diff options
-rw-r--r-- | src/newgrf_engine.cpp | 24 | ||||
-rw-r--r-- | src/newgrf_engine.h | 1 | ||||
-rw-r--r-- | src/newgrf_house.cpp | 15 | ||||
-rw-r--r-- | src/newgrf_house.h | 1 | ||||
-rw-r--r-- | src/newgrf_industries.cpp | 6 | ||||
-rw-r--r-- | src/newgrf_industries.h | 1 | ||||
-rw-r--r-- | src/newgrf_industrytiles.cpp | 13 | ||||
-rw-r--r-- | src/newgrf_industrytiles.h | 1 | ||||
-rw-r--r-- | src/newgrf_spritegroup.cpp | 18 | ||||
-rw-r--r-- | src/newgrf_spritegroup.h | 17 | ||||
-rw-r--r-- | src/newgrf_station.cpp | 17 | ||||
-rw-r--r-- | src/newgrf_station.h | 1 |
12 files changed, 43 insertions, 72 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index 8dd8d545a..94c8df1d1 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -347,21 +347,6 @@ static byte MapAircraftMovementAction(const Aircraft *v) return this->v == NULL ? 0 : this->v->waiting_triggers; } -/* virtual */ void VehicleScopeResolver::SetTriggers(int triggers) const -{ - /* Evil cast to get around const-ness. This used to be achieved by an - * innocent looking function pointer cast... Currently I cannot see a - * way of avoiding this without removing consts deep within gui code. - */ - Vehicle *v = const_cast<Vehicle *>(this->v); - - /* This function must only be called when processing triggers -- any - * other time is an error. */ - assert(this->ro.trigger != 0); - - if (v != NULL) v->waiting_triggers = triggers; -} - /* virtual */ ScopeResolver *VehicleResolverObject::GetScope(VarSpriteGroupScope scope, byte relative) { @@ -1140,13 +1125,18 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando assert(v != NULL); VehicleResolverObject object(v->engine_type, v, VehicleResolverObject::WO_CACHED, false, CBID_RANDOM_TRIGGER); - object.trigger = trigger; + object.waiting_triggers = v->waiting_triggers | trigger; + v->waiting_triggers = object.waiting_triggers; // store now for var 5F const SpriteGroup *group = object.Resolve(); if (group == NULL) return; + /* Store remaining triggers. */ + v->waiting_triggers = object.GetRemainingTriggers(); + + /* Rerandomise bits. Scopes other than SELF are invalid for rerandomisation. For bug-to-bug-compatibility with TTDP we ignore the scope. */ byte new_random_bits = Random(); - uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding + uint32 reseed = object.GetReseedSum(); v->random_bits &= ~reseed; v->random_bits |= (first ? new_random_bits : base_random_bits) & reseed; diff --git a/src/newgrf_engine.h b/src/newgrf_engine.h index 3c8108737..6406b0f4e 100644 --- a/src/newgrf_engine.h +++ b/src/newgrf_engine.h @@ -33,7 +33,6 @@ struct VehicleScopeResolver : public ScopeResolver { /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; /* virtual */ uint32 GetTriggers() const; - /* virtual */ void SetTriggers(int triggers) const; }; /** Resolver for a vehicle (chain) */ diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index 2bc85f9ac..bcd83f2f1 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -169,12 +169,6 @@ void DecreaseBuildingCount(Town *t, HouseID house_id) return this->not_yet_constructed ? 0 : GetHouseTriggers(this->tile); } -/* virtual */ void HouseScopeResolver::SetTriggers(int triggers) const -{ - assert(!this->not_yet_constructed && IsValidTile(this->tile) && IsTileType(this->tile, MP_HOUSE)); - SetHouseTriggers(this->tile, triggers); -} - static uint32 GetNumHouses(HouseID house_id, const Town *town) { uint8 map_id_count, town_id_count, map_class_count, town_class_count; @@ -613,14 +607,19 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando if (hs->grf_prop.spritegroup[0] == NULL) return; HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER); - object.trigger = trigger; + object.waiting_triggers = GetHouseTriggers(tile) | trigger; + SetHouseTriggers(tile, object.waiting_triggers); // store now for var 5F const SpriteGroup *group = object.Resolve(); if (group == NULL) return; + /* Store remaining triggers. */ + SetHouseTriggers(tile, object.GetRemainingTriggers()); + + /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */ byte new_random_bits = Random(); byte random_bits = GetHouseRandomBits(tile); - uint32 reseed = object.GetReseedSum(); // The scope only affects triggers, not the reseeding + uint32 reseed = object.GetReseedSum(); random_bits &= ~reseed; random_bits |= (first ? new_random_bits : base_random) & reseed; SetHouseRandomBits(tile, random_bits); diff --git a/src/newgrf_house.h b/src/newgrf_house.h index 37c167947..efc0c6cbb 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -33,7 +33,6 @@ struct HouseScopeResolver : public ScopeResolver { /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; /* virtual */ uint32 GetTriggers() const; - /* virtual */ void SetTriggers(int triggers) const; }; /** Resolver object to be used for houses (feature 07 spritegroups). */ diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp index e8486e760..f0c8dd3b7 100644 --- a/src/newgrf_industries.cpp +++ b/src/newgrf_industries.cpp @@ -383,12 +383,6 @@ static uint32 GetCountAndDistanceOfClosestInstance(byte param_setID, byte layout return this->industry != NULL ? this->industry->random_triggers : 0; } -/* virtual */ void IndustriesScopeResolver::SetTriggers(int triggers) const -{ - assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY); - this->industry->random_triggers = triggers; -} - /* virtual */ void IndustriesScopeResolver::StorePSA(uint pos, int32 value) { if (this->industry->index == INVALID_INDUSTRY) return; diff --git a/src/newgrf_industries.h b/src/newgrf_industries.h index 94a502166..45b0333a6 100644 --- a/src/newgrf_industries.h +++ b/src/newgrf_industries.h @@ -26,7 +26,6 @@ struct IndustriesScopeResolver : public ScopeResolver { /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; /* virtual */ uint32 GetTriggers() const; - /* virtual */ void SetTriggers(int triggers) const; /* virtual */ void StorePSA(uint pos, int32 value); }; diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 90a17550d..b4b8f77c4 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -117,12 +117,6 @@ uint32 GetRelativePosition(TileIndex tile, TileIndex ind_tile) return GetIndustryTriggers(this->tile); } -/* virtual */ void IndustryTileScopeResolver::SetTriggers(int triggers) const -{ - assert(this->industry != NULL && this->industry->index != INVALID_INDUSTRY && IsValidTile(this->tile) && IsTileType(this->tile, MP_INDUSTRY)); - SetIndustryTriggers(this->tile, triggers); -} - /** * Get the associated NewGRF file from the industry graphics. * @param gfx Graphics to query. @@ -326,11 +320,16 @@ static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, I if (itspec->grf_prop.spritegroup[0] == NULL) return; IndustryTileResolverObject object(gfx, tile, ind, CBID_RANDOM_TRIGGER); - object.trigger = trigger; + object.waiting_triggers = GetIndustryTriggers(tile) | trigger; + SetIndustryTriggers(tile, object.waiting_triggers); // store now for var 5F const SpriteGroup *group = object.Resolve(); if (group == NULL) return; + /* Store remaining triggers. */ + SetIndustryTriggers(tile, object.GetRemainingTriggers()); + + /* Rerandomise tile bits */ byte new_random_bits = Random(); byte random_bits = GetIndustryRandomBits(tile); random_bits &= ~object.reseed[VSG_SCOPE_SELF]; diff --git a/src/newgrf_industrytiles.h b/src/newgrf_industrytiles.h index 394f75e1c..2af064054 100644 --- a/src/newgrf_industrytiles.h +++ b/src/newgrf_industrytiles.h @@ -26,7 +26,6 @@ struct IndustryTileScopeResolver : public ScopeResolver { /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; /* virtual */ uint32 GetTriggers() const; - /* virtual */ void SetTriggers(int triggers) const; }; /** Resolver for industry tiles. */ diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index c6fcd0a9e..a838a1388 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -110,12 +110,6 @@ ScopeResolver::~ScopeResolver() {} } /** - * Set the triggers. Base class implementation does nothing. - * @param triggers Triggers to set. - */ -/* virtual */ void ScopeResolver::SetTriggers(int triggers) const {} - -/** * Get a variable value. Default implementation has no available variables. * @param variable Variable to read * @param parameter Parameter for 60+x variables @@ -304,21 +298,15 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con const SpriteGroup *RandomizedSpriteGroup::Resolve(ResolverObject &object) const { ScopeResolver *scope = object.GetScope(this->var_scope, this->count); - if (object.trigger != 0) { + if (object.callback == CBID_RANDOM_TRIGGER) { /* Handle triggers */ - /* Magic code that may or may not do the right things... */ - byte waiting_triggers = scope->GetTriggers(); - byte match = this->triggers & (waiting_triggers | object.trigger); + byte match = this->triggers & object.waiting_triggers; bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers); if (res) { - waiting_triggers &= ~match; + object.used_triggers |= match; object.reseed[this->var_scope] |= (this->num_groups - 1) << this->lowest_randbit; - } else { - waiting_triggers |= object.trigger; } - - scope->SetTriggers(waiting_triggers); } uint32 mask = (this->num_groups - 1) << this->lowest_randbit; diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index 0a7705d66..a0ae6ce51 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -293,7 +293,6 @@ struct ScopeResolver { virtual uint32 GetRandomBits() const; virtual uint32 GetTriggers() const; - virtual void SetTriggers(int triggers) const; virtual uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; virtual void StorePSA(uint reg, int32 value); @@ -315,9 +314,10 @@ struct ResolverObject { uint32 callback_param1; ///< First parameter (var 10) of the callback. uint32 callback_param2; ///< Second parameter (var 18) of the callback. - byte trigger; - uint32 last_value; ///< Result of most recent DeterministicSpriteGroup (including procedure calls) + + uint32 waiting_triggers; ///< Waiting triggers to be used by any rerandomisation. (scope independent) + uint32 used_triggers; ///< Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent) uint32 reseed[VSG_END]; ///< Collects bits to rerandomise while triggering triggers. const GRFFile *grffile; ///< GRFFile the resolved SpriteGroup belongs to @@ -347,6 +347,14 @@ struct ResolverObject { virtual ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0); /** + * Returns the waiting triggers that did not trigger any rerandomisation. + */ + uint32 GetRemainingTriggers() const + { + return this->waiting_triggers & ~this->used_triggers; + } + + /** * Returns the OR-sum of all bits that need reseeding * independent of the scope they were accessed with. * @return OR-sum of the bits. @@ -367,7 +375,8 @@ struct ResolverObject { void ResetState() { this->last_value = 0; - this->trigger = 0; + this->waiting_triggers = 0; + this->used_triggers = 0; memset(this->reseed, 0, sizeof(this->reseed)); } }; diff --git a/src/newgrf_station.cpp b/src/newgrf_station.cpp index cd5dad7b4..091182185 100644 --- a/src/newgrf_station.cpp +++ b/src/newgrf_station.cpp @@ -235,13 +235,6 @@ static uint32 GetRailContinuationInfo(TileIndex tile) } -/* virtual */ void StationScopeResolver::SetTriggers(int triggers) const -{ - BaseStation *st = const_cast<BaseStation *>(this->st); - assert(st != NULL); - st->waiting_triggers = triggers; -} - /** * Station variable cache * This caches 'expensive' station variable lookups which iterate over @@ -997,8 +990,9 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg } } - /* Convert trigger to bit */ - uint8 trigger_bit = 1 << trigger; + /* Store triggers now for var 5F */ + SetBit(st->waiting_triggers, trigger); + uint32 used_triggers = 0; /* Check all tiles over the station to check if the specindex is still in use */ TILE_AREA_LOOP(tile, area) { @@ -1014,11 +1008,13 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg if (cargo_type == CT_INVALID || HasBit(ss->cargo_triggers, cargo_type)) { StationResolverObject object(ss, st, tile, CBID_RANDOM_TRIGGER, 0); - object.trigger = trigger_bit; + object.waiting_triggers = st->waiting_triggers; const SpriteGroup *group = object.Resolve(); if (group == NULL) continue; + used_triggers |= object.used_triggers; + uint32 reseed = object.GetReseedSum(); if (reseed != 0) { whole_reseed |= reseed; @@ -1037,6 +1033,7 @@ void TriggerStationRandomisation(Station *st, TileIndex tile, StationRandomTrigg } /* Update whole station random bits */ + st->waiting_triggers &= ~used_triggers; if ((whole_reseed & 0xFFFF) != 0) { st->random_bits &= ~whole_reseed; st->random_bits |= Random() & whole_reseed; diff --git a/src/newgrf_station.h b/src/newgrf_station.h index b9333c105..f6a39efb1 100644 --- a/src/newgrf_station.h +++ b/src/newgrf_station.h @@ -34,7 +34,6 @@ struct StationScopeResolver : public ScopeResolver { /* virtual */ uint32 GetRandomBits() const; /* virtual */ uint32 GetTriggers() const; - /* virtual */ void SetTriggers(int triggers) const; /* virtual */ uint32 GetVariable(byte variable, uint32 parameter, bool *available) const; }; |