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-rw-r--r--src/viewport.cpp2
-rw-r--r--src/win32.cpp4
-rw-r--r--src/window.cpp50
3 files changed, 35 insertions, 21 deletions
diff --git a/src/viewport.cpp b/src/viewport.cpp
index 6986cc534..70f45c613 100644
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -397,7 +397,7 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
/** Update the status of the zoom-buttons according to the zoom-level
* of the viewport. This will update their status and invalidate accordingly
- * @param window pointer to the window that has the zoom buttons
+ * @param w Window pointer to the window that has the zoom buttons
* @param vp pointer to the viewport whose zoom-level the buttons represent
* @param widget_zoom_in widget index for window with zoom-in button
* @param widget_zoom_out widget index for window with zoom-out button */
diff --git a/src/win32.cpp b/src/win32.cpp
index 0b48575e0..7de27bfab 100644
--- a/src/win32.cpp
+++ b/src/win32.cpp
@@ -963,8 +963,8 @@ void DetermineBasePaths(const char *exe)
* Insert a chunk of text from the clipboard onto the textbuffer. Get TEXT clipboard
* and append this up to the maximum length (either absolute or screenlength). If maxlength
* is zero, we don't care about the screenlength but only about the physical length of the string
- * @param tb @Textbuf type to be changed
- * @return Return true on successfull change of Textbuf, or false otherwise
+ * @param tb Textbuf type to be changed
+ * @return true on successfull change of Textbuf, or false otherwise
*/
bool InsertTextBufferClipboard(Textbuf *tb)
{
diff --git a/src/window.cpp b/src/window.cpp
index 19b1b4cd7..3f8af6941 100644
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -291,8 +291,8 @@ void SetWindowDirty(const Window *w)
}
/** Find the Window whose parent pointer points to this window
- * @parent w Window to find child of
- * @return return a Window pointer that is the child of w, or NULL otherwise */
+ * @param w parent Window to find child of
+ * @return a Window pointer that is the child of w, or NULL otherwise */
static Window *FindChildWindow(const Window *w)
{
Window* const *wz;
@@ -306,7 +306,9 @@ static Window *FindChildWindow(const Window *w)
}
/** Find the z-value of a window. A window must already be open
- * or the behaviour is undefined but function should never fail */
+ * or the behaviour is undefined but function should never fail
+ * @param w window to query Z Position
+ * @return the window that matches it */
Window **FindWindowZPosition(const Window *w)
{
Window **wz;
@@ -441,8 +443,9 @@ void ChangeWindowOwner(PlayerID old_player, PlayerID new_player)
static void BringWindowToFront(const Window *w);
/** Find a window and make it the top-window on the screen. The window
- * gets a white border for a brief period of time to visualize its
- * "activation"
+ * gets a white border for a brief period of time to visualize its "activation"
+ * @param cls WindowClass of the window to activate
+ * @param number WindowNumber of the window to activate
* @return a pointer to the window thus activated */
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
@@ -535,7 +538,9 @@ bool IsWindowOfPrototype(const Window *w, const Widget *widget)
return (w->original_widget == widget);
}
-/* Copies 'widget' to 'w->widget' to allow for resizable windows */
+/** Copies 'widget' to 'w->widget' to allow for resizable windows
+ * @param w Window on which to attach the widget array
+ * @param widget pointer of widget array to fill the window with */
void AssignWidgetToWindow(Window *w, const Widget *widget)
{
w->original_widget = widget;
@@ -577,12 +582,20 @@ static Window *FindFreeWindow()
return NULL;
}
-/* Open a new window.
+/** Open a new window.
* This function is called from AllocateWindow() or AllocateWindowDesc()
* See descriptions for those functions for usage
* See AllocateWindow() for description of arguments.
* Only addition here is window_number, which is the window_number being assigned to the new window
- */
+ * @param x offset in pixels from the left of the screen
+ * @param y offset in pixels from the top of the screen
+ * @param width width in pixels of the window
+ * @param height height in pixels of the window
+ * @param *proc see WindowProc function to call when any messages/updates happen to the window
+ * @param cls see WindowClass class of the window, used for identification and grouping
+ * @param *widget see Widget pointer to the window layout and various elements
+ * @param window_number number being assigned to the new window
+ * @return Window pointer of the newly created window */
static Window *LocalAllocateWindow(
int x, int y, int width, int height,
WindowProc *proc, WindowClass cls, const Widget *widget, int window_number)
@@ -653,11 +666,10 @@ static Window *LocalAllocateWindow(
* @param y offset in pixels from the top of the screen
* @param width width in pixels of the window
* @param height height in pixels of the window
- * @param *proc @see WindowProc function to call when any messages/updates happen to the window
- * @param cls @see WindowClass class of the window, used for identification and grouping
- * @param *widget @see Widget pointer to the window layout and various elements
- * @return @see Window pointer of the newly created window
- */
+ * @param *proc see WindowProc function to call when any messages/updates happen to the window
+ * @param cls see WindowClass class of the window, used for identification and grouping
+ * @param *widget see Widget pointer to the window layout and various elements
+ * @return Window pointer of the newly created window */
Window *AllocateWindow(
int x, int y, int width, int height,
WindowProc *proc, WindowClass cls, const Widget *widget)
@@ -852,7 +864,7 @@ allocate_window:
/**
* Open a new window.
* @param *desc The pointer to the WindowDesc to be created
- * @return @see Window pointer of the newly created window
+ * @return Window pointer of the newly created window
*/
Window *AllocateWindowDesc(const WindowDesc *desc)
{
@@ -863,7 +875,7 @@ Window *AllocateWindowDesc(const WindowDesc *desc)
* Open a new window.
* @param *desc The pointer to the WindowDesc to be created
* @param window_number the window number of the new window
- * @return @see Window pointer of the newly created window
+ * @return see Window pointer of the newly created window
*/
Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
{
@@ -876,6 +888,8 @@ Window *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
/** Do a search for a window at specific coordinates. For this we start
* at the topmost window, obviously and work our way down to the bottom
+ * @param x position x to query
+ * @param y position y to query
* @return a pointer to the found window if any, NULL otherwise */
Window *FindWindowFromPt(int x, int y)
{
@@ -1482,7 +1496,7 @@ static bool MaybeBringWindowToFront(const Window *w)
}
/** Send a message from one window to another. The receiving window is found by
- * @param w see Window pointer pointing to the other window
+ * @param w Window pointer pointing to the other window
* @param msg Specifies the message to be sent
* @param wparam Specifies additional message-specific information
* @param lparam Specifies additional message-specific information
@@ -1910,7 +1924,7 @@ restart_search:
}
}
-/* It is possible that a stickied window gets to a position where the
+/** It is possible that a stickied window gets to a position where the
* 'close' button is outside the gaming area. You cannot close it then; except
* with this function. It closes all windows calling the standard function,
* then, does a little hacked loop of closing all stickied windows. Note
@@ -1934,7 +1948,7 @@ restart_search:
}
}
-/* Delete all always on-top windows to get an empty screen */
+/** Delete all always on-top windows to get an empty screen */
void HideVitalWindows()
{
DeleteWindowById(WC_TOOLBAR_MENU, 0);