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-rw-r--r--network.c1
-rw-r--r--network.h2
-rw-r--r--network_server.c42
3 files changed, 23 insertions, 22 deletions
diff --git a/network.c b/network.c
index 67b1b6519..9a8ee08fc 100644
--- a/network.c
+++ b/network.c
@@ -947,6 +947,7 @@ bool NetworkServerStart(void)
_frame_counter = 0;
_frame_counter_server = 0;
_frame_counter_max = 0;
+ _last_sync_frame = 0;
_network_own_client_index = NETWORK_SERVER_INDEX;
if (!_network_dedicated)
diff --git a/network.h b/network.h
index 2aa213e51..46d4d349d 100644
--- a/network.h
+++ b/network.h
@@ -146,6 +146,8 @@ VARDEF char _network_unique_id[NETWORK_NAME_LENGTH]; // Our own unique ID
VARDEF uint32 _frame_counter_server; // The frame_counter of the server, if in network-mode
VARDEF uint32 _frame_counter_max; // To where we may go with our clients
+VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a sync packet was sent to clients.
+
// networking settings
VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
VARDEF uint16 _network_game_count;
diff --git a/network_server.c b/network_server.c
index e3c8a511c..ca8bd2e8f 100644
--- a/network_server.c
+++ b/network_server.c
@@ -1512,11 +1512,11 @@ void NetworkHandleCommandQueue(NetworkClientState *cs) {
// This is called every tick if this is a _network_server
void NetworkServer_Tick(void)
{
-#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
- static uint32 last_sync_frame = 0;
-#endif
NetworkClientState *cs;
bool send_frame = false;
+#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
+ bool send_sync = false;
+#endif
// Update max-frame-counter
if (_frame_counter > _frame_counter_max) {
@@ -1524,6 +1524,13 @@ void NetworkServer_Tick(void)
send_frame = true;
}
+#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
+ if (_frame_counter >= _last_sync_frame + _network_sync_freq) {
+ _last_sync_frame = _frame_counter;
+ send_sync = true;
+ }
+#endif
+
// Now we are done with the frame, inform the clients that they can
// do their frame!
FOR_ALL_CLIENTS(cs) {
@@ -1556,30 +1563,21 @@ void NetworkServer_Tick(void)
}
}
-
- // Check if we can send command, and if we have anything in the queue
- if (cs->status > STATUS_DONE_MAP) {
+ if (cs->status >= STATUS_PRE_ACTIVE) {
+ // Check if we can send command, and if we have anything in the queue
NetworkHandleCommandQueue(cs);
- }
- // Do we need to send the new frame-packet?
- if (send_frame && (cs->status == STATUS_ACTIVE || cs->status == STATUS_PRE_ACTIVE)) {
- SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
- }
-#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
- // Is it time to send a sync-packet to all clients?
- if (last_sync_frame + _network_sync_freq < _frame_counter) {
- SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
- }
-#endif
- }
+ // Send an updated _frame_counter_max to the client
+ if (send_frame)
+ SEND_COMMAND(PACKET_SERVER_FRAME)(cs);
#ifndef ENABLE_NETWORK_SYNC_EVERY_FRAME
- // Update the last_sync_frame if needed!
- if (last_sync_frame + _network_sync_freq < _frame_counter) {
- last_sync_frame = _frame_counter;
- }
+ // Send a sync-check packet
+ if (send_sync)
+ SEND_COMMAND(PACKET_SERVER_SYNC)(cs);
#endif
+ }
+ }
/* See if we need to advertise */
NetworkUDPAdvertise();