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-rw-r--r--src/town_cmd.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index a249b27c2..f0747c0fd 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1642,13 +1642,14 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
* @param random_bits required for newgrf houses
* @pre house can be built here
*/
-static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
+static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
{
CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
assert(CmdSucceeded(cc));
- MakeHouseTile(tile, tid, counter, stage, type, random_bits);
+ IncreaseBuildingCount(t, type);
+ MakeHouseTile(tile, t->index, counter, stage, type, random_bits);
if (GetHouseSpecs(type)->building_flags & BUILDING_IS_ANIMATED) AddAnimatedTile(tile);
MarkTileDirtyByTile(tile);
@@ -1665,14 +1666,14 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter,
* @param random_bits required for newgrf houses
* @pre house can be built here
*/
-static void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
+static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, HouseID type, byte random_bits)
{
BuildingFlags size = GetHouseSpecs(type)->building_flags;
- ClearMakeHouseTile(t, tid, counter, stage, type, random_bits);
- if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type, random_bits);
- if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type, random_bits);
- if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type, random_bits);
+ ClearMakeHouseTile(t, town, counter, stage, type, random_bits);
+ if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), town, counter, stage, ++type, random_bits);
+ if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits);
+ if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
}
@@ -1965,7 +1966,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* build the house */
t->num_houses++;
- IncreaseBuildingCount(t, house);
/* Special houses that there can be only one of. */
t->flags12 |= oneof;
@@ -1986,7 +1986,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
}
- MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
+ MakeTownHouse(tile, t, construction_counter, construction_stage, house, Random());
return true;
}
@@ -1995,9 +1995,10 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
-static void DoClearTownHouseHelper(TileIndex tile)
+static void DoClearTownHouseHelper(TileIndex tile, Town *t, HouseID house)
{
assert(IsTileType(tile, MP_HOUSE));
+ DecreaseBuildingCount(t, house);
DoClearSquare(tile);
DeleteAnimatedTile(tile);
}
@@ -2046,7 +2047,6 @@ void ClearTownHouse(Town *t, TileIndex tile)
}
t->num_houses--;
- DecreaseBuildingCount(t, house);
/* Clear flags for houses that only may exist once/town. */
if (hs->building_flags & BUILDING_IS_CHURCH) {
@@ -2057,10 +2057,10 @@ void ClearTownHouse(Town *t, TileIndex tile)
/* Do the actual clearing of tiles */
uint eflags = hs->building_flags;
- DoClearTownHouseHelper(tile);
- if (eflags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0));
- if (eflags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1));
- if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1));
+ DoClearTownHouseHelper(tile, t, house);
+ if (eflags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1), t, ++house);
+ if (eflags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0), t, ++house);
+ if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house);
}
static bool IsUniqueTownName(const char *name)