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-rw-r--r--CMakeLists.txt3
-rw-r--r--bin/CMakeLists.txt2
-rw-r--r--bin/ai/CMakeLists.txt40
-rw-r--r--bin/game/CMakeLists.txt37
-rw-r--r--cmake/InstallAndPackage.cmake4
5 files changed, 83 insertions, 3 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index c5f1d11b5..17ed2df8c 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -220,6 +220,7 @@ if(MSVC)
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
endif()
+add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
@@ -240,7 +241,7 @@ if(IPO_FOUND)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
endif()
-set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
+set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
process_compile_flags()
include(LinkPackage)
diff --git a/bin/CMakeLists.txt b/bin/CMakeLists.txt
new file mode 100644
index 000000000..9d75bc0ee
--- /dev/null
+++ b/bin/CMakeLists.txt
@@ -0,0 +1,2 @@
+add_subdirectory(ai)
+add_subdirectory(game)
diff --git a/bin/ai/CMakeLists.txt b/bin/ai/CMakeLists.txt
new file mode 100644
index 000000000..83eb11962
--- /dev/null
+++ b/bin/ai/CMakeLists.txt
@@ -0,0 +1,40 @@
+set(AI_COMPAT_SOURCE_FILES
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.12.nut
+)
+
+foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
+ string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
+ string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
+
+ add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
+ COMMAND ${CMAKE_COMMAND} -E copy
+ ${AI_COMPAT_SOURCE_FILE}
+ ${AI_COMPAT_BINARY_FILE}
+ MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
+ COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
+ )
+
+ list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
+endforeach()
+
+# Create a new target which copies all compat files
+add_custom_target(ai_compat_files
+ DEPENDS ${AI_COMPAT_BINARY_FILES}
+)
+
+add_dependencies(openttd
+ ai_compat_files
+)
diff --git a/bin/game/CMakeLists.txt b/bin/game/CMakeLists.txt
new file mode 100644
index 000000000..508254e1f
--- /dev/null
+++ b/bin/game/CMakeLists.txt
@@ -0,0 +1,37 @@
+set(GS_COMPAT_SOURCE_FILES
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
+ ${CMAKE_CURRENT_SOURCE_DIR}/compat_1.12.nut
+)
+
+foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
+ string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
+ string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
+
+ add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
+ COMMAND ${CMAKE_COMMAND} -E copy
+ ${GS_COMPAT_SOURCE_FILE}
+ ${GS_COMPAT_BINARY_FILE}
+ MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
+ COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
+ )
+
+ list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
+endforeach()
+
+# Create a new target which copies all compat files
+add_custom_target(gs_compat_files
+ DEPENDS ${GS_COMPAT_BINARY_FILES}
+)
+
+add_dependencies(openttd
+ gs_compat_files
+)
diff --git a/cmake/InstallAndPackage.cmake b/cmake/InstallAndPackage.cmake
index 0b1dc1493..fa36518d5 100644
--- a/cmake/InstallAndPackage.cmake
+++ b/cmake/InstallAndPackage.cmake
@@ -26,8 +26,8 @@ install(TARGETS openttd
install(DIRECTORY
${CMAKE_BINARY_DIR}/lang
${CMAKE_BINARY_DIR}/baseset
- ${CMAKE_SOURCE_DIR}/bin/ai
- ${CMAKE_SOURCE_DIR}/bin/game
+ ${CMAKE_BINARY_DIR}/ai
+ ${CMAKE_BINARY_DIR}/game
${CMAKE_SOURCE_DIR}/bin/scripts
DESTINATION ${DATA_DESTINATION_DIR}
COMPONENT language_files)