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-rw-r--r--src/newgrf_callbacks.h2
-rw-r--r--src/newgrf_industrytiles.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_callbacks.h b/src/newgrf_callbacks.h
index bab07c528..27d468c66 100644
--- a/src/newgrf_callbacks.h
+++ b/src/newgrf_callbacks.h
@@ -124,7 +124,7 @@ enum CallbackID {
CBID_INDTILE_SHAPE_CHECK = 0x2F, // not yet implemented
/* Called to determine the type (if any) of foundation to draw for industry tile */
- CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // not yet implemented
+ CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30,
/* Called when the player (or AI) tries to start or stop a vehicle. Mainly
* used for preventing a vehicle from leaving the depot. */
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp
index 5bce8b12d..a3f07242c 100644
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -207,7 +207,7 @@ bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const Indus
if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
/* Called to determine the type (if any) of foundation to draw for industry tile */
uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
- draw_old_one = callback_res == 0 || callback_res == CALLBACK_FAILED;
+ draw_old_one = callback_res != 0;
}
if (draw_old_one) DrawFoundation(ti, ti->tileh);