diff options
-rw-r--r-- | rail_cmd.c | 5 | ||||
-rw-r--r-- | road_cmd.c | 5 | ||||
-rw-r--r-- | town_cmd.c | 13 | ||||
-rw-r--r-- | town_map.h | 14 |
4 files changed, 27 insertions, 10 deletions
diff --git a/rail_cmd.c b/rail_cmd.c index 106087ea5..8e4094d14 100644 --- a/rail_cmd.c +++ b/rail_cmd.c @@ -11,6 +11,7 @@ #include "table/strings.h" #include "map.h" #include "tile.h" +#include "town_map.h" #include "tunnel_map.h" #include "vehicle.h" #include "viewport.h" @@ -321,7 +322,7 @@ int32 CmdBuildSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) (track == TRACK_Y && GetRoadBits(tile) == ROAD_X) )) { if (flags & DC_EXEC) { - MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, _m[tile].m2); + MakeRoadCrossing(tile, GetTileOwner(tile), _current_player, (track == TRACK_X ? AXIS_Y : AXIS_X), p1, GetTownIndex(tile)); } break; } @@ -396,7 +397,7 @@ int32 CmdRemoveSingleRail(int x, int y, uint32 flags, uint32 p1, uint32 p2) } if (flags & DC_EXEC) { - MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2); + MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile)); } break; } diff --git a/road_cmd.c b/road_cmd.c index b17388b5c..82284a7f9 100644 --- a/road_cmd.c +++ b/road_cmd.c @@ -10,6 +10,7 @@ #include "functions.h" #include "map.h" #include "tile.h" +#include "town_map.h" #include "vehicle.h" #include "viewport.h" #include "command.h" @@ -109,7 +110,7 @@ int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2) if (IsTileType(tile, MP_TUNNELBRIDGE)) { // index of town is not saved for bridge (no space) t = ClosestTownFromTile(tile, _patches.dist_local_authority); } else { - t = GetTown(_m[tile].m2); + t = GetTownByTile(tile); } } else { t = NULL; @@ -1106,7 +1107,7 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n break; case ROAD_CROSSING: - MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), _m[tile].m2); + MakeRoadNormal(tile, GetCrossingRoadOwner(tile), GetCrossingRoadBits(tile), GetTownIndex(tile)); break; default: diff --git a/town_cmd.c b/town_cmd.c index 34af05731..6ece0cc70 100644 --- a/town_cmd.c +++ b/town_cmd.c @@ -9,6 +9,7 @@ #include "table/sprites.h" #include "map.h" #include "tile.h" +#include "town_map.h" #include "tunnel_map.h" #include "viewport.h" #include "town.h" @@ -265,7 +266,7 @@ static void MakeSingleHouseBigger(TileIndex tile) _m[tile].m3 = _m[tile].m3 + 0x40; if ((_m[tile].m3 & 0xC0) == 0xC0) { - ChangePopulation(GetTown(_m[tile].m2), _housetype_population[_m[tile].m4]); + ChangePopulation(GetTownByTile(tile), _housetype_population[_m[tile].m4]); } MarkTileDirtyByTile(tile); } @@ -298,7 +299,7 @@ static void TileLoop_Town(TileIndex tile) _m[tile].m5 = (_m[tile].m5 & 0x40) | 0x80; } - t = GetTown(_m[tile].m2); + t = GetTownByTile(tile); r = Random(); @@ -356,7 +357,7 @@ static int32 ClearTile_Town(TileIndex tile, byte flags) rating = _housetype_remove_ratingmod[house]; _cleared_town_rating += rating; - _cleared_town = t = GetTown(_m[tile].m2); + _cleared_town = t = GetTownByTile(tile); if (_current_player < MAX_PLAYERS) { if (rating > t->ratings[_current_player] && !(flags & DC_NO_TOWN_RATING) && !_cheats.magic_bulldozer.value) { @@ -743,7 +744,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) if (IsTileType(tile, MP_STREET)) { /* Don't allow building over roads of other cities */ - if (IsTileOwner(tile, OWNER_TOWN) && GetTown(_m[tile].m2) != t) + if (IsTileOwner(tile, OWNER_TOWN) && GetTownByTile(tile) != t) _grow_town_result = -1; else if (_game_mode == GM_EDITOR) { /* If we are in the SE, and this road-piece has no town owner yet, it just found an @@ -1483,7 +1484,7 @@ void DeleteTown(Town *t) for (tile = 0; tile < MapSize(); ++tile) { switch (GetTileType(tile)) { case MP_HOUSE: - if (GetTown(_m[tile].m2) == t) + if (GetTownByTile(tile) == t) DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR); break; @@ -1830,7 +1831,7 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold) IsTileType(tile, MP_STREET) && (IsLevelCrossing(tile) ? GetCrossingRoadOwner(tile) : GetTileOwner(tile)) == OWNER_TOWN )) - return GetTown(_m[tile].m2); + return GetTownByTile(tile); FOR_ALL_TOWNS(t) { if (t->xy != 0) { diff --git a/town_map.h b/town_map.h new file mode 100644 index 000000000..364d0047f --- /dev/null +++ b/town_map.h @@ -0,0 +1,14 @@ +/* $Id$ */ + +#include "town.h" + + +static inline uint GetTownIndex(TileIndex t) +{ + return _m[t].m2; +} + +static inline Town* GetTownByTile(TileIndex t) +{ + return GetTown(GetTownIndex(t)); +} |