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-rw-r--r--Makefile66
-rw-r--r--makefiledir/Makefile.config_writer6
-rw-r--r--makefiledir/Makefile.libdetection2
-rw-r--r--os/macosx/Makefile90
4 files changed, 105 insertions, 59 deletions
diff --git a/Makefile b/Makefile
index 8165839de..529477e82 100644
--- a/Makefile
+++ b/Makefile
@@ -73,6 +73,9 @@
# do `make install', the game won't be able to find it's files (so you should
# also define all the following paths before building).
#
+# OSX specific paths are set in os/macosx/Makefile
+# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only)
+#
# So, the following paths should be defined if INSTALL is defined.
# None of these paths have to end with /
# PREFIX: Normally /usr/local
@@ -197,14 +200,6 @@ endif
endif
endif
-ifdef RELEASE
-ifdef OSX
-ifndef STATIC
-$(error do not make dynamically linked releases. Most users can't use those)
-endif
-endif
-endif
-
# Force SDL on UNIX platforms
ifndef WITH_SDL
ifdef UNIX
@@ -492,6 +487,9 @@ endif
# OSX specific setup
ifdef OSX
+ # ensure that changing libpathnames will not overwrite anything in the binary
+ LDFLAGS += -headerpad_max_install_names
+
ifndef DEDICATED
LIBS += -framework QuickTime
endif
@@ -798,18 +796,9 @@ $(TTD): $(OBJS) $(MAKE_CONFIG)
@echo '===> Linking $@'
$(Q)$(CC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS) $(LIBS) -o $@
-$(OSX): $(TTD)
- $(Q)rm -fr "$(OSXAPP)"
- $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
- $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
- $(Q)mkdir -p "$(OSXAPP)"/Contents/Data
- $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
- $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
- $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
- $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
- $(Q)cp data/* "$(OSXAPP)"/Contents/Data/
- $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
- $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
+ifdef OSX
+-include os/macosx/Makefile
+endif
$(STRGEN): strgen/strgen.c endian_host.h
@echo '===> Compiling and Linking $@'
@@ -862,43 +851,6 @@ release: all
.PHONY: release
endif
-ifdef OSX
-release: all
- $(Q)mkdir -p "OpenTTD $(RELEASE)"
- $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
- $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
- $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
- $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
- $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
- $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
- $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
- $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
- $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
- $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
- $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
- $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
- $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
- $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
- $(Q)rm -fr "OpenTTD $(RELEASE)"
-
-nightly_build: all
- $(Q)mkdir -p "OpenTTD_nightly_$(DATE)"
- $(Q)mkdir -p "OpenTTD_nightly_$(DATE)"/docs
- $(Q)cp -R $(OSXAPP) "OpenTTD_nightly_$(DATE)"/
- $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD_nightly_$(DATE)"/Where\ did\ the\ package\ go.txt
- $(Q)cp readme.txt "OpenTTD_nightly_$(DATE)"/docs/
- $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/readme\ if\ crashed\ on\ OSX.txt
- $(Q)cp docs/console.txt "OpenTTD_nightly_$(DATE)"/docs/
- $(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/
- $(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt
- $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/
- $(Q)cp os/macosx/*.webloc "OpenTTD_nightly_$(DATE)"/
- $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg
- $(Q)rm -fr "OpenTTD_nightly_$(DATE)"
-
-.PHONY: release nightly_build
-endif
-
rev.c: FORCE
@# setting the revision number in a place, there the binary can read it
@echo 'const char _openttd_revision[] = "$(REV)";' >>rev.c.new
diff --git a/makefiledir/Makefile.config_writer b/makefiledir/Makefile.config_writer
index f74197edd..982a91fe5 100644
--- a/makefiledir/Makefile.config_writer
+++ b/makefiledir/Makefile.config_writer
@@ -74,6 +74,12 @@ $(MAKE_CONFIG):
$(call CONFIG_LINE,STATIC_ZLIB_PATH:=$(STATIC_ZLIB_PATH))
$(call CONFIG_LINE,)
+ $(call CONFIG_LINE,\# Lib paths for OSX. If you do not know what they do, do not touch them)
+ $(call CONFIG_LINE,OSX_LIB_PATH:=$(OSX_LIB_PATH))
+ $(call CONFIG_LINE,OSX_LOCAL_LIB_PATH:=$(OSX_LOCAL_LIB_PATH))
+ $(call CONFIG_LINE,OSX_CHANGE_LIB_PATH:=$(OSX_CHANGE_LIB_PATH))
+ $(call CONFIG_LINE,)
+
$(call CONFIG_LINE,\# OS flags)
$(call CONFIG_LINE,WIN32:=$(WIN32))
$(call CONFIG_LINE,UNIX:=$(UNIX))
diff --git a/makefiledir/Makefile.libdetection b/makefiledir/Makefile.libdetection
index ff9e68a3a..9177061ee 100644
--- a/makefiledir/Makefile.libdetection
+++ b/makefiledir/Makefile.libdetection
@@ -23,8 +23,6 @@ ifeq ($(shell uname), Darwin)
OSX:=1
# OSX uses the unix setup too
UNIX:=1
-# OSX generally uses static since so few computers actually have all the libs installed in unix style
-STATIC:=1
endif
# Automatically recognize if building on MorphOS
diff --git a/os/macosx/Makefile b/os/macosx/Makefile
new file mode 100644
index 000000000..9d41eb3a2
--- /dev/null
+++ b/os/macosx/Makefile
@@ -0,0 +1,90 @@
+# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
+# This makefile is not a standalone makefile, but is called from the general one
+# it contains targets specific to MacOS X
+
+# it's possible to link OpenTTD dynamically and move the needed libs into the bundle
+# this way it's possible to move the app around without thinking about libs on the computer it runs on
+# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD
+# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink)
+#
+# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/)
+# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs.
+# it's always an absolute path except when the keyword @executable_path is used, then it's the binary
+# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../
+
+
+ifdef RELEASE
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+endif
+
+ifdef OSX_CHANGE_LIB_PATH
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+endif
+
+ifndef OSX_LIB_PATH
+ OSX_LIB_PATH:=/sw/lib/
+endif
+
+ifndef OSX_LOCAL_LIB_PATH
+ OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
+endif
+
+ifdef MAKEMOVEABLE
+ CONVERT_LIB_PATH:=convert_OSX_lib_path
+ OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
+ MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle
+endif
+
+# the rest is the targets. If more than one is called, they need to be called in the order they are written
+
+# build the bundle. OSX wants to keep apps in bundles, so we will give it one
+# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
+build_OSX_bundle:
+ $(Q)rm -fr "$(OSXAPP)"
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Data
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
+ $(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
+ $(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
+ $(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
+ $(Q)cp data/* "$(OSXAPP)"/Contents/Data/
+ $(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
+ $(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
+
+
+# set the path that OpenTTD will use to search for dynamic libraries
+$(CONVERT_LIB_PATH):
+ $(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
+ $(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
+
+
+# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked
+$(MOVE_LIB_INTO_BUNDLE):
+ $(Q)mkdir -p "$(OSXAPP)"/Contents/lib/
+ $(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib
+ $(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib
+
+
+# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
+release: all
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
+ $(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
+ $(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
+ $(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
+ $(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
+ $(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
+ $(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
+ $(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
+ $(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
+ $(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
+ $(Q)rm -fr "OpenTTD $(RELEASE)"
+
+$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH)
+
+.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle