8 +548,10 @@ extern Window *_z_front_window;
extern Window *_z_back_window;
/** Iterate over all windows */
-#define FOR_ALL_WINDOWS_FROM_BACK(w) for (w = _z_back_window; w != NULL; w = w->z_front)
-#define FOR_ALL_WINDOWS_FROM_FRONT(w) for (w = _z_front_window; w != NULL; w = w->z_back)
+#define FOR_ALL_WINDOWS_FROM_BACK_FROM(w, start) for (w = start; w != NULL; w = w->z_front) if (w->window_class != WC_INVALID)
+#define FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, start) for (w = start; w != NULL; w = w->z_back) if (w->window_class != WC_INVALID)
+#define FOR_ALL_WINDOWS_FROM_BACK(w) FOR_ALL_WINDOWS_FROM_BACK_FROM(w, _z_back_window)
+#define FOR_ALL_WINDOWS_FROM_FRONT(w) FOR_ALL_WINDOWS_FROM_FRONT_FROM(w, _z_front_window)
/**
* Disable scrolling of the main viewport when an input-window is active.