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-rw-r--r--vehicle.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/vehicle.c b/vehicle.c
index 422d06920..e5ad39534 100644
--- a/vehicle.c
+++ b/vehicle.c
@@ -1456,7 +1456,8 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
} else {
v->cargo_type = rvi->cargo_type;
}
-
+#if 0
+// we disable this because they can crash the game. They will be fixed at a later date
if ( rvi2->flags & RVI_MULTIHEAD && !(rvi->flags & RVI_MULTIHEAD) && v->index == first->index) {
if (old_engine_type == u->engine_type ) {
Vehicle *w;
@@ -1481,6 +1482,7 @@ int32 CmdReplaceVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
}
}
}
+#endif
// updates the id of the front engine in the other units, since the front engine just got a new engine_id
// this is needed for wagon override