diff options
-rw-r--r-- | src/network/core/tcp_game.cpp | 4 | ||||
-rw-r--r-- | src/network/core/tcp_game.h | 19 | ||||
-rw-r--r-- | src/network/network_server.cpp | 19 | ||||
-rw-r--r-- | src/network/network_server.h | 2 |
4 files changed, 43 insertions, 1 deletions
diff --git a/src/network/core/tcp_game.cpp b/src/network/core/tcp_game.cpp index 06e56e229..eb53db5ac 100644 --- a/src/network/core/tcp_game.cpp +++ b/src/network/core/tcp_game.cpp @@ -71,6 +71,8 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p) case PACKET_SERVER_BANNED: return this->Receive_SERVER_BANNED(p); case PACKET_CLIENT_JOIN: return this->Receive_CLIENT_JOIN(p); case PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p); + case PACKET_CLIENT_GAME_INFO: return this->Receive_CLIENT_GAME_INFO(p); + case PACKET_SERVER_GAME_INFO: return this->Receive_SERVER_GAME_INFO(p); case PACKET_CLIENT_COMPANY_INFO: return this->Receive_CLIENT_COMPANY_INFO(p); case PACKET_SERVER_COMPANY_INFO: return this->Receive_SERVER_COMPANY_INFO(p); case PACKET_SERVER_CLIENT_INFO: return this->Receive_SERVER_CLIENT_INFO(p); @@ -157,6 +159,8 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p) { ret NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_BANNED); } NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_JOIN(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_JOIN); } NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_ERROR); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_GAME_INFO); } +NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_GAME_INFO); } NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_COMPANY_INFO); } NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_INFO); } NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CLIENT_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CLIENT_INFO); } diff --git a/src/network/core/tcp_game.h b/src/network/core/tcp_game.h index 95b5f8c6c..6dcc0bd01 100644 --- a/src/network/core/tcp_game.h +++ b/src/network/core/tcp_game.h @@ -24,7 +24,7 @@ */ enum PacketGameType { /* - * These first three pair of packets (thus six in + * These first four pair of packets (thus eight in * total) must remain in this order for backward * and forward compatibility between clients that * are trying to join directly. @@ -42,6 +42,10 @@ enum PacketGameType { PACKET_CLIENT_COMPANY_INFO, ///< Request information about all companies. PACKET_SERVER_COMPANY_INFO, ///< Information about a single company. + /* Packets used to get the game info. */ + PACKET_CLIENT_GAME_INFO, ///< Request information about the server. + PACKET_SERVER_GAME_INFO, ///< Information about the server. + /* * Packets after here assume that the client * and server are running the same version. As @@ -184,6 +188,19 @@ protected: virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p); /** + * Request game information. + * @param p The packet that was just received. + */ + virtual NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p); + + /** + * Sends information about the game. + * Serialized NetworkGameInfo. See game_info.h for details. + * @param p The packet that was just received. + */ + virtual NetworkRecvStatus Receive_SERVER_GAME_INFO(Packet *p); + + /** * Request company information (in detail). * @param p The packet that was just received. */ diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index 6bc6f8291..fd69a8d37 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -353,6 +353,20 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendClientInfo(NetworkClientIn return NETWORK_RECV_STATUS_OKAY; } +/** Send the client information about the server. */ +NetworkRecvStatus ServerNetworkGameSocketHandler::SendGameInfo() +{ + NetworkGameInfo ngi; + FillNetworkGameInfo(ngi); + + Packet *p = new Packet(PACKET_SERVER_GAME_INFO); + SerializeNetworkGameInfo(p, &ngi); + + this->SendPacket(p); + + return NETWORK_RECV_STATUS_OKAY; +} + /** Send the client information about the companies. */ NetworkRecvStatus ServerNetworkGameSocketHandler::SendCompanyInfo() { @@ -828,6 +842,11 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendConfigUpdate() * DEF_SERVER_RECEIVE_COMMAND has parameter: NetworkClientSocket *cs, Packet *p ************/ +NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_GAME_INFO(Packet *p) +{ + return this->SendGameInfo(); +} + NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_COMPANY_INFO(Packet *p) { return this->SendCompanyInfo(); diff --git a/src/network/network_server.h b/src/network/network_server.h index 4f6033fab..e72377e82 100644 --- a/src/network/network_server.h +++ b/src/network/network_server.h @@ -24,6 +24,7 @@ extern NetworkClientSocketPool _networkclientsocket_pool; class ServerNetworkGameSocketHandler : public NetworkClientSocketPool::PoolItem<&_networkclientsocket_pool>, public NetworkGameSocketHandler, public TCPListenHandler<ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED> { protected: NetworkRecvStatus Receive_CLIENT_JOIN(Packet *p) override; + NetworkRecvStatus Receive_CLIENT_GAME_INFO(Packet *p) override; NetworkRecvStatus Receive_CLIENT_COMPANY_INFO(Packet *p) override; NetworkRecvStatus Receive_CLIENT_GAME_PASSWORD(Packet *p) override; NetworkRecvStatus Receive_CLIENT_COMPANY_PASSWORD(Packet *p) override; @@ -40,6 +41,7 @@ protected: NetworkRecvStatus Receive_CLIENT_NEWGRFS_CHECKED(Packet *p) override; NetworkRecvStatus Receive_CLIENT_MOVE(Packet *p) override; + NetworkRecvStatus SendGameInfo(); NetworkRecvStatus SendCompanyInfo(); NetworkRecvStatus SendNewGRFCheck(); NetworkRecvStatus SendWelcome(); |